图解集合:ConcurrentHashMap

ConcurrentHashMap为什么高效?

与Hashtable不同的是,ConcurrentHashMap使用的是分段锁技术,将ConcurrentHashMap容器的数据分段存储,每一段数据分配一个Segment,当线程占用一个Segment时,其他线程可以访问其他段的数据.

概念

  • Segment : 可重入锁,继承ReentrantLock

  • HashEntry : 主要存储键值对,可以叫节点

image

HashEntry结构:

static final class HashEntry<K,V> {
        final int hash;
        // key值初始化后不能改变
        final K key;
        //volatile保证读到的数据为最新值
        volatile V value;
        //volatile保证读到的数据为最新的
        volatile HashEntry<K,V> next;

总结:

ConcurrentHashMap包含一个Segment数组,每个Segment包含一个HashEntry数组,当修改HashEntry数组采用开链法处理冲突,所以它的每个HashEntry元素又是链表结构的元素。

基本操作源码分析

内部类

HashEntry

//HashEntry类,作为一个Segment中的节点类。HashEntry类基本不可变。
   static final class HashEntry<K,V> {
        final int hash;  //hash和key都是final,保证了读操作时不用加锁
        final K key;
        volatile V value;//为了确保读操作能够看到最新的值,将value设置成volatile
        volatile HashEntry<K,V> next;
        //不再用final关键字,采用unsafe操作保证并发安全

        HashEntry(int hash, K key, V value, HashEntry<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        //setNext方法可以设置该节点的next节点
        final void setNext(HashEntry<K,V> n) {
            UNSAFE.putOrderedObject(this, nextOffset, n);
        }

        // Unsafe mechanics
        static final sun.misc.Unsafe UNSAFE;
        static final long nextOffset;
        static {
            try {
                UNSAFE = sun.misc.Unsafe.getUnsafe();
                Class k = HashEntry.class;
                nextOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("next"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

Setment

//Segment类
static final class Segment<K,V> extends ReentrantLock implements Serializable 
//继承ReentrantLock,说明每一个Segment都是一个锁

    Segment(float lf, int threshold, HashEntry<K,V>[] tab) {
        this.loadFactor = lf;
        this.threshold = threshold;
        //HashEntry的数组
        this.table = tab;
    }

// 1.put方法,将一个HashEntry放入到该Segment中,使用自旋机制,减少了加锁的可能性

   final V put(K key, int hash, V value, boolean onlyIfAbsent) {
        HashEntry<K,V> node = tryLock() ? null :
            scanAndLockForPut(key, hash, value); //如果加锁失败,则调用该方法
        V oldValue;
        try {
            HashEntry<K,V>[] tab = table;
            int index = (tab.length - 1) & hash; //同hashMap相同的哈希定位方式
            HashEntry<K,V> first = entryAt(tab, index);
            for (HashEntry<K,V> e = first;;) {
                if (e != null) { 
            //若不为null,则持续查找,知道找到key和hash值相同的节点,将其value更新
                    K k;
                    if ((k = e.key) == key ||
                        (e.hash == hash && key.equals(k))) {
                        oldValue = e.value;
                        if (!onlyIfAbsent) {
                            e.value = value;
                            ++modCount;
                        }
                        break;
                    }
                    e = e.next;
                }
                else { //若头结点为null
                    if (node != null) //在遍历key对应节点链时没有找到相应的节点
                        node.setNext(first);
                        //当前修改并不需要让其他线程知道,在锁退出时修改自然会
                        //更新到内存中,可提升性能
                    else
                        node = new HashEntry<K,V>(hash, key, value, first);
                    int c = count + 1;
                    if (c > threshold && tab.length < MAXIMUM_CAPACITY)
                        rehash(node); //如果超过阈值,则进行rehash操作
                    else
                        setEntryAt(tab, index, node);
                    ++modCount;
                    count = c;
                    //没有值,返回null
                    oldValue = null;
                    break;
                }
            }
        } finally {
            unlock();
        }
        return oldValue;
    }


// 2.scanAndLockForPut方法,该操作持续查找key对应的节点链中是否已存在该节点,如果没有找到已存在的节点,则预创建一个新节点,并且尝试n次,直到尝试次数超出限制,才真正进入等待状态,即所谓的自旋等待。

    private HashEntry<K,V> scanAndLockForPut(K key, int hash, V value) {
        //根据hash值找到segment中的HashEntry节点
        HashEntry<K,V> first = entryForHash(this, hash); //首先获取头结点
        HashEntry<K,V> e = first;
        HashEntry<K,V> node = null;
        int retries = -1; // negative while locating node
        while (!tryLock()) {  //持续遍历该哈希链
            HashEntry<K,V> f; // to recheck first below
            if (retries < 0) {
                if (e == null) {
                    if (node == null) //若不存在要插入的节点,则创建一个新的节点
                        node = new HashEntry<K,V>(hash, key, value, null);
                    retries = 0;
                }
                else if (key.equals(e.key))
                    retries = 0;
                else
                    e = e.next;
            }
            else if (++retries > MAX_SCAN_RETRIES) { 
            //尝试次数超出限制,则进行自旋等待
                lock();
                break;
            }
            /*当在自旋过程中发现节点链的链头发生了变化,则更新节点链的链头,
            并重置retries值为-1,重新为尝试获取锁而自旋遍历*/
            else if ((retries & 1) == 0 &&
                     (f = entryForHash(this, hash)) != first) {
                e = first = f; // re-traverse if entry changed
                retries = -1;
            }
        }
        return node;
    }

// rehash方法,用于当容量超出阈值后,进行扩容操作,类似于hashMap的扩容操作
    private void rehash(HashEntry<K,V> node) {
        HashEntry<K,V>[] oldTable = table;
        int oldCapacity = oldTable.length;
        int newCapacity = oldCapacity << 1;
        threshold = (int)(newCapacity * loadFactor);
        HashEntry<K,V>[] newTable =
            (HashEntry<K,V>[]) new HashEntry[newCapacity];
        int sizeMask = newCapacity - 1;
        for (int i = 0; i < oldCapacity ; i++) {
            HashEntry<K,V> e = oldTable[i];
            if (e != null) {
                HashEntry<K,V> next = e.next;
                int idx = e.hash & sizeMask;
                if (next == null)   //  Single node on list
                    newTable[idx] = e;
                else { // Reuse consecutive sequence at same slot
                    HashEntry<K,V> lastRun = e;
                    int lastIdx = idx;
                    for (HashEntry<K,V> last = next;
                         last != null;
                         last = last.next) {
                        int k = last.hash & sizeMask; //判断添加到哪个链表中去
                        if (k != lastIdx) {
                            lastIdx = k;
                            lastRun = last;
                        }
                    }
                    newTable[lastIdx] = lastRun;
                    // Clone remaining nodes
                    for (HashEntry<K,V> p = e; p != lastRun; p = p.next) {
                        V v = p.value;
                        int h = p.hash;
                        int k = h & sizeMask;
                        HashEntry<K,V> n = newTable[k];
                        newTable[k] = new HashEntry<K,V>(h, p.key, v, n);
                    }
                }
            }
        }
        int nodeIndex = node.hash & sizeMask; // add the new node
        node.setNext(newTable[nodeIndex]);
        newTable[nodeIndex] = node;
        table = newTable;
    }


// remove方法,用于移除某个节点,返回移除的节点值
    final V remove(Object key, int hash, Object value) {
        if (!tryLock())
            scanAndLock(key, hash);
        V oldValue = null;
        try {
            HashEntry<K,V>[] tab = table;
            int index = (tab.length - 1) & hash; 
            //根据这种哈希定位方式来定位对应的HashEntry
            HashEntry<K,V> e = entryAt(tab, index); 
            HashEntry<K,V> pred = null;
            while (e != null) {
                K k;
                HashEntry<K,V> next = e.next;
                if ((k = e.key) == key ||
                    (e.hash == hash && key.equals(k))) {
                    V v = e.value;
                    if (value == null || value == v || value.equals(v)) {
                        if (pred == null)
                            setEntryAt(tab, index, next);
                        else
                            pred.setNext(next);
                        ++modCount;
                        --count;
                        oldValue = v;
                    }
                    break;
                }
                pred = e;
                e = next;
            }
        } finally {
            unlock();
        }
        return oldValue;
    }


// clear方法,要首先对整个segment加锁,然后将每一个HashEntry都设置为null
    final void clear() {
        lock();
        try {
            HashEntry<K,V>[] tab = table;
            for (int i = 0; i < tab.length ; i++)
                setEntryAt(tab, i, null);
            ++modCount;
            count = 0;
        } finally {
            unlock();
        }
    }

构造方法

public ConcurrentHashMap(int initialCapacity,
                             float loadFactor, int concurrencyLevel) {
        //处理异常情况
        if (!(loadFactor > 0) || initialCapacity < 0 || concurrencyLevel <= 0)
            throw new IllegalArgumentException();
        //判断并发级别是否大于最大并发级别(最大的并发等级不能超过MAX_SEGMENTS 1<<16(也就是1的二进制向左移16位,65536))
        if (concurrencyLevel > MAX_SEGMENTS)
            concurrencyLevel = MAX_SEGMENTS;
        int sshift = 0;
        int ssize = 1;
        //取得大于数值最小的2的整数倍值
        while (ssize < concurrencyLevel) {
            ++sshift;
            ssize <<= 1;
        }

        //向左移动的位数
        this.segmentShift = 32 - sshift;  //3定位segment
        //达到最后取余的情况下(其余为正好全为11),正好是&的结果
        this.segmentMask = ssize - 1;   //4定位segment
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        //c代表平均每个元素的多少(不足时,全+1)
        int c = initialCapacity / ssize;
        if (c * ssize < initialCapacity)
            ++c;
        //最小HashEntry表的数量
        int cap = MIN_SEGMENT_TABLE_CAPACITY;
        while (cap < c)
            cap <<= 1;

        //segment初始化
        Segment<K,V> s0 =
            new Segment<K,V>(loadFactor, (int)(cap * loadFactor),(HashEntry<K,V>[])new HashEntry[cap]);//初始化每个segment的长度

        Segment<K,V>[] ss = (Segment<K,V>[])new Segment[ssize]; //初始化segment数组
        UNSAFE.putOrderedObject(ss, SBASE, s0); 
        this.segments = ss;
    }

get操作

public V get(Object key) {
        Segment<K,V> s; 
        HashEntry<K,V>[] tab;
        //根据key的值计算hash值
        int h = hash(key);
        //获得segment的index
        long u = (((h >>> segmentShift) & segmentMask) << SSHIFT) + SBASE;
        if ((s = (Segment<K,V>)UNSAFE.getObjectVolatile(segments, u)) != null &&  //通过hash值定位segment中对应的HashEntry 遍历HashEntry,如果key存在,返回key对应的value 如果不存在则返回null
            (tab = s.table) != null) {
            for (HashEntry<K,V> e = (HashEntry<K,V>) UNSAFE.getObjectVolatile
                     (tab, ((long)(((tab.length - 1) & h)) << TSHIFT) + TBASE);
                 e != null; e = e.next) {
                K k;
                if ((k = e.key) == key || (e.hash == h && key.equals(k)))
                    return e.value;
            }
        }
        return null;
    }

put操作

public V put(K key, V value) {
        Segment<K,V> s;
        //键和值都不能为空
        if (value == null)
            throw new NullPointerException();
        //计算key的hash值
        int hash = hash(key);
        //获得key所属的segemngt
        int j = (hash >>> segmentShift) & segmentMask;
        if ((s = (Segment<K,V>)UNSAFE.getObject          
             (segments, (j << SSHIFT) + SBASE)) == null)
            //初试化segment(懒加载模式)
            s = ensureSegment(j);
        return s.put(key, hash, value, false);
    }

segment的put方法:

final V put(K key, int hash, V value, boolean onlyIfAbsent) {
//获取锁,保证线程安全
            HashEntry<K,V> node = tryLock() ? null :
                scanAndLockForPut(key, hash, value);
            V oldValue;
            try {
                HashEntry<K,V>[] tab = table;

                int index = (tab.length - 1) & hash;
                HashEntry<K,V> first = entryAt(tab, index);  //定位到具体的HashEntry
                for (HashEntry<K,V> e = first;;) { //3
                    if (e != null) {
                        K k;
                        if ((k = e.key) == key ||
                            (e.hash == hash && key.equals(k))) {
                            oldValue = e.value;
                            //覆盖旧值
                            if (!onlyIfAbsent) {
                                e.value = value;
                                ++modCount;
                            }
                            break;
                        }
                        e = e.next;
                    }
                    else {
                        if (node != null)
                            node.setNext(first);
                        else
                            node = new HashEntry<K,V>(hash, key, value, first);
                        int c = count + 1;
                        if (c > threshold && tab.length < MAXIMUM_CAPACITY)
                            rehash(node);
                        else
                            setEntryAt(tab, index, node);
                        ++modCount;
                        count = c;
                        oldValue = null;
                        break;
                    }
                }
            } finally {
            //释放锁
                unlock();
            }
            //返回旧值
            return oldValue;
        }

获取size

public int size() {
        final Segment<K,V>[] segments = this.segments;
        int size;
        boolean overflow; 
        long sum;         
        long last = 0L;   
        int retries = -1; 
        try {
            for (;;) {
            //RETRIES_BEFORE_LOCK为不变常量2 尝试两次不锁住Segment的方式来统计每个Segment的大小,如果在统计的过程中Segment的count发生变化,这时候再加锁统计Segment的count
                if (retries++ == RETRIES_BEFORE_LOCK) {  //加锁
                    for (int j = 0; j < segments.length; ++j)
                        ensureSegment(j).lock(); 
                }
                sum = 0L;
                size = 0;
                overflow = false;
                for (int j = 0; j < segments.length; ++j) {
                    Segment<K,V> seg = segmentAt(segments, j);
                    if (seg != null) {
                        sum += seg.modCount;  //2
                        int c = seg.count;
                        if (c < 0 || (size += c) < 0)
                            overflow = true;
                    }
                }
                if (sum == last)
                    break;
                last = sum;
            }
        } finally {
            if (retries > RETRIES_BEFORE_LOCK) {
                for (int j = 0; j < segments.length; ++j)
                    segmentAt(segments, j).unlock();
            }
        }
        return overflow ? Integer.MAX_VALUE : size;
    }

弱一致性体现

get与containsKey两个方法几乎完全一致:他们都没有使用锁,而是通过Unsafe对象的getObjectVolatile()方法提供的原子读语义,来获得Segment以及对应的链表,然后对链表遍历判断是否存在key相同的节点以及获得该节点的value。但由于遍历过程中其他线程可能对链表结构做了调整,因此get和containsKey返回的可能是过时的数据,这一点是ConcurrentHashMap在弱一致性上的体现。如果要求强一致性,那么必须使用Collections.synchronizedMap()方法。

对比

  • ConcurrentHashMap中的key和value值都不能为null,HashMap中key可以为null,HashTable中key不能为null。
  • ConcurrentHashMap是线程安全的类并不能保证使用了ConcurrentHashMap的操作都是线程安全的!
  • ConcurrentHashMap的get操作不需要加锁,put操作需要加锁 - put和get都只关心一个segment里面的hash操作质量也是很高的,如果hash后都存放在同一个segment中,那么使用这个类的意义就不会很大.
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