這裏以遙控Android平臺的機頂盒或應用爲例,實現基於WebSocket的遙控通信。這裏以遙控機頂盒爲例。WebSocket支持雙向通信。WebSocket是一種在單個TCP連接上進行全雙工通信的協議。允許服務端主動向客戶端推送數據,瀏覽器/客戶端和服務器只需要完成一次握手,兩者之間就直接可以創建持久性的連接,並進行雙向數據傳輸。很多推送功能就是基於WebSocket進行實現的通信推送。
WebSocket優點:
- 較少的控制開銷;
- 更強的實時性;
- 保持連接狀態;
- 更好的二進制支持;
- 可以支持擴展;
- 更好的壓縮效果等。
更詳細的WebSocket介紹和用法:
https://developer.mozilla.org/zh-CN/docs/Web/API/WebSocket
目前有兩種方式實現通信遙控:
- 一個是基於局域網的,即服務器和客戶端在一個網絡下,可以在機頂盒應用裏內置WebSocket服務端Server,手機和網頁作爲客戶端發送指令。
- 另一個是搭建一個公網中轉服務器Server,手機/網頁、機頂盒都作爲客戶端,這樣客戶端都需要知道服務器端地址去主動連接。這樣就不會侷限於同一個網絡通信,手機/網頁發送的消息通過服務器端中轉再傳統給機頂盒客戶端。當然,這樣也有弊端,就是增大了通信運營成本、安全性、也可能會有延遲、服務器一旦出問題,所有客戶端都無法正常工作等。
先看第一種,這裏採用Java搭建WebSocket服務器,內置到機頂盒內。
這裏用到了開源庫:Java-WebSocket( https://github.com/TooTallNate/Java-WebSocket)
package com.test.ws.utils;
import org.java_websocket.WebSocket;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.server.WebSocketServer;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
public class SimpleServer extends WebSocketServer {
public SimpleServer(InetSocketAddress address) {
super(address);
}
@Override
public void onOpen(WebSocket conn, ClientHandshake handshake) {
conn.send("Welcome to the server!"); //This method sends a message to the new client
broadcast( "new connection: " + handshake.getResourceDescriptor() ); //This method sends a message to all clients connected
System.out.println("new connection to " + conn.getRemoteSocketAddress());
}
@Override
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
System.out.println("closed " + conn.getRemoteSocketAddress() + " with exit code " + code + " additional info: " + reason);
}
@Override
public void onMessage(WebSocket conn, String message) {
System.out.println("received message from " + conn.getRemoteSocketAddress() + ": " + message);
}
@Override
public void onMessage( WebSocket conn, ByteBuffer message ) {
System.out.println("received ByteBuffer from " + conn.getRemoteSocketAddress());
}
@Override
public void onError(WebSocket conn, Exception ex) {
System.err.println("an error occured on connection " + conn.getRemoteSocketAddress() + ":" + ex);
}
@Override
public void onStart() {
System.out.println("server started successfully");
}
public static void main(String[] args) {
String host = "localhost";
int port = 8887;
WebSocketServer server = new SimpleServer(new InetSocketAddress(host, port));
server.run();
}
}
客戶端分別給出Web和Java兩個版本。
Web版本:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8" />
<title>ws</title>
<style type="text/css">
</style>
<script type="text/javascript">
var onOpen = function () {
console.log("Socket opened.");
socket.send("Hi, Server!");
},
onClose = function () {
console.log("Socket closed.");
},
onMessage = function (data) {
console.log("We get signal:");
console.log(data);
},
onError = function () {
console.log("We got an error.");
},
socket = new WebSocket("ws://127.0.0.1:8887/");
socket.onopen = onOpen;
socket.onclose = onClose;
socket.onerror = onError;
socket.onmessage = onMessage;
function sendMessage(){
socket.send("Hi, Server,I send Message!");
}
function left(){
socket.send("left");
}
function right(){
socket.send("right");
}
function up(){
socket.send("up");
}
function down(){
socket.send("down");
}
function enter(){
socket.send("enter");
}
function back(){
socket.send("back");
}
</script>
</head>
<body>
<div id="connected">
<button onclick="sendMessage()">連接</button>
</div>
<div id="left"><button onclick="left()">Left</button></div>
<div id="right"><button onclick="right()">Right</button></div>
<div id="up"><button onclick="up()">Up</button></div>
<div id="down"><button onclick="down()">Down</button></div>
<div id="enter"><button onclick="enter()">Enter</button></div>
<div id="back"><button onclick="back()">Back</button></div>
</body>
</html>
Java版本:
package com.test.ws.utils;
import org.java_websocket.client.WebSocketClient;
import org.java_websocket.drafts.Draft;
import org.java_websocket.handshake.ServerHandshake;
import java.net.URI;
import java.net.URISyntaxException;
import java.nio.ByteBuffer;
public class EmptyClient extends WebSocketClient {
public EmptyClient(URI serverUri, Draft draft) {
super(serverUri, draft);
}
public EmptyClient(URI serverURI) {
super(serverURI);
}
@Override
public void onOpen(ServerHandshake handshakedata) {
send("Hello, it is me. Mario :)");
System.out.println("new connection opened");
}
@Override
public void onClose(int code, String reason, boolean remote) {
System.out.println("closed with exit code " + code + " additional info: " + reason);
}
@Override
public void onMessage(String message) {
System.out.println("received message: " + message);
}
@Override
public void onMessage(ByteBuffer message) {
System.out.println("received ByteBuffer");
}
@Override
public void onError(Exception ex) {
System.err.println("an error occurred:" + ex);
}
public static void main(String[] args) throws URISyntaxException {
WebSocketClient client = new EmptyClient(new URI("ws://localhost:8887"));
client.connect();
}
}
在Android機頂盒端使用的時候,可以將Server放置在一個Service裏後臺監聽運行:
package com.test.ws;
import android.app.Service;
import android.content.Intent;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.support.annotation.Nullable;
import java.io.IOException;
import java.net.InetSocketAddress;
public class ConnectService extends Service implements SimpleServer.MessageListener {
private Thread thread;
private SimpleServer server;
private static MessageListener msgListener;
@Nullable
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public void onCreate() {
super.onCreate();
if (thread != null) {
thread = null;
}
thread = new Thread() {
@Override
public void run() {
super.run();
server = new SimpleServer(getBaseContext(), new InetSocketAddress(Constants.HOST, Constants.PORT));
server.setMessageListener(ConnectService.this);
server.run();
}
};
thread.start();
}
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if (msgListener != null) {
msgListener.onMessage(msg.obj.toString());
}
}
};
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
return super.onStartCommand(intent, flags, startId);
}
@Override
public void onDestroy() {
super.onDestroy();
if (server != null) {
try {
server.stop();
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void onMessage(String text) {
Message message = new Message();
message.obj = text;
handler.sendMessage(message);
}
public static void setMessageListener(MessageListener messageListener) {
msgListener = messageListener;
}
public interface MessageListener {
void onMessage(String message);
}
}
機頂盒服務器端接收模擬按鍵操作:
@Override
public void onMessage(String message) {
switch (message) {
case "left": {
sendKeyCode(KeyEvent.KEYCODE_DPAD_LEFT);
}
break;
case "right": {
sendKeyCode(KeyEvent.KEYCODE_DPAD_RIGHT);
}
break;
case "up": {
sendKeyCode(KeyEvent.KEYCODE_DPAD_UP);
}
break;
case "down": {
sendKeyCode(KeyEvent.KEYCODE_DPAD_DOWN);
}
break;
case "enter": {
sendKeyCode(KeyEvent.KEYCODE_DPAD_CENTER);
}
break;
case "back": {
sendKeyCode(KeyEvent.KEYCODE_BACK);
}
break;
default:
Toast.makeText(getBaseContext(), "default:" + message, Toast.LENGTH_SHORT).show();
break;
}
}
// 模擬按鍵發送
private synchronized void sendKeyCode(final int keyCode){
new Thread () {
public void run() {
try {
Instrumentation inst = new Instrumentation();
inst.sendKeyDownUpSync(keyCode);
} catch (Exception e) {
Log.e("Exception when sendPointerSync", e.toString());
}
}
}.start();
}
並在項目文件清單里加入權限:
<uses-permission android:name="android.permission.INJECT_EVENTS" />
模擬按鍵核心是Instrumentation這個對象,Instrumentation其實主要用來做測試的,可以模擬所有系統級別按鍵操作。
默認非系統應用只能模擬控制本應用內(進程內)的按鍵實踐。只有擁有系統應用權限的纔可以模擬整個Android系統的事件,包括控制其他的應用操作。
如果採用中轉服務器的話,這裏採用NodeJS搭建WebSocket服務器端,這裏只給出一個簡單的Server的搭建示例,後續完善:
var ws = require("nodejs-websocket")
// Scream server example: "hi" -> "HI!!!"
var server = ws.createServer(function(conn) {
console.log("New connection")
conn.on("text", function(str) {
console.log("Received " + str)
conn.sendText(str.toUpperCase() + "!!!")
})
conn.on("close", function(code, reason) {
console.log("Connection closed")
})
}).listen(8001)