中軟培訓day05-java實現鬥地主

中軟培訓day05-java實現鬥地主

package day;
import java.util.ArrayList;
import java.util.Collections;
public class Test4 {    
    public static void main(String[] args) {        
        ArrayList<String> pocker = new ArrayList<>();        
        String[] huas = {"","","",""};//梅花,方塊,黑桃,紅心        
        String[] numbers ={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};        //添加牌組        
        pocker.add("大王");        
        pocker.add("小王");        
        //pocker.add(huas[0]+numbers[0]);        
        for(int i=0;i<=3;i++){            
            for (int j=0;j<13;j++){               
                pocker.add(huas[i]+numbers[j]);            
            }        
        }        
        //洗牌        
        Collections.shuffle(pocker);        
        //發牌       
        ArrayList<String> player1 = new ArrayList<>();        
        ArrayList<String> player2 = new ArrayList<>();        
        ArrayList<String> player3 = new ArrayList<>();        
        ArrayList<String> other = new ArrayList<>();        
        for(int i = 0;i<pocker.size();i++){            
            String p = pocker.get(i);            
            if(i>=51) other.add(p);            
            else if (i%3==1) player2.add(p);            
            else if (i%3==2) player3.add(p);           
            else player1.add(p);      
        }        //查看牌組      
        System.out.println(pocker);    
        System.out.println(player1); 
        System.out.println(player2); 
        System.out.println(player3);   
        System.out.println(other);   
    }
}
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