XNA 4.0 將紋理應用到3D的時候出現如下問題,“XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.”
解決方案是在LoadContent方法中添加:“GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp;”即可,具體原因現在不詳,待更新。