持續更新...
Unity這兩年飛速更新,特別是在渲染質量及行性能優化方面突飛猛進...
這個給我們開發者很大的信心,終於可以獨立開發AAA級遊戲了...
這裏會羅列新技術的相關介紹和文檔,持續更新,等待穩定之後出應用教程和視頻
1.SRP
可編程渲染管線(Scriptable Render Pipeline )
https://github.com/Unity-Technologies/ScriptableRenderPipeline
1.1HDRP
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
1.2LWRP
https://docs.unity3d.com/Packages/[email protected]/manual/
2.Shder Graph
https://docs.unity3d.com/Packages/[email protected]/manual/
3.VisualEffectGraph
https://github.com/Unity-Technologies/VisualEffectGraph-Samples
https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
4.ECS
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://github.com/Unity-Technologies/EntityComponentSystemSamples
經典案例:
Unity2019官方介紹:
其他實用功能:
增量式垃圾回收Incremental Garbage Collection
Player Settings->Other settings->Use incremental GC (Experimental)