ThreadLocal

1、ThreadLocal是什麼?

顧名思義,線程級的本地變量,也就是線程之間是隔離的,不共享。適合不同線程存儲各自的上下文。webapp中應用較多。

2、ThreadLocal中的屬性和方法

private final int threadLocalHashCode = nextHashCode();
private static AtomicInteger nextHashCode = new AtomicInteger();
private static final int HASH_INCREMENT = 0x61c88647;

private static int nextHashCode() {
    return nextHashCode.getAndAdd(HASH_INCREMENT);
}

threadLocalHashCode在ThreadLocal實例化的時候就確定了,爲什麼hash增加值爲0x61c88647可參考https://www.cnblogs.com/ilellen/p/4135266.html

initialValue

protected T initialValue() {
    return null;
}

返回初始化線程副本,默認返回null。這個方法是protected的,就是讓調用者根據自己的業務邏輯去覆蓋,編寫自己的初始化邏輯

withInitial

public static <S> ThreadLocal<S> withInitial(Supplier<? extends S> supplier) {
    return new SuppliedThreadLocal<>(supplier);
}

static final class SuppliedThreadLocal<T> extends ThreadLocal<T> {

    private final Supplier<? extends T> supplier;

    SuppliedThreadLocal(Supplier<? extends T> supplier) {
        this.supplier = Objects.requireNonNull(supplier);
    }

    @Override
    protected T initialValue() {
        return supplier.get();
    }
}

//該接口不在ThreaLocal.java中
public interface Supplier<T> {

    /**
     * Gets a result.
     *
     * @return a result
     */
    T get();
}

傳入一個Supplier的對象,覆蓋其get方法,本質也是編寫初始化邏輯。SuppliedThreadLocal是ThreadLocal的一個內部靜態類,並且繼承了ThreadLocal,覆蓋了原來的initialValue()方法,調用supplier.get()返回。

爲了研究接下來的幾個方法,必須先研究ThreadLocal中的內部靜態類ThreadLocalMap,因爲後面的方法都和它息息相關。

ThreadLocalMap

static class ThreadLocalMap {
    static class Entry extends WeakReference<ThreadLocal<?>> {
        /** The value associated with this ThreadLocal. */
        Object value;
    
        Entry(ThreadLocal<?> k, Object v) {
            super(k);
            value = v;
        }
    }
    
    private static final int INITIAL_CAPACITY = 16;
    
    private Entry[] table;
    
    private int threshold; // Default to 0
}

初始化容量、門限、Entry數組這些都和HashMap類似。

注意Entry是繼承弱引用的,弱引用ThreadLocal對象本身。由弱引用的特性可知,當ThreadLocal對象變成弱可及時(如在代碼中顯式地將ThreadLocal置null),GC會回清除掉該對象,這也是爲什麼Entry中用弱引用的原因。但是會有另外一個問題,ThreadLocal對象在僅弱可及時被清除掉了,但是當時一起傳進來的value卻還留在Entry數組中,因爲一直有強引用的存在,沒法被釋放,所以有了內存泄露的風險。關於內存泄露的問題後面專門說明。

set

public void set(T value) {
    //1)
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
    //3)
        map.set(this, value);
    else
    //2)
        createMap(t, value);
}

ThreadLocalMap getMap(Thread t) {
    return t.threadLocals;
}

private void set(ThreadLocal<?> key, Object value) {
    Entry[] tab = table;
    int len = tab.length;
    int i = key.threadLocalHashCode & (len-1);

    for (Entry e = tab[i];
         e != null;
         e = tab[i = nextIndex(i, len)]) {
        ThreadLocal<?> k = e.get();

        //4)
        if (k == key) {
            e.value = value;
            return;
        }

        //5)
        if (k == null) {
            replaceStaleEntry(key, value, i);
            return;
        }
    }

    //7)
    tab[i] = new Entry(key, value);
    int sz = ++size;
    //8)
    if (!cleanSomeSlots(i, sz) && sz >= threshold)
        rehash();
}

//線性探測
private static int nextIndex(int i, int len) {
    return ((i + 1 < len) ? i + 1 : 0);
}

void createMap(Thread t, T firstValue) {
    t.threadLocals = new ThreadLocalMap(this, firstValue);
}

//Thread.java中的代碼
ThreadLocal.ThreadLocalMap threadLocals = null;

1)獲取當前線程的threadLocals

2)threadLocals如果爲null,創建ThreadLocalMap對象,生成Entry數組賦給table,set進來的value放到對應的Entry中

3)threadLocals如果不爲空,則根據hash值算出數組索引

4)如果索引所在Entry存放的ThreadLocal對象和本次插入的相同,更新value

5)如果索引所在Entry存放的ThreadLocal已經被清除了(弱引用),則替換失效節點

6)如果4和5都不是,則尋找下一個索引,ThreadLocal針對hash碰撞採用的線性探測法,而不是HashMap中的鏈表加紅黑樹的做法

7)直到找到某個Entry爲null,將新的key和value放入到該位置

8)清除某些失效節點

其中replaceStaleEntry、cleanSomeSlots、expungeStaleEntry具體都做了什麼,可以參考https://www.cnblogs.com/cfyrwang/p/8166369.html

get

public T get() {
    //1)
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        //3)
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null) {
            @SuppressWarnings("unchecked")
            T result = (T)e.value;
            return result;
        }
    }
    return setInitialValue();
}

ThreadLocalMap getMap(Thread t) {
    return t.threadLocals;
}

private Entry getEntry(ThreadLocal<?> key) {
    int i = key.threadLocalHashCode & (table.length - 1);
    Entry e = table[i];
    if (e != null && e.get() == key)
        return e;
    else
        return getEntryAfterMiss(key, i, e);
}

private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
    Entry[] tab = table;
    int len = tab.length;

    while (e != null) {
        ThreadLocal<?> k = e.get();
        if (k == key)
            return e;
        if (k == null)
            expungeStaleEntry(i);
        else
            i = nextIndex(i, len);
        e = tab[i];
    }
    return null;
}

//2)
private T setInitialValue() {
    T value = initialValue();
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
        map.set(this, value);
    else
        createMap(t, value);
    return value;
}

void createMap(Thread t, T firstValue) {
    t.threadLocals = new ThreadLocalMap(this, firstValue);
}

1)獲取當前線程的threadLocals

2)threadLocals如果爲null,則調用setInitialValue獲取初始值(如果沒有覆蓋initialValue方法,則默認返回null),並創建線程的ThreadLocalMap對象

3)threadLocals如果不爲null,說明當前線程已經存在過ThreadLocal對象了。調用getEntry獲取TreadLocal所在的Entry,獲取value

remove

public void remove() {
    //1)
    ThreadLocalMap m = getMap(Thread.currentThread());
    if (m != null)
        m.remove(this);
}

private void remove(ThreadLocal<?> key) {
     Entry[] tab = table;
    int len = tab.length;
    int i = key.threadLocalHashCode & (len-1);
    for (Entry e = tab[i];
         e != null;
         e = tab[i = nextIndex(i, len)]) {
        if (e.get() == key) {
            //2)
            e.clear();
            //3)
            expungeStaleEntry(i);
            return;
        }
    }
}

private int expungeStaleEntry(int staleSlot) {
    Entry[] tab = table;
    int len = tab.length;

    // expunge entry at staleSlot
    //4)
    tab[staleSlot].value = null;
    tab[staleSlot] = null;
    size--;

    // Rehash until we encounter null
    Entry e;
    int i;
    for (i = nextIndex(staleSlot, len);
         (e = tab[i]) != null;
         i = nextIndex(i, len)) {
        ThreadLocal<?> k = e.get();
        if (k == null) {
            e.value = null;
            tab[i] = null;
            size--;
        } else {
            int h = k.threadLocalHashCode & (len - 1);
            if (h != i) {
                tab[i] = null;

                // Unlike Knuth 6.4 Algorithm R, we must scan until
                // null because multiple entries could have been stale.
                while (tab[h] != null)
                    h = nextIndex(h, len);
                tab[h] = e;
            }
        }
    }
    return i;
}

//Reference.java中的代碼
public void clear() {
    this.referent = null;
}

1)獲取當前線程的threadLocals

2)找到對應的Entry節點,將引用的對象置null

3)清除失效的節點

4)重點就是將value置null,斷開value的強引用,Entry置null,斷開強引用

3、ThreadLocal結構

先來看個例子

public class ThreadLocalTest implements Runnable{
    private static ThreadLocal<Long> threadLocalLong = new ThreadLocal<>();
    private static ThreadLocal<String> threadLocalString = new ThreadLocal<String>() {
    @Override
    public String initialValue() {
        return "hello";
    }
};

@Override
public void run() {
    Long value = threadLocalLong.get();
    if (value == null) {
        System.out.println(Thread.currentThread().getName() + " threadLocalLong init value is null");
    }

    threadLocalLong.set(Thread.currentThread().getId());

    System.out.println(Thread.currentThread().getName() + " threadLocalLong value is " + threadLocalLong.get());

    threadLocalLong.remove();

    System.out.println(Thread.currentThread().getName() + " threadLocalLong value is " + threadLocalLong.get());

    String string = threadLocalString.get();
    System.out.println(Thread.currentThread().getName() + " threadLocalString init value is " + string);
}
    
    public static void main(String[] args) throws InterruptedException{
        for (int i = 0; i < 2; i++) {
            Thread thread = new Thread(new ThreadLocalTest());
            thread.start();  
        }
    }
}

輸出爲

Thread-1 threadLocalLong init value is null
Thread-1 threadLocalLong value is 14
Thread-1 threadLocalLong value is null
Thread-1 threadLocalString init value is hello
Thread-0 threadLocalLong init value is null
Thread-0 threadLocalLong value is 13
Thread-0 threadLocalLong value is null
Thread-0 threadLocalString init value is hello

結構圖爲

每個Thread維護自己的Map,裏面存放各自線程的ThreadLocal對象,所以這也是爲什麼它能做到線程間相互隔離。

正是由於這種特性,所以ThreadLocal變量最好聲明成private static的,如果你聲明爲成員變量,那麼每new一個線程,就會多出一個ThreadLocal對象,而最終存儲在各自線程的ThreadLocalMap中,聲明爲private static的可以避免生成多餘的ThreadLocal對象。但是這樣會把ThreadLocal的聲明週期拉長,同類相同,可能會造成內存泄露。

4、內存泄露

前面說過,Entry的key是ThreadLocal對象的弱引用,當線程中把ThreadLocal對象的強引用斷開後,如置null,那麼ThreadLocal對象變成弱可及的,在下次GC時會被回收。Entry的key被回收了,但是value因爲Entry的強引用關係,會一直得不到回收,造成內存泄露

網上看的一個圖來說明:

其中實線爲強引用,虛線爲弱引用。

如果線程遲遲得不到回收,那麼value一直就得不到回收,所以線程池中使用ThreadLocal就可能會造成內存泄露,還可能產生髒讀。

remove方法中會調用expungeStaleEntry(set和get時也會對key爲null的節點進行清除),將Entry節點及value的強引用斷開,便於下次GC回收,所以在使用的時候,最後記得調用remove方法。如

try {
    threadLocal.set();
    threadLocal.get();
    ...
} finally {
    threadLocal.remove();
}

Netty中的FastThreadLocal就是這麼做的。

 

參考:

https://www.cnblogs.com/ilellen/p/4135266.html

https://www.cnblogs.com/cfyrwang/p/8166369.html

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