Core Animation CALayer動畫

-(UIImage*) circleImage:(UIImage*) image withParam:(CGFloat) inset

{

    UIGraphicsBeginImageContext(image.size);

CGContextRef context = UIGraphicsGetCurrentContext();

    //設置線寬

    CGContextSetLineWidth(context, 12);

    

    //線色

    CGContextSetStrokeColorWithColor(context,self.view.backgroundColor.CGColor);

    

    // 設置圖片區域

CGRect rect = CGRectMake(inset, inset, image.size.width - inset * 2.0f, image.size.height - inset * 2.0f);

CGContextAddEllipseInRect(context, rect);

CGContextClip(context);

[image drawInRect:rect];

    CGContextAddEllipseInRect(context, rect);

CGContextStrokePath(context);

    UIImage *newimg = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return newimg;

}

-(void)footballView

{

    UIImage* image = [UIImage imageNamed:@"football.png"];

    UIImage* image1 = [self circleImage:image withParam:0];

    

    self.imageView.image = image1;

    self.imageView.frame = CGRectMake(0, self.topLayoutGuide.length, 100, 100);

    self.imageView.userInteractionEnabled = YES;

    UITapGestureRecognizer* tapGR = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(startFootball:)];

    [self.imageView addGestureRecognizer:tapGR];

    

    UIImageView* imageView1 = [[UIImageView alloc]initWithImage:image];

    imageView1.layer.masksToBounds = YES;

    imageView1.layer.cornerRadius = 50;

    imageView1.frame = CGRectMake(200, 200, 100, 100);

    [self.view addSubview:imageView1];

    

}

-(void)viewDidLayoutSubviews

{

    [super viewDidLayoutSubviews];

    [self footballView];

   

}

-(void)startFootball:(UITapGestureRecognizer*)sender

{

    // 按照路徑移動

    CGFloat fWidth = self.view.frame.size.width;

    CGFloat fHeight = self.view.frame.size.height;

    

    UIBezierPath* path = [UIBezierPath bezierPath];

    [path moveToPoint:self.imageView.center];

    [path addQuadCurveToPoint:CGPointMake(fWidth-100, fHeight-50) controlPoint:CGPointMake(fWidth-150, 50)];

    

    CAKeyframeAnimation* movePathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    movePathAnimation.path = path.CGPath;

    movePathAnimation.removedOnCompletion = YES;

    // 必須用transform纔有動畫

    CABasicAnimation* scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

    scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

    scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];

    movePathAnimation.removedOnCompletion = YES;

    

    CAAnimationGroup * animationGroup = [CAAnimationGroup animation];

    CABasicAnimation* alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

    alphaAnimation.fromValue = @1.0;

    alphaAnimation.toValue = [NSNumber numberWithInt:0];

    movePathAnimation.removedOnCompletion = YES;

    

    animationGroup.animations = @[movePathAnimation,scaleAnimation,alphaAnimation];

    animationGroup.duration = 2;

    [self.imageView.layer addAnimation:animationGroup forKey:nil];


}


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