单例模式优点
- 单例模式在内存中只有一个实例,减少了内存开支。特别是一个对象需要频繁的创建、销毁时,而创建与销毁的性能有无法优化,单例模式的优势就非常明显。
- 单例模式只生成一个实例,减少了系统性能开销,当一个对象的产生需要比较多的资源时,如读取配置、产生其他依赖对象时,则可以通过在应用启动时直接产生一个单例对象,然后永久驻留内存的方式来解决。
- 单例模式可以避免对资源的多重占用。
- 单例模式可以在系统设置全局的访问点,优化和共享资源访问。
单例模式缺点
- 单例模式一般没有接口,扩展很困难,除了修改代码基本上没有第二种途径实现。
- 单例模式对测试是不利的。在并行开发环境中,如果单例模式没有完成,是不能进行测试的。
- 单例模式与单一职责原则有冲突。
单例模式在iOS中的使用
单例模式在iOS
开发中的使用还是蛮多的,许多Foundation
、Cocoa
和UIKit
中的类都实现了单例模式,比如应用程序本身UIApplication
、文件操作类NSFileManager
、消息中心NSNotificitonCenter
等系统都已经给我们实现单例,我们只需要使用就好了。在iOS
中使用单例模式要使用类方法,通过类方法返回该类的唯一对象。
我知道的在iOS
开发中实现单例模式主要有以下三种方式:
第一种
该方法是苹果的官方文档中写的一种方式,通过覆盖NSObject
的部分方法实现,使该类无法alloc
、retain
、release
。这是最麻烦的一种方法,也是最不好的一种方法
static Singleton *instance = nil;
+ (Singleton *)sharedInstance
{
if (instance == nil) {
instance = [[super allocWithZone:NULL] init];
}
return instance;
}
+ (id)allocWithZone:(NSZone *)zone
{
return [[self sharedInstance] retain];
}
- (id)copyWithZone:(NSZone *)zone
{
return self;
}
- (id)retain
{
return self;
}
- (NSUInteger)retainCount
{
return NSUIntegerMax; //denotes an object that cannot be released
}
- (void)release
{
//do nothing
}
- (id)autorelease
{
return self;
}
可以看到这种方式,使用静态成员维持了一个永久存在的对象,而且覆盖了alloc
方法(alloc
方法会调用allocWithZone:
方法),并且也覆盖了所有与引用技术有关的方法,这都使这个对象不会被销毁。这样看上去基本实现了我们需要的,但是写起来麻烦不说,还有很大的一个问题,那就是多线程问题,如果是在多线程中那么该种方法就不能保证只产生一个对象了。所以这种方式只是介绍一下,并不推荐使用。
第二种
第二种跟第一种差不多,也是通过覆盖NSObject
的方法实现的,但是它在第一种的基础上增加了多线程的处理,所以即使在多线程下,该种方法创建的对象也是唯一的。这种方法已经有大牛为我们写好了,全都都是通过C
的宏定义#define
出来了。现给出该头文件:
//
// SynthesizeSingleton.h
//
// Modified by Karl Stenerud starting 16/04/2010.
// - Moved the swizzle code to allocWithZone so that non-default init methods may be
// used to initialize the singleton.
// - Added "lesser" singleton which allows other instances besides sharedInstance to be created.
// - Added guard ifndef so that this file can be used in multiple library distributions.
// - Made singleton variable name class-specific so that it can be used on multiple classes
// within the same compilation module.
//
// Modified by CJ Hanson on 26/02/2010.
// This version of Matt's code uses method_setImplementaiton() to dynamically
// replace the +sharedInstance method with one that does not use @synchronized
//
// Based on code by Matt Gallagher from CocoaWithLove
//
// Created by Matt Gallagher on 20/10/08.
// Copyright 2009 Matt Gallagher. All rights reserved.
//
// Permission is given to use this source code file without charge in any
// project, commercial or otherwise, entirely at your risk, with the condition
// that any redistribution (in part or whole) of source code must retain
// this copyright and permission notice. Attribution in compiled projects is
// appreciated but not required.
//
#ifndef SYNTHESIZE_SINGLETON_FOR_CLASS
#import <objc/runtime.h>
#pragma mark -
#pragma mark Singleton
/* Synthesize Singleton For Class
*
* Creates a singleton interface for the specified class with the following methods:
*
* + (MyClass*) sharedInstance;
* + (void) purgeSharedInstance;
*
* Calling sharedInstance will instantiate the class and swizzle some methods to ensure
* that only a single instance ever exists.
* Calling purgeSharedInstance will destroy the shared instance and return the swizzled
* methods to their former selves.
*
*
* Usage:
*
* MyClass.h:
* ========================================
* #import "SynthesizeSingleton.h"
*
* @interface MyClass: SomeSuperclass
* {
* ...
* }
* SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(MyClass);
*
* @end
* ========================================
*
*
* MyClass.m:
* ========================================
* #import "MyClass.h"
*
* // This line is optional. Use it if you've enabled GCC_WARN_UNDECLARED_SELECTOR
* SYNTHESIZE_SINGLETON_FOR_CLASS_PROTOTYPE(MyClass);
*
* @implementation MyClass
*
* SYNTHESIZE_SINGLETON_FOR_CLASS(MyClass);
*
* ...
*
* @end
* ========================================
*
*
* Note: Calling alloc manually will also initialize the singleton, so you
* can call a more complex init routine to initialize the singleton like so:
*
* [[MyClass alloc] initWithParam:firstParam secondParam:secondParam];
*
* Just be sure to make such a call BEFORE you call "sharedInstance" in
* your program.
*/
#define SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(SS_CLASSNAME) \
\
+ (SS_CLASSNAME*) sharedInstance; \
+ (void) purgeSharedInstance;
#define SYNTHESIZE_SINGLETON_FOR_CLASS_PROTOTYPE(SS_CLASSNAME) \
@interface SS_CLASSNAME (SynthesizeSingletonPrivate) \
- (NSUInteger)retainCountDoNothing; \
- (NSUInteger)retainCountDoSomething; \
- (void)releaseDoNothing; \
- (void)releaseDoSomething; \
- (id)autoreleaseDoNothing; \
- (id)autoreleaseDoSomething; \
@end
#define SYNTHESIZE_SINGLETON_FOR_CLASS(SS_CLASSNAME) \
\
static volatile SS_CLASSNAME* _##SS_CLASSNAME##_sharedInstance = nil; \
\
+ (volatile SS_CLASSNAME*) sharedInstanceNoSynch \
{ \
return (volatile SS_CLASSNAME*) _##SS_CLASSNAME##_sharedInstance; \
} \
\
+ (volatile SS_CLASSNAME*) sharedInstanceSynch \
{ \
@synchronized(self) \
{ \
if(nil == _##SS_CLASSNAME##_sharedInstance) \
{ \
_##SS_CLASSNAME##_sharedInstance = [[self alloc] init]; \
} \
} \
return (volatile SS_CLASSNAME*) _##SS_CLASSNAME##_sharedInstance; \
} \
\
+ (volatile SS_CLASSNAME*) sharedInstance \
{ \
return (volatile SS_CLASSNAME*)[self sharedInstanceSynch]; \
} \
\
+ (id)allocWithZone:(NSZone*) zone \
{ \
@synchronized(self) \
{ \
if (nil == _##SS_CLASSNAME##_sharedInstance) \
{ \
_##SS_CLASSNAME##_sharedInstance = [super allocWithZone:zone]; \
if(nil != _##SS_CLASSNAME##_sharedInstance) \
{ \
Method newSharedInstanceMethod = class_getClassMethod(self, @selector(sharedInstanceNoSynch)); \
method_setImplementation(class_getClassMethod(self, @selector(sharedInstance)), method_getImplementation(newSharedInstanceMethod)); \
method_setImplementation(class_getInstanceMethod(self, @selector(retainCount)), class_getMethodImplementation(self, @selector(retainCountDoNothing))); \
method_setImplementation(class_getInstanceMethod(self, @selector(release)), class_getMethodImplementation(self, @selector(releaseDoNothing))); \
method_setImplementation(class_getInstanceMethod(self, @selector(autorelease)), class_getMethodImplementation(self, @selector(autoreleaseDoNothing))); \
} \
} \
} \
return (id)_##SS_CLASSNAME##_sharedInstance; \
} \
\
+ (void)purgeSharedInstance \
{ \
@synchronized(self) \
{ \
if(nil != _##SS_CLASSNAME##_sharedInstance) \
{ \
Method newSharedInstanceMethod = class_getClassMethod(self, @selector(sharedInstanceSynch)); \
method_setImplementation(class_getClassMethod(self, @selector(sharedInstance)), method_getImplementation(newSharedInstanceMethod)); \
method_setImplementation(class_getInstanceMethod(self, @selector(retainCount)), class_getMethodImplementation(self, @selector(retainCountDoSomething))); \
method_setImplementation(class_getInstanceMethod(self, @selector(release)), class_getMethodImplementation(self, @selector(releaseDoSomething))); \
method_setImplementation(class_getInstanceMethod(self, @selector(autorelease)), class_getMethodImplementation(self, @selector(autoreleaseDoSomething))); \
[_##SS_CLASSNAME##_sharedInstance release]; \
_##SS_CLASSNAME##_sharedInstance = nil; \
} \
} \
} \
\
- (id)copyWithZone:(NSZone *)zone \
{ \
return self; \
} \
\
- (id)retain \
{ \
return self; \
} \
\
- (NSUInteger)retainCount \
{ \
NSAssert1(1==0, @"SynthesizeSingleton: %@ ERROR: -(NSUInteger)retainCount method did not get swizzled.", self); \
return NSUIntegerMax; \
} \
\
- (NSUInteger)retainCountDoNothing \
{ \
return NSUIntegerMax; \
} \
- (NSUInteger)retainCountDoSomething \
{ \
return [super retainCount]; \
}\
\
- (oneway void)release \
{ \
NSAssert1(1==0, @"SynthesizeSingleton: %@ ERROR: -(void)release method did not get swizzled.", self); \
} \
\
- (void)releaseDoNothing{} \
\
- (void)releaseDoSomething \
{ \
@synchronized(self) \
{ \
[super release]; \
} \
} \
\
- (id)autorelease \
{ \
NSAssert1(1==0, @"SynthesizeSingleton: %@ ERROR: -(id)autorelease method did not get swizzled.", self); \
return self; \
} \
\
- (id)autoreleaseDoNothing \
{ \
return self; \
} \
\
- (id)autoreleaseDoSomething \
{ \
return [super autorelease]; \
}
#pragma mark -
#pragma mark Lesser Singleton
/* A lesser singleton has a shared instance, but can also be instantiated on its own.
*
* For a lesser singleton, you still use SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(),
* but use SYNTHESIZE_LESSER_SINGLETON_FOR_CLASS() in the implementation file.
* You must specify which creation methods are to initialize the shared instance
* (besides "sharedInstance") via CALL_LESSER_SINGLETON_INIT_METHOD()
*
* Example:
*
* MyClass.h:
* ========================================
* #import "SynthesizeSingleton.h"
*
* @interface MyClass: SomeSuperclass
* {
* int value;
* ...
* }
* SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(MyClass);
*
* + (void) initSharedInstanceWithValue:(int) value;
*
* - (id) initWithValue:(int) value;
*
* @end
* ========================================
*
*
* MyClass.m:
* ========================================
* #import "MyClass.h"
*
* // This line is optional. Use it if you've enabled GCC_WARN_UNDECLARED_SELECTOR
* SYNTHESIZE_SINGLETON_FOR_CLASS_PROTOTYPE(MyClass);
*
* @implementation MyClass
*
* SYNTHESIZE_LESSER_SINGLETON_FOR_CLASS(MyClass);
*
* + (void) initSharedInstanceWithValue:(int) value
* {
* CALL_LESSER_SINGLETON_INIT_METHOD(MyClass, initWithValue:value);
* }
*
* ...
*
* @end
* ========================================
*
*
* Note: CALL_LESSER_SINGLETON_INIT_METHOD() will not work if your
* init call contains commas. If you need commas (such as for varargs),
* or other more complex initialization, use the PRE and POST macros:
*
* + (void) initSharedInstanceComplex
* {
* CALL_LESSER_SINGLETON_INIT_METHOD_PRE(MyClass);
*
* int firstNumber = [self getFirstNumberSomehow];
* _sharedInstance = [[self alloc] initWithValues:firstNumber, 2, 3, 4, -1];
*
* CALL_LESSER_SINGLETON_INIT_METHOD_POST(MyClass);
* }
*/
#define SYNTHESIZE_LESSER_SINGLETON_FOR_CLASS(SS_CLASSNAME) \
\
static volatile SS_CLASSNAME* _##SS_CLASSNAME##_sharedInstance = nil; \
\
+ (SS_CLASSNAME*) sharedInstanceNoSynch \
{ \
return (SS_CLASSNAME*) _##SS_CLASSNAME##_sharedInstance; \
} \
\
+ (SS_CLASSNAME*) sharedInstanceSynch \
{ \
@synchronized(self) \
{ \
if(nil == _##SS_CLASSNAME##_sharedInstance) \
{ \
_##SS_CLASSNAME##_sharedInstance = [[self alloc] init]; \
if(_##SS_CLASSNAME##_sharedInstance) \
{ \
Method newSharedInstanceMethod = class_getClassMethod(self, @selector(sharedInstanceNoSynch)); \
method_setImplementation(class_getClassMethod(self, @selector(sharedInstance)), method_getImplementation(newSharedInstanceMethod)); \
} \
} \
} \
return (SS_CLASSNAME*) _##SS_CLASSNAME##_sharedInstance; \
} \
\
+ (volatile SS_CLASSNAME*)sharedInstance \
{ \
return (volatile SS_CLASSNAME*) [self sharedInstanceSynch]; \
} \
\
+ (void)purgeSharedInstance \
{ \
@synchronized(self) \
{ \
Method newSharedInstanceMethod = class_getClassMethod(self, @selector(sharedInstanceSynch)); \
method_setImplementation(class_getClassMethod(self, @selector(sharedInstance)), method_getImplementation(newSharedInstanceMethod)); \
[_##SS_CLASSNAME##_sharedInstance release]; \
_##SS_CLASSNAME##_sharedInstance = nil; \
} \
}
#define CALL_LESSER_SINGLETON_INIT_METHOD_PRE(SS_CLASSNAME) \
@synchronized(self) \
{ \
if(nil == _##SS_CLASSNAME##_sharedInstance) \
{
#define CALL_LESSER_SINGLETON_INIT_METHOD_POST(SS_CLASSNAME) \
if(_##SS_CLASSNAME##_sharedInstance) \
{ \
Method newSharedInstanceMethod = class_getClassMethod(self, @selector(sharedInstanceNoSynch)); \
method_setImplementation(class_getClassMethod(self, @selector(sharedInstance)), method_getImplementation(newSharedInstanceMethod)); \
} \
} \
}
#define CALL_LESSER_SINGLETON_INIT_METHOD(SS_CLASSNAME,__INIT_CALL__) \
CALL_LESSER_SINGLETON_INIT_METHOD_PRE(SS_CLASSNAME); \
_##SS_CLASSNAME##_sharedInstance = [[self alloc] __INIT_CALL__]; \
CALL_LESSER_SINGLETON_INIT_METHOD_POST(SS_CLASSNAME)
#endif /* SYNTHESIZE_SINGLETON_FOR_CLASS */
使用时也非常方便,该头文件也已给出使用方法,在这里我在说一下,供那些E文不好的同学使用。
使用这种方式首先把该头文件加到我们的项目中,然后直接使用就可以了:
Singleton.h
#import <Foundation/Foundation.h>
#import "SynthesizeSingleton.h"
@interface Singleton : NSObject
SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(Singleton);
//定义该类的属性,方法等
@end
Singleton.m
@implementation Singleton
SYNTHESIZE_SINGLETON_FOR_CLASS(Singleton);
//属性方法的实现
@end
如此一来在使用时,通过
[Singleton sharedInstance]
就可以获得该类的单例对象了。
这种方法由于有了这个头文件的支持,所以使得使用单例方便多了,而且也避免了多线程的问题。
第三种
这是最后一种也是我最推荐的一种。iOS
在4.0以后推出了block
和GCD
,这两个特性给iOS
开发带来的很大的便利,也使开发变得更加趣味话。那么如何通过GCD
+block
来实现单例模式呢,这主要归功于dispatch_once(dispatch_once_t
*predicate, ^(void)block)
这个GCD
的函数,他有两个参数第一参数是一个指向dispatch_once_t
类型结构体的指针,用来测试block
是否执行完成,该指针所指向的结构体必须是全局的或者静态的,第二个参数是一个返回值与参数均为空的block
,在block
体中进行对象的初始化即可。dispatch_once
在程序的生命周期中保证只会被调用一次,所以在多线程中也不会有问题。
该种方法使用方法:
+ (Singleton *)sharedInstance
{
static Singleton *instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[Singleton alloc]init];
});
return instance;
}
使用该种方法只需要这简单的几句代码就可以实现单例了。使用起来非常方便,但是这种创建单例的方法也不是完美的,它并不能阻止人们通过
alloc
方法来实例化一个对象,所以这并不是严格意义上的单例模式,但是一般程序都是我们自己写,我们自己记得就好了,这也没什么可担心的,从这一点上来说第二种方法又是比较好的,具体使用的时候呢,根据实际情况来吧,各取所需就好了。