圖解集合:ConcurrentHashMap

ConcurrentHashMap爲什麼高效?

與Hashtable不同的是,ConcurrentHashMap使用的是分段鎖技術,將ConcurrentHashMap容器的數據分段存儲,每一段數據分配一個Segment,當線程佔用一個Segment時,其他線程可以訪問其他段的數據.

概念

  • Segment : 可重入鎖,繼承ReentrantLock

  • HashEntry : 主要存儲鍵值對,可以叫節點

image

HashEntry結構:

static final class HashEntry<K,V> {
        final int hash;
        // key值初始化後不能改變
        final K key;
        //volatile保證讀到的數據爲最新值
        volatile V value;
        //volatile保證讀到的數據爲最新的
        volatile HashEntry<K,V> next;

總結:

ConcurrentHashMap包含一個Segment數組,每個Segment包含一個HashEntry數組,當修改HashEntry數組採用開鏈法處理衝突,所以它的每個HashEntry元素又是鏈表結構的元素。

基本操作源碼分析

內部類

HashEntry

//HashEntry類,作爲一個Segment中的節點類。HashEntry類基本不可變。
   static final class HashEntry<K,V> {
        final int hash;  //hash和key都是final,保證了讀操作時不用加鎖
        final K key;
        volatile V value;//爲了確保讀操作能夠看到最新的值,將value設置成volatile
        volatile HashEntry<K,V> next;
        //不再用final關鍵字,採用unsafe操作保證併發安全

        HashEntry(int hash, K key, V value, HashEntry<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        //setNext方法可以設置該節點的next節點
        final void setNext(HashEntry<K,V> n) {
            UNSAFE.putOrderedObject(this, nextOffset, n);
        }

        // Unsafe mechanics
        static final sun.misc.Unsafe UNSAFE;
        static final long nextOffset;
        static {
            try {
                UNSAFE = sun.misc.Unsafe.getUnsafe();
                Class k = HashEntry.class;
                nextOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("next"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

Setment

//Segment類
static final class Segment<K,V> extends ReentrantLock implements Serializable 
//繼承ReentrantLock,說明每一個Segment都是一個鎖

    Segment(float lf, int threshold, HashEntry<K,V>[] tab) {
        this.loadFactor = lf;
        this.threshold = threshold;
        //HashEntry的數組
        this.table = tab;
    }

// 1.put方法,將一個HashEntry放入到該Segment中,使用自旋機制,減少了加鎖的可能性

   final V put(K key, int hash, V value, boolean onlyIfAbsent) {
        HashEntry<K,V> node = tryLock() ? null :
            scanAndLockForPut(key, hash, value); //如果加鎖失敗,則調用該方法
        V oldValue;
        try {
            HashEntry<K,V>[] tab = table;
            int index = (tab.length - 1) & hash; //同hashMap相同的哈希定位方式
            HashEntry<K,V> first = entryAt(tab, index);
            for (HashEntry<K,V> e = first;;) {
                if (e != null) { 
            //若不爲null,則持續查找,知道找到key和hash值相同的節點,將其value更新
                    K k;
                    if ((k = e.key) == key ||
                        (e.hash == hash && key.equals(k))) {
                        oldValue = e.value;
                        if (!onlyIfAbsent) {
                            e.value = value;
                            ++modCount;
                        }
                        break;
                    }
                    e = e.next;
                }
                else { //若頭結點爲null
                    if (node != null) //在遍歷key對應節點鏈時沒有找到相應的節點
                        node.setNext(first);
                        //當前修改並不需要讓其他線程知道,在鎖退出時修改自然會
                        //更新到內存中,可提升性能
                    else
                        node = new HashEntry<K,V>(hash, key, value, first);
                    int c = count + 1;
                    if (c > threshold && tab.length < MAXIMUM_CAPACITY)
                        rehash(node); //如果超過閾值,則進行rehash操作
                    else
                        setEntryAt(tab, index, node);
                    ++modCount;
                    count = c;
                    //沒有值,返回null
                    oldValue = null;
                    break;
                }
            }
        } finally {
            unlock();
        }
        return oldValue;
    }


// 2.scanAndLockForPut方法,該操作持續查找key對應的節點鏈中是否已存在該節點,如果沒有找到已存在的節點,則預創建一個新節點,並且嘗試n次,直到嘗試次數超出限制,才真正進入等待狀態,即所謂的自旋等待。

    private HashEntry<K,V> scanAndLockForPut(K key, int hash, V value) {
        //根據hash值找到segment中的HashEntry節點
        HashEntry<K,V> first = entryForHash(this, hash); //首先獲取頭結點
        HashEntry<K,V> e = first;
        HashEntry<K,V> node = null;
        int retries = -1; // negative while locating node
        while (!tryLock()) {  //持續遍歷該哈希鏈
            HashEntry<K,V> f; // to recheck first below
            if (retries < 0) {
                if (e == null) {
                    if (node == null) //若不存在要插入的節點,則創建一個新的節點
                        node = new HashEntry<K,V>(hash, key, value, null);
                    retries = 0;
                }
                else if (key.equals(e.key))
                    retries = 0;
                else
                    e = e.next;
            }
            else if (++retries > MAX_SCAN_RETRIES) { 
            //嘗試次數超出限制,則進行自旋等待
                lock();
                break;
            }
            /*當在自旋過程中發現節點鏈的鏈頭髮生了變化,則更新節點鏈的鏈頭,
            並重置retries值爲-1,重新爲嘗試獲取鎖而自旋遍歷*/
            else if ((retries & 1) == 0 &&
                     (f = entryForHash(this, hash)) != first) {
                e = first = f; // re-traverse if entry changed
                retries = -1;
            }
        }
        return node;
    }

// rehash方法,用於當容量超出閾值後,進行擴容操作,類似於hashMap的擴容操作
    private void rehash(HashEntry<K,V> node) {
        HashEntry<K,V>[] oldTable = table;
        int oldCapacity = oldTable.length;
        int newCapacity = oldCapacity << 1;
        threshold = (int)(newCapacity * loadFactor);
        HashEntry<K,V>[] newTable =
            (HashEntry<K,V>[]) new HashEntry[newCapacity];
        int sizeMask = newCapacity - 1;
        for (int i = 0; i < oldCapacity ; i++) {
            HashEntry<K,V> e = oldTable[i];
            if (e != null) {
                HashEntry<K,V> next = e.next;
                int idx = e.hash & sizeMask;
                if (next == null)   //  Single node on list
                    newTable[idx] = e;
                else { // Reuse consecutive sequence at same slot
                    HashEntry<K,V> lastRun = e;
                    int lastIdx = idx;
                    for (HashEntry<K,V> last = next;
                         last != null;
                         last = last.next) {
                        int k = last.hash & sizeMask; //判斷添加到哪個鏈表中去
                        if (k != lastIdx) {
                            lastIdx = k;
                            lastRun = last;
                        }
                    }
                    newTable[lastIdx] = lastRun;
                    // Clone remaining nodes
                    for (HashEntry<K,V> p = e; p != lastRun; p = p.next) {
                        V v = p.value;
                        int h = p.hash;
                        int k = h & sizeMask;
                        HashEntry<K,V> n = newTable[k];
                        newTable[k] = new HashEntry<K,V>(h, p.key, v, n);
                    }
                }
            }
        }
        int nodeIndex = node.hash & sizeMask; // add the new node
        node.setNext(newTable[nodeIndex]);
        newTable[nodeIndex] = node;
        table = newTable;
    }


// remove方法,用於移除某個節點,返回移除的節點值
    final V remove(Object key, int hash, Object value) {
        if (!tryLock())
            scanAndLock(key, hash);
        V oldValue = null;
        try {
            HashEntry<K,V>[] tab = table;
            int index = (tab.length - 1) & hash; 
            //根據這種哈希定位方式來定位對應的HashEntry
            HashEntry<K,V> e = entryAt(tab, index); 
            HashEntry<K,V> pred = null;
            while (e != null) {
                K k;
                HashEntry<K,V> next = e.next;
                if ((k = e.key) == key ||
                    (e.hash == hash && key.equals(k))) {
                    V v = e.value;
                    if (value == null || value == v || value.equals(v)) {
                        if (pred == null)
                            setEntryAt(tab, index, next);
                        else
                            pred.setNext(next);
                        ++modCount;
                        --count;
                        oldValue = v;
                    }
                    break;
                }
                pred = e;
                e = next;
            }
        } finally {
            unlock();
        }
        return oldValue;
    }


// clear方法,要首先對整個segment加鎖,然後將每一個HashEntry都設置爲null
    final void clear() {
        lock();
        try {
            HashEntry<K,V>[] tab = table;
            for (int i = 0; i < tab.length ; i++)
                setEntryAt(tab, i, null);
            ++modCount;
            count = 0;
        } finally {
            unlock();
        }
    }

構造方法

public ConcurrentHashMap(int initialCapacity,
                             float loadFactor, int concurrencyLevel) {
        //處理異常情況
        if (!(loadFactor > 0) || initialCapacity < 0 || concurrencyLevel <= 0)
            throw new IllegalArgumentException();
        //判斷併發級別是否大於最大併發級別(最大的併發等級不能超過MAX_SEGMENTS 1<<16(也就是1的二進制向左移16位,65536))
        if (concurrencyLevel > MAX_SEGMENTS)
            concurrencyLevel = MAX_SEGMENTS;
        int sshift = 0;
        int ssize = 1;
        //取得大於數值最小的2的整數倍值
        while (ssize < concurrencyLevel) {
            ++sshift;
            ssize <<= 1;
        }

        //向左移動的位數
        this.segmentShift = 32 - sshift;  //3定位segment
        //達到最後取餘的情況下(其餘爲正好全爲11),正好是&的結果
        this.segmentMask = ssize - 1;   //4定位segment
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        //c代表平均每個元素的多少(不足時,全+1)
        int c = initialCapacity / ssize;
        if (c * ssize < initialCapacity)
            ++c;
        //最小HashEntry表的數量
        int cap = MIN_SEGMENT_TABLE_CAPACITY;
        while (cap < c)
            cap <<= 1;

        //segment初始化
        Segment<K,V> s0 =
            new Segment<K,V>(loadFactor, (int)(cap * loadFactor),(HashEntry<K,V>[])new HashEntry[cap]);//初始化每個segment的長度

        Segment<K,V>[] ss = (Segment<K,V>[])new Segment[ssize]; //初始化segment數組
        UNSAFE.putOrderedObject(ss, SBASE, s0); 
        this.segments = ss;
    }

get操作

public V get(Object key) {
        Segment<K,V> s; 
        HashEntry<K,V>[] tab;
        //根據key的值計算hash值
        int h = hash(key);
        //獲得segment的index
        long u = (((h >>> segmentShift) & segmentMask) << SSHIFT) + SBASE;
        if ((s = (Segment<K,V>)UNSAFE.getObjectVolatile(segments, u)) != null &&  //通過hash值定位segment中對應的HashEntry 遍歷HashEntry,如果key存在,返回key對應的value 如果不存在則返回null
            (tab = s.table) != null) {
            for (HashEntry<K,V> e = (HashEntry<K,V>) UNSAFE.getObjectVolatile
                     (tab, ((long)(((tab.length - 1) & h)) << TSHIFT) + TBASE);
                 e != null; e = e.next) {
                K k;
                if ((k = e.key) == key || (e.hash == h && key.equals(k)))
                    return e.value;
            }
        }
        return null;
    }

put操作

public V put(K key, V value) {
        Segment<K,V> s;
        //鍵和值都不能爲空
        if (value == null)
            throw new NullPointerException();
        //計算key的hash值
        int hash = hash(key);
        //獲得key所屬的segemngt
        int j = (hash >>> segmentShift) & segmentMask;
        if ((s = (Segment<K,V>)UNSAFE.getObject          
             (segments, (j << SSHIFT) + SBASE)) == null)
            //初試化segment(懶加載模式)
            s = ensureSegment(j);
        return s.put(key, hash, value, false);
    }

segment的put方法:

final V put(K key, int hash, V value, boolean onlyIfAbsent) {
//獲取鎖,保證線程安全
            HashEntry<K,V> node = tryLock() ? null :
                scanAndLockForPut(key, hash, value);
            V oldValue;
            try {
                HashEntry<K,V>[] tab = table;

                int index = (tab.length - 1) & hash;
                HashEntry<K,V> first = entryAt(tab, index);  //定位到具體的HashEntry
                for (HashEntry<K,V> e = first;;) { //3
                    if (e != null) {
                        K k;
                        if ((k = e.key) == key ||
                            (e.hash == hash && key.equals(k))) {
                            oldValue = e.value;
                            //覆蓋舊值
                            if (!onlyIfAbsent) {
                                e.value = value;
                                ++modCount;
                            }
                            break;
                        }
                        e = e.next;
                    }
                    else {
                        if (node != null)
                            node.setNext(first);
                        else
                            node = new HashEntry<K,V>(hash, key, value, first);
                        int c = count + 1;
                        if (c > threshold && tab.length < MAXIMUM_CAPACITY)
                            rehash(node);
                        else
                            setEntryAt(tab, index, node);
                        ++modCount;
                        count = c;
                        oldValue = null;
                        break;
                    }
                }
            } finally {
            //釋放鎖
                unlock();
            }
            //返回舊值
            return oldValue;
        }

獲取size

public int size() {
        final Segment<K,V>[] segments = this.segments;
        int size;
        boolean overflow; 
        long sum;         
        long last = 0L;   
        int retries = -1; 
        try {
            for (;;) {
            //RETRIES_BEFORE_LOCK爲不變常量2 嘗試兩次不鎖住Segment的方式來統計每個Segment的大小,如果在統計的過程中Segment的count發生變化,這時候再加鎖統計Segment的count
                if (retries++ == RETRIES_BEFORE_LOCK) {  //加鎖
                    for (int j = 0; j < segments.length; ++j)
                        ensureSegment(j).lock(); 
                }
                sum = 0L;
                size = 0;
                overflow = false;
                for (int j = 0; j < segments.length; ++j) {
                    Segment<K,V> seg = segmentAt(segments, j);
                    if (seg != null) {
                        sum += seg.modCount;  //2
                        int c = seg.count;
                        if (c < 0 || (size += c) < 0)
                            overflow = true;
                    }
                }
                if (sum == last)
                    break;
                last = sum;
            }
        } finally {
            if (retries > RETRIES_BEFORE_LOCK) {
                for (int j = 0; j < segments.length; ++j)
                    segmentAt(segments, j).unlock();
            }
        }
        return overflow ? Integer.MAX_VALUE : size;
    }

弱一致性體現

get與containsKey兩個方法幾乎完全一致:他們都沒有使用鎖,而是通過Unsafe對象的getObjectVolatile()方法提供的原子讀語義,來獲得Segment以及對應的鏈表,然後對鏈表遍歷判斷是否存在key相同的節點以及獲得該節點的value。但由於遍歷過程中其他線程可能對鏈表結構做了調整,因此get和containsKey返回的可能是過時的數據,這一點是ConcurrentHashMap在弱一致性上的體現。如果要求強一致性,那麼必須使用Collections.synchronizedMap()方法。

對比

  • ConcurrentHashMap中的key和value值都不能爲null,HashMap中key可以爲null,HashTable中key不能爲null。
  • ConcurrentHashMap是線程安全的類並不能保證使用了ConcurrentHashMap的操作都是線程安全的!
  • ConcurrentHashMap的get操作不需要加鎖,put操作需要加鎖 - put和get都只關心一個segment裏面的hash操作質量也是很高的,如果hash後都存放在同一個segment中,那麼使用這個類的意義就不會很大.
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