ship.py的__init()__寫變量少了。改爲
def __init__(self,ai_settings,screen):
以下爲截止到python編程從入門到實踐p221頁,浮點移動的程序
ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
self.screen = screen
self.ai_settings = ai_settings
#加載飛船圖像
self.image = pygame.image.load("images/ship.bmp")
#獲取飛船的屬性rect
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#讓遊戲元素居中,設置相應rect對象的center,centerx,centery.
self.rect.centerx = self.screen_rect.centerx
#讓遊戲元素與邊緣對齊,top,bottom,left,right.
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
#移動標誌
self.moving_right = False
self.moving_left = False
def update(self):
"""根據移動標誌調整飛船的位置,可以連續移動"""
if self.moving_right:
#讓遊戲元素居中,設置相應rect對象的center,centerx,centery.
self.center += self.ai_settings.ship_speed_factor
if self.moving_left:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
def blitme(self):
#將飛船的圖像繪製到屏幕上
self.screen.blit(self.image,self.rect)
settings.py,在這裏有個self.ship_speed_factor = 1.5
class Settings():
"""存儲設置的類"""
def __init__(self):
"""初始化遊戲設置"""
#屏幕的設置
self.screen_width = 800
self.screen_height = 600
self.bg_color = (230,230,230)
#飛船的設置
self.ship_speed_factor = 1.5
game_functions.py
import sys
import pygame
def check_events(ship):
"""響應鼠標事件"""
#監聽鍵盤鼠標事件
for event in pygame.event.get():#鍵盤鼠標事件
if event.type == pygame.QUIT:#注意 == 兩個等號
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
ship.moving_right = True
if event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def update_screen(ai_settings,screen,ship):
"""更新圖像"""
#用背景色填充屏幕
screen.fill(ai_settings.bg_color)
#將飛船的圖像繪製到屏幕上
ship.blitme()
#在while裏面一直刷新屏幕,這一條程序放到最下面
pygame.display.flip()
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf #as是別名
def run_game():
#初始化遊戲
pygame.init()#這個是pygame的初始化
pygame.display.set_caption("飛機大戰")
ai_settings = Settings()
#創建屏幕對象
screen = pygame.display.set_mode([ai_settings.screen_width,ai_settings.screen_height])
#創建一艘飛船
ship = Ship(ai_settings,screen)
#遊戲的主循環
while True:#注意True首字母大寫
#監聽鍵盤鼠標事件
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings,screen,ship)
run_game()
將settings.py中的 self.ship_speed_factor = 5.5,速度就很明顯了!