分水嶺分割算法源代碼

 //Image Watershed Segmentation
//This is the implementation of the algorithm based on immersion model.
// ===========================================================================
// =====     Module: Watershed.cpp
// ===== -------------------------------------------------------------- ======
// =====     Version 01   Date: 04/21/2003
// ===== -------------------------------------------------------------- ======
// ===========================================================================
// =====     Written by [email protected]
// =====     e-mail: [email protected]
// ===========================================================================
// Permission to use, copy, or modify this software and its documentation
// for educational and research purposes only is hereby granted without
// fee, provided that this copyright notice appear on all copies and
// related documentation. For any other uses of this software, in original
// or modified form, including but not limited to distribution in whole
// or in part, specific prior permission must be obtained from
// the author(s).
//
// THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
// EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
// WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
//
// IN NO EVENT SHALL RUTGERS UNIVERSITY BE LIABLE FOR ANY SPECIAL,
// INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY
// DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
// WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY
// THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE
// OR PERFORMANCE OF THIS SOFTWARE.
// ===========================================================================

#include <queue>
#include <vector>
#include <windows.h>


/*====================================================================
函數名          :    Watershed
功能            :    用標記-分水嶺算法對輸入圖像進行分割
算法實現        :    無
輸入參數說明    :    OriginalImage --輸入圖像(灰度圖,0~255)
                     SeedImage   --標記圖像(二值圖,0-非標記,1-標記)
                     LabelImage   --輸出圖像(1-第一個分割區域,2-第二個分割區域,...)
                     row       --圖像行數
                     col       --圖像列數
返回值說明        :    無   
====================================================================*/
void Watershed(const int **OriginalImage, char** SeedImage, int **LabelImage, int row, int col)
{
   using namespace std;

   //標記區域標識號,從1開始
   int Num=0;
   int i,j;

   //保存每個隊列種子個數的數組
   vector<int*> SeedCounts;
   //臨時種子隊列
   queue<POINT> que;
   //保存所有標記區域種子隊列的數組
   vector<queue<POINT>* > qu;
  
   int* array;
   queue<POINT> *uu;
   POINT temp;

   for(i=0;i<row;i++)
       for(j=0;j<col;j++)
           LabelImage[j]=0;
  

   int m,n,k=0;
   int up,down,right,left,upleft,upright,downleft,downright;

   //預處理,提取區分每個標記區域,並初始化每個標記的種子隊列
   //種子是指標記區域邊緣的點,他們可以在水位上升時向外淹沒(或者說生長)
   for(i=0;i<row;i++)
   {
       for(j=0;j<col;j++)
       {
           //如果找到一個標記區域
           if(SeedImage[j]==1)
           {
               //區域的標識號加一
               Num++;
               //分配數組並初始化爲零
               array=new int[256];
               ZeroMemory(array,256*sizeof(int));
               //
               SeedCounts.push_back(array);
               //分配本標記的優先隊列
               uu=new queue<POINT>[256];
               //加入到隊列數組中
               qu.push_back(uu);
               //當前點放入本標記區域的臨時種子隊列中
               temp.x=i;
               temp.y=j;
               que.push(temp);
               //當前點標記爲已處理
               LabelImage[j]=Num;
               SeedImage[j]=127;
              
               //讓種子隊列中的種子進行生長直到所有的種子都生長完畢
               while(!que.empty())
               {
                   up=down=right=left=0;
                   upleft=upright=downleft=downright=0;
                   //隊列中取出一個種子
                   temp=que.front();
                   m=temp.x;
                   n=temp.y;
                   que.pop();

                   if(m>0)
                   {
                       //上方若爲可生長點則加爲新種子
                       if(SeedImage[m-1][n]==1)
                       {
                           temp.x=m-1;
                           temp.y=n;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m-1][n]=Num;
                           SeedImage[m-1][n]=127;
                       }else//否則上方爲不可生長
                       {
                           up=1;
                       }
                   }
                   if(m>0&&n>0)
                   {
                       if(SeedImage[m-1][n-1]==1)//左上方若爲可生長點則加爲新種子
                       {
                           temp.x=m-1;
                           temp.y=n-1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m-1][n-1]=Num;
                           SeedImage[m-1][n-1]=127;
                       }else//否則左上方爲不可生長
                       {
                           upleft=1;
                       }
                   }

                   if(m<row-1)
                   {
                       if(SeedImage[m+1][n]==1)//下方若爲可生長點則加爲新種子
                       {
                           temp.x=m+1;
                           temp.y=n;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m+1][n]=Num;
                           SeedImage[m+1][n]=127;
                       }else//否則下方爲不可生長
                       {
                           down=1;
                       }
                   }
                   if(m<(row-1)&&n<(col-1))
                   {
                       if(SeedImage[m+1][n+1]==1)//下方若爲可生長點則加爲新種子
                       {
                           temp.x=m+1;
                           temp.y=n+1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m+1][n+1]=Num;
                           SeedImage[m+1][n+1]=127;
                       }else//否則下方爲不可生長
                       {
                           downright=1;
                       }
                   }
              
                   if(n<col-1)
                   {
                       if(SeedImage[m][n+1]==1)//右方若爲可生長點則加爲新種子
                       {
                           temp.x=m;
                           temp.y=n+1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m][n+1]=Num;
                           SeedImage[m][n+1]=127;
                       }else//否則右方爲不可生長
                       {
                           right=1;
                       }
                   }
                   if(m>0&&n<(col-1))
                   {
                       if(SeedImage[m-1][n+1]==1)//右上方若爲可生長點則加爲新種子
                       {
                           temp.x=m-1;
                           temp.y=n+1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m-1][n+1]=Num;
                           SeedImage[m-1][n+1]=127;
                       }else//否則右上方爲不可生長
                       {
                           upright=1;
                       }
                   }

                   if(n>0)
                   {
                       if(SeedImage[m][n-1]==1)//左方若爲可生長點則加爲新種子
                       {
                           temp.x=m;
                           temp.y=n-1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m][n-1]=Num;
                           SeedImage[m][n-1]=127;
                       }else//否則左方爲不可生長
                       {
                           left=1;
                       }
                   }
                   if(m<(row-1)&&n>0)
                   {
                       if(SeedImage[m+1][n-1]==1)//左下方若爲可生長點則加爲新種子
                       {
                           temp.x=m+1;
                           temp.y=n-1;
                           que.push(temp);
                           //新種子點標記爲已淹沒區域
                           LabelImage[m+1][n-1]=Num;
                           SeedImage[m+1][n-1]=127;
                       }else//否則左方爲不可生長
                       {
                           downleft=1;
                       }
                   }

                   //上下左右只要有一點不可生長,那麼本點爲初始種子隊列中的一個
                   if(up||down||right||left||
                       upleft||downleft||upright||downright)
                   {
                       temp.x=m;
                       temp.y=n;
                       qu[Num-1][OriginalImage[m][n]].push(temp);
                       SeedCounts[Num-1][OriginalImage[m][n]]++;
                   }

               }//while結束
           }
       }
   }

   bool actives;//在某一水位處,所有標記的種子生長完的標誌
   int WaterLevel;

   //淹沒過程開始,水位從零開始上升
   for(WaterLevel=0;WaterLevel<256;WaterLevel++)
   {
       actives=true;
       while(actives)
       {
           actives=false;
           //依次處理每個標記區域
           for(i=0;i<Num;i++)
           {
           if(!qu[WaterLevel].empty())
           {
               actives=true;
               while(SeedCounts[WaterLevel]>0)
               {
                   SeedCounts[WaterLevel]--;
                   temp=qu[WaterLevel].front();
                   qu[WaterLevel].pop();
                   m = temp.x;
                   n = temp.y;//當前種子的座標
                   if(m>0)
                   {
                       if(!LabelImage[m-1][n])//上方若未處理
                       {
                           temp.x=m-1;
                           temp.y=n;
                           LabelImage[m-1][n]=i+1;//上方點標記爲已淹沒區域

                           if(OriginalImage[m-1][n]<=WaterLevel)//上方若爲可生長點則加入當前隊列
                           {
                               qu[WaterLevel].push(temp);
                           }
                           else//否則加入OriginalImage[m-1][n]級隊列
                           {
                               qu[OriginalImage[m-1][n]].push(temp);
                               SeedCounts[OriginalImage[m-1][n]]++;
                           }
                       }
                   }

                   if(m<row-1)
                   {
                       if(!LabelImage[m+1][n])//下方若未處理
                       {
                           temp.x=m+1;
                           temp.y=n;
                           LabelImage[m+1][n]=i+1;//下方點標記爲已淹沒區域

                           if(OriginalImage[m+1][n]<=WaterLevel)//下方若爲可生長點則加入當前隊列
                           {
                               qu[WaterLevel].push(temp);
                           }
                           else//否則加入OriginalImage[m+1][n]級隊列
                           {
                               qu[OriginalImage[m+1][n]].push(temp);
                               SeedCounts[OriginalImage[m+1][n]]++;
                           }
                       }
                   }
          
                   if(n<col-1)
                   {
                       if(!LabelImage[m][n+1])//右邊若未處理
                       {
                           temp.x=m;
                           temp.y=n+1;
                           LabelImage[m][n+1]=i+1;//右邊點標記爲已淹沒區域

                           if(OriginalImage[m][n+1]<=WaterLevel)//右邊若爲可生長點則加入當前隊列
                           {
                               qu[WaterLevel].push(temp);
                           }
                           else//否則加入OriginalImage[m][n+1]級隊列
                           {
                               qu[OriginalImage[m][n+1]].push(temp);
                               SeedCounts[OriginalImage[m][n+1]]++;
                           }
                       }
                   }

                   if(n>0)
                   {
                       if(!LabelImage[m][n-1])//左邊若未處理
                       {
                           temp.x=m;
                           temp.y=n-1;
                           LabelImage[m][n-1]=i+1;//左邊點標記爲已淹沒區域

                           if(OriginalImage[m][n-1]<=WaterLevel)//左邊若爲可生長點則加入當前隊列
                           {
                               qu[WaterLevel].push(temp);
                           }
                           else//否則加入OriginalImage[m][n-1]級隊列
                           {
                               qu[OriginalImage[m][n-1]].push(temp);
                               SeedCounts[OriginalImage[m][n-1]]++;
                           }
                       }
                   }
               }//while循環結束
               SeedCounts[WaterLevel]=qu[WaterLevel].size();
           }//if結束
           }//for循環結束
       }//while循環結束
   }//for循環結束
   while(!qu.empty())
   {
       uu=qu.back();
       delete[] uu;
       qu.pop_back();
   }
   while(!SeedCounts.empty())
   {
       array=SeedCounts.back();
       delete[] array;
       SeedCounts.pop_back();
   }
}

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