IOS7模糊化處理

效果圖

    

導入Accelerate.framework庫

創建UIImage+ImageEffects.h和UIImage+ImageEffects.m文件

UIImage+ImageEffects.h源碼

#import <UIKit/UIKit.h>


@interface UIImage (ImageEffects)


- (UIImage *)applyLightEffect;

- (UIImage *)applyExtraLightEffect;

- (UIImage *)applyDarkEffect;

- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor;


- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;


@end


UIImage+ImageEffects.m源碼



#import <float.h>

#import <Accelerate/Accelerate.h>


#import "UIImage+ImageEffects.h"


@implementation UIImage (ImageEffects)


- (UIImage *)applyLightEffect

{

    UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3];

    return [self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];

}


- (UIImage *)applyExtraLightEffect

{

    UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82];

    return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];

}


- (UIImage *)applyDarkEffect

{

    UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73];

    return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];

}


- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor

{

    const CGFloat EffectColorAlpha = 0.6;

    UIColor *effectColor = tintColor;

    int componentCount = (int)CGColorGetNumberOfComponents(tintColor.CGColor);

    if (componentCount == 2) {

        CGFloat b;

        if ([tintColor getWhite:&b alpha:NULL]) {

            effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];

        }

    }

    else {

        CGFloat r, g, b;

        if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) {

            effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];

        }

    }

    return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];

}


- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage

{

    // check pre-conditions

    if (self.size.width < 1 || self.size.height < 1) {

        NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);

        return nil;

    }

    if (!self.CGImage) {

        NSLog (@"*** error: image must be backed by a CGImage: %@", self);

        return nil;

    }

    if (maskImage && !maskImage.CGImage) {

        NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);

        return nil;

    }


    CGRect imageRect = { CGPointZero, self.size };

    UIImage *effectImage = self;

    

    BOOL hasBlur = blurRadius > __FLT_EPSILON__;

    BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;

    if (hasBlur || hasSaturationChange) {

        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);

        CGContextRef effectInContext = UIGraphicsGetCurrentContext();

        CGContextScaleCTM(effectInContext, 1.0, -1.0);

        CGContextTranslateCTM(effectInContext, 0, -self.size.height);

        CGContextDrawImage(effectInContext, imageRect, self.CGImage);


        vImage_Buffer effectInBuffer;

        effectInBuffer.data     = CGBitmapContextGetData(effectInContext);

        effectInBuffer.width    = CGBitmapContextGetWidth(effectInContext);

        effectInBuffer.height   = CGBitmapContextGetHeight(effectInContext);

        effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);

    

        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);

        CGContextRef effectOutContext = UIGraphicsGetCurrentContext();

        vImage_Buffer effectOutBuffer;

        effectOutBuffer.data     = CGBitmapContextGetData(effectOutContext);

        effectOutBuffer.width    = CGBitmapContextGetWidth(effectOutContext);

        effectOutBuffer.height   = CGBitmapContextGetHeight(effectOutContext);

        effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);


        if (hasBlur) {


            CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];

            NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);

            if (radius % 2 != 1) {

                radius += 1; // force radius to be odd so that the three box-blur methodology works.

            }

            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, (uint32_t)radius, (uint32_t)radius, 0, kvImageEdgeExtend);

            vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, (uint32_t)radius, (uint32_t)radius, 0, kvImageEdgeExtend);

            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, (uint32_t)radius, (uint32_t)radius, 0, kvImageEdgeExtend);

        }

        BOOL effectImageBuffersAreSwapped = NO;

        if (hasSaturationChange) {

            CGFloat s = saturationDeltaFactor;

            CGFloat floatingPointSaturationMatrix[] = {

                0.0722 + 0.9278 * s,  0.0722 - 0.0722 * s,  0.0722 - 0.0722 * s,  0,

                0.7152 - 0.7152 * s,  0.7152 + 0.2848 * s,  0.7152 - 0.7152 * s,  0,

                0.2126 - 0.2126 * s,  0.2126 - 0.2126 * s,  0.2126 + 0.7873 * s,  0,

                                  0,                    0,                    01,

            };

            const int32_t divisor = 256;

            NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);

            int16_t saturationMatrix[matrixSize];

            for (NSUInteger i = 0; i < matrixSize; ++i) {

                saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);

            }

            if (hasBlur) {

                vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);

                effectImageBuffersAreSwapped = YES;

            }

            else {

                vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);

            }

        }

        if (!effectImageBuffersAreSwapped)

            effectImage = UIGraphicsGetImageFromCurrentImageContext();

        UIGraphicsEndImageContext();


        if (effectImageBuffersAreSwapped)

            effectImage = UIGraphicsGetImageFromCurrentImageContext();

        UIGraphicsEndImageContext();

    }


    // set up output context

    UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);

    CGContextRef outputContext = UIGraphicsGetCurrentContext();

    CGContextScaleCTM(outputContext, 1.0, -1.0);

    CGContextTranslateCTM(outputContext, 0, -self.size.height);


    // draw base image

    CGContextDrawImage(outputContext, imageRect, self.CGImage);


    // draw effect image

    if (hasBlur) {

        CGContextSaveGState(outputContext);

        if (maskImage) {

            CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);

        }

        CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);

        CGContextRestoreGState(outputContext);

    }


    // add in color tint

    if (tintColor) {

        CGContextSaveGState(outputContext);

        CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);

        CGContextFillRect(outputContext, imageRect);

        CGContextRestoreGState(outputContext);

    }


    // output image is ready

    UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();


    return outputImage;

}


@end




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