基於環狀隊列和迭代器實現分佈式任務RR分配策略

背景

分佈式任務分配

在很多運維場景下,我們都會執行一些長時間的任務,比如裝機、部署環境、打包鏡像等長時間任務, 而通常我們的任務節點數量通常是有限的(排除基於k8s的hpa、或者knative等自動伸縮場景)。

那麼當我們有一個任務如何根據當前的worker和corrdinator和任務來進行合理的分配,分配其實也比較複雜,往復雜裏面做,可以根據當前系統的負載、每個任務的執行資源消耗、當前集羣的任務數量等, 這裏我們就搞一個最簡單的,基於任務和當前worker的RR算法

系統架構


在worker和任務隊列之間,添加一層協調調度層Coordinator, 由它來根據當前集羣任務的狀態來進行任務的分配,同時感知當前集羣worker和task的狀態,協調整個集羣任務的執行、終止等操作

單機實現

整體設計


members: 表示當前集羣中所有的worker
tasks: 就是當前的任務
Coordinator: 就是我們的協調者, 負責根據members和tasks進行任務的分配
result: 就是分配的結果

CircularIterator

CircularIterator就是我們的環狀對立迭代器, 擁有兩個方法, 一個是add添加member, 一個Next返回基於rr的下一個member

// CircularIterator 環狀迭代器
type CircularIterator struct {
	list []interface{}    // 保存所有的成員變量
	next int
}
// Next 返回下一個元素
func (c *CircularIterator) Next() interface{} {
	item := c.list[c.next]
	c.next = (c.next + 1) % len(c.list)
	return item
}

// Add 添加任務
func (c *CircularIterator) Add(v interface{}) bool {
	for _, item := range c.list {
		if v == item {
			return false
		}
	}
	c.list = append(c.list, v)
	return true
}

Member&Task

Member就是負責執行任務的worker, 有一個AddTask方法和Execute方法負責任務的執行和添加任務
Task標識一個任務


// Member 任務組成員
type Member struct {
	id    int
	tasks []*Task
}

// ID 返回當前memberID
func (m *Member) ID() int {
	return m.id
}

// AddTask 爲member添加任務
func (m *Member) AddTask(t *Task) bool {
	for _, task := range m.tasks {
		if task == t {
			return false
		}
	}
	m.tasks = append(m.tasks, t)
	return true
}

// Execute 執行任務
func (m *Member) Execute() {
	for _, task := range m.tasks {
		fmt.Printf("Member %d run task %s\n", m.ID(), task.Execute())
	}
}

// Task 任務
type Task struct {
	name string
}

// Execute 執行task返回結果
func (t *Task) Execute() string {
	return "Task " + t.name + " run success"
}

Coordinator

Coordinator是協調器,負責根據 Member和task進行集羣任務的協調調度

// Task 任務
type Task struct {
	name string
}

// Execute 執行task返回結果
func (t *Task) Execute() string {
	return "Task " + t.name + " run success"
}

// Coordinator 協調者
type Coordinator struct {
	members []*Member
	tasks   []*Task
}

// TaskAssignments 爲member分配任務
func (c *Coordinator) TaskAssignments() map[int]*Member {
	taskAssignments := make(map[int]*Member)

	// 構建迭代器
	memberIt := c.getMemberIterator()
	for _, task := range c.tasks {
		member := memberIt.Next().(*Member)

		_, err := taskAssignments[member.ID()]
		if err == false {
			taskAssignments[member.ID()] = member
		}
		member.AddTask(task)
	}

	return taskAssignments
}

func (c *Coordinator) getMemberIterator() *CircularIterator {
	// 通過當前成員, 構造成員隊列
	members := make([]interface{}, len(c.members))
	for index, member := range c.members {
		members[index] = member
	}

	return NewCircularIterftor(members)
}

// AddMember 添加member組成員
func (c *Coordinator) AddMember(m *Member) bool {
	for _, member := range c.members {
		if member == m {
			return false
		}
	}
	c.members = append(c.members, m)
	return true
}

// AddTask 添加任務
func (c *Coordinator) AddTask(t *Task) bool {
	for _, task := range c.tasks {
		if task == t {
			return false
		}
	}
	c.tasks = append(c.tasks, t)
	return true
}

測試

我們首先創建一堆member和task, 然後調用coordinator進行任務分配,執行任務結果

	coordinator := NewCoordinator()
	for i := 0; i < 10; i++ {
		m := &Member{id: i}
		coordinator.AddMember(m)
	}

	for i := 0; i < 30; i++ {
		t := &Task{name: fmt.Sprintf("task %d", i)}
		coordinator.AddTask(t)
	}

	result := coordinator.TaskAssignments()
	for _, member := range result {
		member.Execute()
	}

結果

可以看到每個worker均勻的得到任務分配

Member 6 run task Task task 6 run success
Member 6 run task Task task 16 run success
Member 6 run task Task task 26 run success
Member 8 run task Task task 8 run success
Member 8 run task Task task 18 run success
Member 8 run task Task task 28 run success
Member 0 run task Task task 0 run success
Member 0 run task Task task 10 run success
Member 0 run task Task task 20 run success
Member 3 run task Task task 3 run success
Member 3 run task Task task 13 run success
Member 3 run task Task task 23 run success
Member 4 run task Task task 4 run success
Member 4 run task Task task 14 run success
Member 4 run task Task task 24 run success
Member 7 run task Task task 7 run success
Member 7 run task Task task 17 run success
Member 7 run task Task task 27 run success
Member 9 run task Task task 9 run success
Member 9 run task Task task 19 run success
Member 9 run task Task task 29 run success
Member 1 run task Task task 1 run success
Member 1 run task Task task 11 run success
Member 1 run task Task task 21 run success
Member 2 run task Task task 2 run success
Member 2 run task Task task 12 run success
Member 2 run task Task task 22 run success
Member 5 run task Task task 5 run success
Member 5 run task Task task 15 run success
Member 5 run task Task task 25 run success

完整代碼

package main

import "fmt"

// CircularIterator 環狀迭代器
type CircularIterator struct {
	list []interface{}
	next int
}

// Next 返回下一個元素
func (c *CircularIterator) Next() interface{} {
	item := c.list[c.next]
	c.next = (c.next + 1) % len(c.list)
	return item
}

// Add 添加任務
func (c *CircularIterator) Add(v interface{}) bool {
	for _, item := range c.list {
		if v == item {
			return false
		}
	}
	c.list = append(c.list, v)
	return true
}

// Member 任務組成員
type Member struct {
	id    int
	tasks []*Task
}

// ID 返回當前memberID
func (m *Member) ID() int {
	return m.id
}

// AddTask 爲member添加任務
func (m *Member) AddTask(t *Task) bool {
	for _, task := range m.tasks {
		if task == t {
			return false
		}
	}
	m.tasks = append(m.tasks, t)
	return true
}

// Execute 執行任務
func (m *Member) Execute() {
	for _, task := range m.tasks {
		fmt.Printf("Member %d run task %s\n", m.ID(), task.Execute())
	}
}

// Task 任務
type Task struct {
	name string
}

// Execute 執行task返回結果
func (t *Task) Execute() string {
	return "Task " + t.name + " run success"
}

// Coordinator 協調者
type Coordinator struct {
	members []*Member
	tasks   []*Task
}

// TaskAssignments 爲member分配任務
func (c *Coordinator) TaskAssignments() map[int]*Member {
	taskAssignments := make(map[int]*Member)

	// 構建迭代器
	memberIt := c.getMemberIterator()
	for _, task := range c.tasks {
		member := memberIt.Next().(*Member)

		_, err := taskAssignments[member.ID()]
		if err == false {
			taskAssignments[member.ID()] = member
		}
		member.AddTask(task)
	}

	return taskAssignments
}

func (c *Coordinator) getMemberIterator() *CircularIterator {
	// 通過當前成員, 構造成員隊列
	members := make([]interface{}, len(c.members))
	for index, member := range c.members {
		members[index] = member
	}

	return NewCircularIterftor(members)
}

// AddMember 添加member組成員
func (c *Coordinator) AddMember(m *Member) bool {
	for _, member := range c.members {
		if member == m {
			return false
		}
	}
	c.members = append(c.members, m)
	return true
}

// AddTask 添加任務
func (c *Coordinator) AddTask(t *Task) bool {
	for _, task := range c.tasks {
		if task == t {
			return false
		}
	}
	c.tasks = append(c.tasks, t)
	return true
}

// NewCircularIterftor 返回迭代器
func NewCircularIterftor(list []interface{}) *CircularIterator {
	iterator := CircularIterator{}
	for _, item := range list {
		iterator.Add(item)
	}
	return &iterator
}

// NewCoordinator 返回協調器
func NewCoordinator() *Coordinator {
	c := Coordinator{}
	return &c
}

func main() {
	coordinator := NewCoordinator()
	for i := 0; i < 10; i++ {
		m := &Member{id: i}
		coordinator.AddMember(m)
	}

	for i := 0; i < 30; i++ {
		t := &Task{name: fmt.Sprintf("task %d", i)}
		coordinator.AddTask(t)
	}

	result := coordinator.TaskAssignments()
	for _, member := range result {
		member.Execute()
	}
}

總結

任務協調是一個非常複雜的事情, 內部的任務平臺,雖然實現了基於任務的組合和app化,但是任務調度分配着一塊,仍然沒有去做,只是簡單的根據樹形任務去簡單的做一些分支任務的執行,未來有時間再做吧,要繼續研究下一個模塊了

這個調度思想來源於kafka connect的DistributedHerder裏面的WorkerCoordinator,感興趣的可以看看,未完待續

更多文章可以訪問http://www.sreguide.com/

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