flash 有播放聲音時,需要手動設置一個delgate.
可是我的客戶端用的cocos js,爲了圖省事,直接修改源碼
mark一下
以下補丁..
index e6c8ddf..0c75313 100644
@@ -11,7 +11,7 @@
#include "GAFLoader.h"
#include "json/document.h"
-
+#include "AudioEngine.h"
NS_GAF_BEGIN
//static float _desiredCsf = 1.f;
@@ -97,6 +97,15 @@ GAFAsset* GAFAsset::create(const std::string& gafFilePath, GAFTextureLoadDelegat
if (ret && ret->initWithGAFFile(gafFilePath, delegate, customLoader))
{
ret->autorelease();
+ //delgate sound
+ ret->setSoundDelegate([ret](GAFSoundInfo* sound, int32_t repeat, GAFSoundInfo::SyncEvent syncEvent){
+ std::string path = ret->getGAFFileName();
+ int slashPos = path.find_last_of("/");
+ path = path.substr(0, slashPos + 1);
+ path.append(sound->source);
+
+ cocos2d::experimental::AudioEngine::play2d(path, repeat == -1);
+ });
return ret;
}
CC_SAFE_RELEASE(ret);