//腳本掛載移動的物體上
public class Player : MonoBehaviour {
public float Speed = 4;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float h = Input.GetAxis("Horizontal");
transform.Translate(Vector3.right * h * Speed * Time.deltaTime, Space.World);
float v = Input.GetAxis("Vertical");
transform.Translate(Vector3.forward * v * Speed * Time.deltaTime, Space.World);
}
private void OnTriggerEnter(Collider other)
{
switch (other.tag) {
case "Sphere":
other.GetComponent<pet>().enabled = true;
// Destroy(gameObject);
break;
default:
break;
}
}
}
//Tag 換成Sphere
//腳本掛載跟隨的物體上
//打開腳本是跟隨移動 關閉是觸發移動
// public Transform target; 把移動的物體拖上
public class pet : MonoBehaviour {
//寶寶跟隨的目標
public Transform target;
//寶寶跟隨目標的偏移量
public Vector3 offset;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
// Debug.Log(Vector3.Lerp(new Vector3(0, 0, 0), new Vector3(0, 0, 10), Time.deltaTime));
}
void LateUpdate()
{
offset = target.forward * -2 + target.up * 2;
transform.position = Vector3.Lerp(transform.position, target.position + offset, Time.deltaTime);
transform.rotation = target.rotation;
}
}