自定義RecyclerView步驟如下:
- 新建MyCustomRecyclerView類,繼承RecyclerView類
[第一步]
新建MyCustomRecyclerView類,繼承RecyclerView類
代碼如下:
/**
* 現在開始自定義RecyclerView
*/
public class MyCustomRecyclerView extends RecyclerView {
public MyCustomRecyclerView(@NonNull Context context) {
this(context, (AttributeSet)null);
}
public MyCustomRecyclerView(@NonNull Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public MyCustomRecyclerView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
}
以上需要注意的是,該3個構造方法採用連接調用的方式,核心代碼如下:
this(context, (AttributeSet)null);
this(context, attrs, 0);
也就是說,如果調用第一個構造方法,會接着調用第二個方法,再接着調用第三個構造方法。
這裏需要說明的是:
- 如果使用如下Java代碼:
MyCustomRecyclerView myCustomRecyclerView = new MyCustomRecyclerView(this);
MyCustomRecyclerView myCustomRecyclerView = new MyCustomRecyclerView(this, null);
MyCustomRecyclerView myCustomRecyclerView = new MyCustomRecyclerView(this, null, 0);
分別調用自定義RecyclerView的第一個、第二個、第三個構造方法。
- 如果在xml中配置,那麼默認調用第二個構造方法。
使用聯級構造方法的好處在於,初始化代碼只需要寫在最後一個構造方法中即可
[第二步]
監聽手指滑動(也就是說手勢)
這裏請注意,這是手勢監聽,而不是RecyclerView滾動監聽。
分析手勢之前,您可能需要了解一下觸摸標記,如下:
public static final int ACTION_DOWN = 0;
public static final int ACTION_UP = 1;
public static final int ACTION_MOVE = 2;
public static final int ACTION_CANCEL = 3;
public static final int ACTION_OUTSIDE = 4;
public static final int ACTION_POINTER_DOWN = 5;
public static final int ACTION_POINTER_UP = 6;
public static final int ACTION_HOVER_MOVE = 7;
public static final int ACTION_SCROLL = 8;
public static final int ACTION_HOVER_ENTER = 9;
public static final int ACTION_HOVER_EXIT = 10;
public static final int ACTION_BUTTON_PRESS = 11;
public static final int ACTION_BUTTON_RELEASE = 12;
我們在初始化時,重新設置了手勢監聽
private void init(){
this.setOnFlingListener(new OnFlingListener() {
@Override
public boolean onFling(int velocityX, int velocityY) {
return true;
}
});
}
當手指滑動時,總會返回兩個參數:
- velocityX:表示X軸方向的滑動值,向左滑動爲正數,向右滑動爲負數,滑動的速度越快他們的絕對值越大,反之越小。(如果是縱屏,velocityX始終爲0)
- velocityY:表示Y軸方向的滑動值,向上滑動爲正數,向下滑動爲負數,滑動的速度越快他們的絕對值越大,反之越小。(如果是橫屏,velocityY始終爲0)
當設置監聽之後,我們發現,RecyclerView失去了本身的滾動效果,如圖:
然而,原本的滾動效果應該是這樣的:
遇到這種問題,我們只能從分析源碼了,我在源碼中找到了RecyclerView的觸摸事件:
public boolean onTouchEvent(MotionEvent e) {
if (!this.mLayoutFrozen && !this.mIgnoreMotionEventTillDown) {
if (this.dispatchOnItemTouch(e)) {
this.cancelTouch();
return true;
} else if (this.mLayout == null) {
return false;
} else {
//...隱藏代碼
switch(action) {
//...隱藏代碼
case 1:
this.mVelocityTracker.addMovement(vtev);
eventAddedToVelocityTracker = true;
this.mVelocityTracker.computeCurrentVelocity(1000, (float)this.mMaxFlingVelocity);
float xvel = canScrollHorizontally ? -this.mVelocityTracker.getXVelocity(this.mScrollPointerId) : 0.0F;
float yvel = canScrollVertically ? -this.mVelocityTracker.getYVelocity(this.mScrollPointerId) : 0.0F;
//====關鍵代碼====start
if (xvel == 0.0F && yvel == 0.0F || !this.fling((int)xvel, (int)yvel)) {
this.setScrollState(0);
}
//====關鍵代碼====end
this.resetTouch();
break;
//...隱藏代碼
}
if (!eventAddedToVelocityTracker) {
this.mVelocityTracker.addMovement(vtev);
}
vtev.recycle();
return true;
}
} else {
return false;
}
}
對應圖上的觸摸標誌,1代表手指擡起,在關鍵代碼中有一段關鍵代碼,我們只需要分析當前類的this.fling()
這個方法即可。
下面是this.fling()
方法核心代碼截圖:
默認情況下,mOnFlingListener
爲null,也就一定會走到代碼this.mViewFlinger.fling(velocityX, velocityY)
,最後返回true,結束事件的分發。
我們來繼續分析this.mViewFlinger.fling(velocityX, velocityY)
方法:
public void fling(int velocityX, int velocityY) {
RecyclerView.this.setScrollState(2);
this.mLastFlingX = this.mLastFlingY = 0;
this.mScroller.fling(0, 0, velocityX, velocityY, -2147483648, 2147483647, -2147483648, 2147483647);
this.postOnAnimation();
}
我們只看關鍵代碼this.mScroller.fling
,在OverScroller
類中還有一個fling
方法,看到這裏請不要進入懵逼狀態了,RecyclerView手指滑動觸發的滾動事件其實就是執行了OverScroller
的fling方法。
有關OverScroller
的講解,請查看這篇博客Android OverScroller分析
當我們在自定義RecyclerView中主動設置了手勢監聽時,也就是說mOnFlingListener
不爲null,那麼是不是說就一定不執行this.mViewFlinger.fling(velocityX, velocityY)
呢?別急,源碼中還有一個判斷:
如上圖所示,決定自定義RecyclerView是否有滾動動畫有兩個條件:
- 是否設置手勢的監聽?
- 如果設置了手勢的監聽,它的返回值是true還是false?
[代碼一]
:依然有滾動動畫,因爲onFling的返回值永遠爲false
public class MyCustonFling extends RecyclerView.OnFlingListener {
@Override
public boolean onFling(int velocityX, int velocityY) {
return false;
}
}
[代碼二]
:沒有滾動動畫,因爲onFling的返回值永遠爲true
public class MyCustonFling extends RecyclerView.OnFlingListener {
@Override
public boolean onFling(int velocityX, int velocityY) {
return true;
}
}
,這時直接返回true,結束事件分發。
這樣就不會執行OverScroller
的fling方法了,爲了實現RecyclerView的滾動動畫,我們必須在監聽的onFling
回調方法中手動實現滾動效果,RecyclerView類中有個SmoothScroller
內部類,常常用它來實現滾動效果,官方還專門爲RecyclerView開發了LinearSmoothScroller
類,該類的父類就是SmoothScroller
。我們經常使用的
recyclerview.smoothScrollToPosition(position);
接口就是爲了實現滾動效果出現的,它的滾動動畫本質上就是基於LinearSmoothScroller
實現的。
有關LinearSmoothScroller
的知識可以看這篇博客LinearSmoothScroller分析。
那麼,onFling
方法中的代碼該怎麼寫呢?
@Override
public boolean onFling(int velocityX, int velocityY) {
RecyclerView.LayoutManager layoutManager = mRecyclerView.getLayoutManager();
if (layoutManager == null) {
return false;
}
RecyclerView.Adapter adapter = mRecyclerView.getAdapter();
if (adapter == null) {
return false;
}
//獲取最小滑動速度
int minFlingVelocity = mRecyclerView.getMinFlingVelocity();
//計算返回值,true:終止滾動 false:繼續滾動
return (Math.abs(velocityY) > minFlingVelocity || Math.abs(velocityX) > minFlingVelocity) && snapFromFling(layoutManager, velocityX, velocityY);
}
一般這樣寫就是固定格式了,這裏的重點其實是snapFromFling
方法,snapFromFling
方法需要實現滾動動畫,使用LinearSmoothScroller
實現滾動效果步驟如下:
[第一步]
:創建LinearSmoothScroller對象
[第二步]
:綁定目標位置
[第三步]
:開始動畫
代碼如下:
LinearSmoothScroller linearSmoothScroller = new LinearSmoothScroller(recyclerView.getContext());
linearSmoothScroller.setTargetPosition(position);
this.startSmoothScroll(linearSmoothScroller);
但是,爲了調整滾動速度,您可能需要重寫calculateSpeedPerPixel
方法
LinearSmoothScroller linearSmoothScroller = new LinearSmoothScroller(recyclerView.getContext()){
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
}
};
linearSmoothScroller.setTargetPosition(position);
this.startSmoothScroll(linearSmoothScroller);
MILLISECONDS_PER_INCH
控制了RecyclerView的滾動速度。
這裏還有一點,position是我們不知道的,我們需要計算出position值,也就是求出目標位置。
我們需要3個參數,分別是layoutManager
、velocityX
、velocityY
layoutManager
:佈局管理器對象,可以根據佈局管理器求出當前位置。
velocityX
:X軸滾動速度,負數則爲反方向滾動,正數則爲正方向滾動,可以確定X軸方向的手勢方向;
velocityY
:Y軸滾動速度,負數則爲反方向滾動,正數則爲正方向滾動,可以確定Y軸方向的手勢方向;
假設手指每次滑動只滾動一個Item
目標位置=當前位置 +(或-) 1
代碼如下:
private int getTargetSnapPosition(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY) {
final int itemCount = layoutManager.getItemCount();
if (itemCount == 0) {
return RecyclerView.NO_POSITION;
}
View mStartMostChildView = null;
if (layoutManager.canScrollVertically()) {
mStartMostChildView = findStartView(layoutManager, getVerticalHelper(layoutManager));
} else if (layoutManager.canScrollHorizontally()) {
mStartMostChildView = findStartView(layoutManager, getHorizontalHelper(layoutManager));
}
if (mStartMostChildView == null) {
return RecyclerView.NO_POSITION;
}
final int centerPosition = layoutManager.getPosition(mStartMostChildView);
if (centerPosition == RecyclerView.NO_POSITION) {
return RecyclerView.NO_POSITION;
}
//方向 true:手指向上或者向左滑動(滾動條向下或向右滾動) false:向右或者向下滑動(滾動條向左或向上滾動)
final boolean forwardDirection;
if (layoutManager.canScrollHorizontally()) {
forwardDirection = velocityX > 0;
} else {
forwardDirection = velocityY > 0;
}
int lastPosition = centerPosition - 1 < 0 ? 0 : centerPosition - 1;
int nextPosition = centerPosition + 1 > itemCount ? itemCount : centerPosition + 1;
return forwardDirection ? nextPosition : lastPosition;
}
以上目標位置的計算真的正確嗎?答案是當然不正確,如果使用以上的計算方式,那麼向左滾動時,有可能連滾動兩個Item的情況,所以需要改成:
int lastPosition = centerPosition< 0 ? 0 : centerPosition;
int nextPosition = centerPosition + 1 > itemCount ? itemCount : centerPosition + 1;
return forwardDirection ? nextPosition : lastPosition;
以上解決方案雖然解決了連續滾動兩個Item的情況,但是真的就沒有問題了嗎?答案是仍然有問題。因爲它沒有考慮到反向佈局的情況,比如LinearLayoutManager
類中提供了setReverseLayout
方法:
//設置成反向佈局
linearLayoutManager.setReverseLayout(true);
所以,我們還需要考慮到反向佈局的情況,修改後的代碼如下:
private int getTargetSnapPosition(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY) {
int itemCount = layoutManager.getItemCount();
if (itemCount == 0) {
return RecyclerView.NO_POSITION;
}
View mStartMostChildView = null;
if (layoutManager.canScrollVertically()) {
mStartMostChildView = findStartView(layoutManager, getVerticalHelper(layoutManager));
} else if (layoutManager.canScrollHorizontally()) {
mStartMostChildView = findStartView(layoutManager, getHorizontalHelper(layoutManager));
}
if (mStartMostChildView == null) {
return RecyclerView.NO_POSITION;
}
final int centerPosition = layoutManager.getPosition(mStartMostChildView);
if (centerPosition == RecyclerView.NO_POSITION) {
return RecyclerView.NO_POSITION;
}
//方向 true:手指向上或者向左滑動(滾動條向下或向右滾動) false:向右或者向下滑動(滾動條向左或向上滾動)
final boolean forwardDirection;
if (layoutManager.canScrollHorizontally()) {
forwardDirection = velocityX > 0;
} else {
forwardDirection = velocityY > 0;
}
boolean reverseLayout = false;
if ((layoutManager instanceof RecyclerView.SmoothScroller.ScrollVectorProvider)) {
RecyclerView.SmoothScroller.ScrollVectorProvider vectorProvider = (RecyclerView.SmoothScroller.ScrollVectorProvider) layoutManager;
//Vector是向量的意思,顯而易見,computeScrollVectorForPosition是爲了計算佈局的方向
PointF vectorForEnd = vectorProvider.computeScrollVectorForPosition(centerPosition);
if (vectorForEnd != null) {
reverseLayout = vectorForEnd.x < 0 || vectorForEnd.y < 0;
}
}
return reverseLayout
? (forwardDirection ? centerPosition - 1 : centerPosition)
: (forwardDirection ? centerPosition + 1 : centerPosition);
}
核心代碼是computeScrollVectorForPosition
,Vector是向量的意思,顯而易見,computeScrollVectorForPosition是爲了計算佈局的方向。
當我們稍微移動列表時,經常停止在當前位置,如圖:
感覺界面卡主一樣,我們理想的效果是位置能夠自動矯正
,我們看如下代碼
mRecyclerView.addOnScrollListener(new RecyclerView.OnScrollListener() {
boolean mScrolled = false;
@Override
public void onScrollStateChanged(@NonNull RecyclerView recyclerView, int newState) {
super.onScrollStateChanged(recyclerView, newState);
if (newState == RecyclerView.SCROLL_STATE_IDLE && mScrolled) {
//這裏編寫矯正位置的代碼
mScrolled = false;
}
}
@Override
public void onScrolled(@NonNull RecyclerView recyclerView, int dx, int dy) {
super.onScrolled(recyclerView, dx, dy);
if (dx != 0 || dy != 0) {
mScrolled = true;
}
}
});
監聽RecyclerView的滾動事件,它有兩個回調方法:
- onScrolled
dx爲x軸速度向量,等於0表示沒有滾動,小於0表示反方向滾動,大於0表示正方向滾動。
dy爲y軸速度向量,等於0表示沒有滾動,小於0表示反方向滾動,大於0表示正方向滾動。
當dx和dy都爲0時,表示沒有滾動,當其中有一個不爲0,則說明已滾動,mScrolled變量爲true時,說明爲滾動狀態。
- onScrollStateChanged
scrollState有三種狀態,分別是開始滾動SCROLL_STATE_FLING
,正在滾動SCROLL_STATE_TOUCH_SCROLL
, 已經停止SCROLL_STATE_IDLE
。
當滾動狀態已停止,並且mScrolled = true
時,開始編寫矯正位置的代碼。
[第一步]
:計算當前中間位置並獲取中間Item的對象
private View findSnapView(RecyclerView.LayoutManager layoutManager) {
if (layoutManager.canScrollVertically()) {
return findCenterView(layoutManager, getVerticalHelper(layoutManager));
} else if (layoutManager.canScrollHorizontally()) {
return findCenterView(layoutManager, getHorizontalHelper(layoutManager));
}
return null;
}
private View findCenterView(RecyclerView.LayoutManager layoutManager, OrientationHelper helper) {
int childCount = layoutManager.getChildCount();
if (childCount == 0) {
return null;
}
View closestChild = null;
final int center;
if (layoutManager.getClipToPadding()) {
center = helper.getStartAfterPadding() + helper.getTotalSpace() / 2;
} else {
center = helper.getEnd() / 2;
}
int absClosest = Integer.MAX_VALUE;
for (int i = 0; i < childCount; i++) {
final View child = layoutManager.getChildAt(i);
int childCenter = helper.getDecoratedStart(child) + (helper.getDecoratedMeasurement(child) / 2);
int absDistance = Math.abs(childCenter - center);
if (absDistance < absClosest) {
absClosest = absDistance;
closestChild = child;
}
}
return closestChild;
}
[第二步]
:計算出最終滾動的位置
private int[] calculateDistanceToFinalSnap(RecyclerView.LayoutManager layoutManager, View targetView) {
int[] out = new int[2];
if (layoutManager.canScrollHorizontally()) {
out[0] = distanceToCenter(layoutManager, targetView, getHorizontalHelper(layoutManager));
} else {
out[0] = 0;
}
if (layoutManager.canScrollVertically()) {
out[1] = distanceToCenter(layoutManager, targetView, getVerticalHelper(layoutManager));
} else {
out[1] = 0;
}
return out;
}
private int distanceToCenter(RecyclerView.LayoutManager layoutManager, View targetView, OrientationHelper helper) {
final int childCenter = helper.getDecoratedStart(targetView) + (helper.getDecoratedMeasurement(targetView) / 2);
final int containerCenter;
if (layoutManager.getClipToPadding()) {
containerCenter = helper.getStartAfterPadding() + helper.getTotalSpace() / 2;
} else {
containerCenter = helper.getEnd() / 2;
}
return childCenter - containerCenter;
}
說明:文章最後會貼出全部代碼。
效果如下:
我們發現,矯正位置時,它的滾動速度和正常滑動的速度不一致,看起來很不協調,爲了處理這種情況我們必須重寫LinearSmoothScroller
類的onTargetFound
方法,原來的滾動距離的計算已經不適合這個需求了 ,原來的如下:
protected void onTargetFound(View targetView, State state, Action action) {
int dx = this.calculateDxToMakeVisible(targetView, this.getHorizontalSnapPreference());
int dy = this.calculateDyToMakeVisible(targetView, this.getVerticalSnapPreference());
int distance = (int)Math.sqrt((double)(dx * dx + dy * dy));
int time = this.calculateTimeForDeceleration(distance);
if (time > 0) {
action.update(-dx, -dy, time, this.mDecelerateInterpolator);
}
}
爲了完成最後的矯正工作,爲了將Item矯正到屏幕的中央,我們重新計算了最終的distance
,所以當滾動停止時,我們需要按照矯正的規則重新計算滾動向量
、滾動距離
、時間
。代碼如下:
@Override
protected void onTargetFound(View targetView, RecyclerView.State state, RecyclerView.SmoothScroller.Action action) {
int[] snapDistances = calculateDistanceToFinalSnap(mRecyclerView.getLayoutManager(), targetView);
final int dx = snapDistances[0];
final int dy = snapDistances[1];
final int time = calculateTimeForDeceleration(Math.max(Math.abs(dx), Math.abs(dy)));
if (time > 0) {
action.update(dx, dy, time, mDecelerateInterpolator);
}
}
當調用
recycleview.smoothScrollToPosition(position);
時,如果需要調整滾動速度,可以重寫佈局管理器,可隨意控制滾動速度,代碼如下:
public class MyCustomLayoutManager extends LinearLayoutManager {
private float MILLISECONDS_PER_INCH = 25f; //修改可以改變數據,越大速度越慢
private Context contxt;
public MyCustomLayoutManager(Context context) {
super(context);
this.contxt = context;
}
@Override
public RecyclerView.LayoutParams generateDefaultLayoutParams() {
return new RecyclerView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT);
}
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
LinearSmoothScroller linearSmoothScroller = new LinearSmoothScroller(recyclerView.getContext()) {
@Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return MyCustomLayoutManager.this.computeScrollVectorForPosition(targetPosition);
}
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.density; //返回滑動一個pixel需要多少毫秒
}
};
linearSmoothScroller.setTargetPosition(position);
startSmoothScroll(linearSmoothScroller);
}
//可以用來設置速度
public void setSpeedSlow(float x) {
MILLISECONDS_PER_INCH = contxt.getResources().getDisplayMetrics().density * 0.3f + (x);
}
}
最後,我貼一下代碼:
/**
* 現在開始自定義RecyclerView
*/
public class MyCustomRecyclerView extends RecyclerView {
private OrientationHelper mVerticalHelper;
private OrientationHelper mHorizontalHelper;
public MyCustomRecyclerView(@NonNull Context context) {
this(context, (AttributeSet)null);
}
public MyCustomRecyclerView(@NonNull Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public MyCustomRecyclerView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init(){
this.setOnFlingListener(new MyCustonFling(this));
}
}
public class MyCustonFling extends RecyclerView.OnFlingListener {
/**
* 值越大,滑動速度越慢, 源碼默認速度是25F
*/
static final float MILLISECONDS_PER_INCH = 125f;
OrientationHelper mVerticalHelper;
OrientationHelper mHorizontalHelper;
private RecyclerView mRecyclerView;
public MyCustonFling(RecyclerView recyclerView){
mRecyclerView = recyclerView;
mRecyclerView.addOnScrollListener(new RecyclerView.OnScrollListener() {
boolean mScrolled = false;
@Override
public void onScrollStateChanged(@NonNull RecyclerView recyclerView, int newState) {
super.onScrollStateChanged(recyclerView, newState);
if (newState == RecyclerView.SCROLL_STATE_IDLE && mScrolled) {
mScrolled = false;
snapToCenter();
}
}
@Override
public void onScrolled(@NonNull RecyclerView recyclerView, int dx, int dy) {
super.onScrolled(recyclerView, dx, dy);
if (dx != 0 || dy != 0) {
mScrolled = true;
}
}
});
}
@Override
public boolean onFling(int velocityX, int velocityY) {
RecyclerView.LayoutManager layoutManager = mRecyclerView.getLayoutManager();
if (layoutManager == null) {
return false;
}
RecyclerView.Adapter adapter = mRecyclerView.getAdapter();
if (adapter == null) {
return false;
}
//獲取最小滑動速度
int minFlingVelocity = mRecyclerView.getMinFlingVelocity();
//計算返回值,true:終止滾動 false:繼續滾動
return (Math.abs(velocityY) > minFlingVelocity || Math.abs(velocityX) > minFlingVelocity) && snapFromFling(layoutManager, velocityX, velocityY);
}
private boolean snapFromFling(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY) {
if (!(layoutManager instanceof RecyclerView.SmoothScroller.ScrollVectorProvider)) {
return false;
}
RecyclerView.SmoothScroller smoothScroller = createSnapScroller(layoutManager);
if (smoothScroller == null) {
return false;
}
int targetPosition = getTargetSnapPosition(layoutManager, velocityX, velocityY);
if (targetPosition == RecyclerView.NO_POSITION) {
return false;
}
smoothScroller.setTargetPosition(targetPosition);
layoutManager.startSmoothScroll(smoothScroller);
return true;
}
private LinearSmoothScroller createSnapScroller(RecyclerView.LayoutManager layoutManager) {
if (!(layoutManager instanceof RecyclerView.SmoothScroller.ScrollVectorProvider)) {
return null;
}
return new LinearSmoothScroller(mRecyclerView.getContext()) {
@Override
protected void onTargetFound(View targetView, RecyclerView.State state, RecyclerView.SmoothScroller.Action action) {
int[] snapDistances = calculateDistanceToFinalSnap(mRecyclerView.getLayoutManager(), targetView);
final int dx = snapDistances[0];
final int dy = snapDistances[1];
final int time = calculateTimeForDeceleration(Math.max(Math.abs(dx), Math.abs(dy)));
if (time > 0) {
action.update(dx, dy, time, mDecelerateInterpolator);
}
}
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
}
};
}
private View findStartView(RecyclerView.LayoutManager layoutManager, OrientationHelper helper) {
int childCount = layoutManager.getChildCount();
if (childCount == 0) {
return null;
}
View closestChild = null;
int startest = Integer.MAX_VALUE;
for (int i = 0; i < childCount; i++) {
final View child = layoutManager.getChildAt(i);
int childStart = helper.getDecoratedStart(child);
if (childStart < startest) {
startest = childStart;
closestChild = child;
}
}
return closestChild;
}
private int getTargetSnapPosition(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY) {
int itemCount = layoutManager.getItemCount();
if (itemCount == 0) {
return RecyclerView.NO_POSITION;
}
View mStartMostChildView = null;
if (layoutManager.canScrollVertically()) {
mStartMostChildView = findStartView(layoutManager, getVerticalHelper(layoutManager));
} else if (layoutManager.canScrollHorizontally()) {
mStartMostChildView = findStartView(layoutManager, getHorizontalHelper(layoutManager));
}
if (mStartMostChildView == null) {
return RecyclerView.NO_POSITION;
}
final int centerPosition = layoutManager.getPosition(mStartMostChildView);
if (centerPosition == RecyclerView.NO_POSITION) {
return RecyclerView.NO_POSITION;
}
//方向 true:手指向上或者向左滑動(滾動條向下或向右滾動) false:向右或者向下滑動(滾動條向左或向上滾動)
final boolean forwardDirection;
if (layoutManager.canScrollHorizontally()) {
forwardDirection = velocityX > 0;
} else {
forwardDirection = velocityY > 0;
}
boolean reverseLayout = false;
if ((layoutManager instanceof RecyclerView.SmoothScroller.ScrollVectorProvider)) {
RecyclerView.SmoothScroller.ScrollVectorProvider vectorProvider = (RecyclerView.SmoothScroller.ScrollVectorProvider) layoutManager;
//Vector是向量的意思,顯而易見,computeScrollVectorForPosition是爲了計算佈局的方向
PointF vectorForEnd = vectorProvider.computeScrollVectorForPosition(centerPosition);
if (vectorForEnd != null) {
reverseLayout = vectorForEnd.x < 0 || vectorForEnd.y < 0;
}
}
return reverseLayout
? (forwardDirection ? centerPosition - 1 : centerPosition)
: (forwardDirection ? centerPosition + 1 : centerPosition);
}
private int[] calculateDistanceToFinalSnap(RecyclerView.LayoutManager layoutManager, View targetView) {
int[] out = new int[2];
if (layoutManager.canScrollHorizontally()) {
out[0] = distanceToCenter(layoutManager, targetView, getHorizontalHelper(layoutManager));
} else {
out[0] = 0;
}
if (layoutManager.canScrollVertically()) {
out[1] = distanceToCenter(layoutManager, targetView, getVerticalHelper(layoutManager));
} else {
out[1] = 0;
}
return out;
}
private int distanceToCenter(RecyclerView.LayoutManager layoutManager, View targetView, OrientationHelper helper) {
final int childCenter = helper.getDecoratedStart(targetView) + (helper.getDecoratedMeasurement(targetView) / 2);
final int containerCenter;
if (layoutManager.getClipToPadding()) {
containerCenter = helper.getStartAfterPadding() + helper.getTotalSpace() / 2;
} else {
containerCenter = helper.getEnd() / 2;
}
return childCenter - containerCenter;
}
private OrientationHelper getVerticalHelper(RecyclerView.LayoutManager layoutManager) {
if (mVerticalHelper == null) {
mVerticalHelper = OrientationHelper.createVerticalHelper(layoutManager);
}
return mVerticalHelper;
}
private OrientationHelper getHorizontalHelper(RecyclerView.LayoutManager layoutManager) {
if (mHorizontalHelper == null) {
mHorizontalHelper = OrientationHelper.createHorizontalHelper(layoutManager);
}
return mHorizontalHelper;
}
/**
* 矯正位置的代碼
* 將Item移動到中央
*/
void snapToCenter() {
RecyclerView.LayoutManager layoutManager = mRecyclerView.getLayoutManager();
if (layoutManager == null) {
return;
}
View snapView = findSnapView(layoutManager);
if (snapView == null) {
return;
}
int[] snapDistance = calculateDistanceToFinalSnap(layoutManager, snapView);
if (snapDistance[0] != 0 || snapDistance[1] != 0) {
//當X軸Y軸有偏移時,開始矯正位置
mRecyclerView.smoothScrollBy(snapDistance[0], snapDistance[1]);
} else {
//當X軸Y軸沒有有偏移時的處理
onSnap(snapView);
}
}
/**
* 滑動到中間停止時的回調
* @param snapView
*/
protected void onSnap(View snapView) {
//當滑動到屏幕中央時的處理
}
private View findSnapView(RecyclerView.LayoutManager layoutManager) {
if (layoutManager.canScrollVertically()) {
return findCenterView(layoutManager, getVerticalHelper(layoutManager));
} else if (layoutManager.canScrollHorizontally()) {
return findCenterView(layoutManager, getHorizontalHelper(layoutManager));
}
return null;
}
private View findCenterView(RecyclerView.LayoutManager layoutManager, OrientationHelper helper) {
int childCount = layoutManager.getChildCount();
if (childCount == 0) {
return null;
}
View closestChild = null;
final int center;
if (layoutManager.getClipToPadding()) {
center = helper.getStartAfterPadding() + helper.getTotalSpace() / 2;
} else {
center = helper.getEnd() / 2;
}
int absClosest = Integer.MAX_VALUE;
for (int i = 0; i < childCount; i++) {
final View child = layoutManager.getChildAt(i);
int childCenter = helper.getDecoratedStart(child) + (helper.getDecoratedMeasurement(child) / 2);
int absDistance = Math.abs(childCenter - center);
if (absDistance < absClosest) {
absClosest = absDistance;
closestChild = child;
}
}
return closestChild;
}
}
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