JS BMP二進制圖片的處理
bmpDeal(arrybuffer){
let w = 1280;
let h = 960;
let color = 0;
let size = w * h;
let allsize = size + 1080;
let patte = new Array(1024);
let end = new Array(2);
let pos = 0;
let idx = 0;
let line = 0;
let head = [
0x42, 0x4d, 0x30, 0x0C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x04, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0xF5, 0x00,
0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0xF8, 0x0b, 0x01, 0x00, 0x12, 0x0b,
0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
];
//位圖信息頭處理
head[2] = allsize & 0xFF;
head[3] = (allsize >> 8) & 0xFF;
head[4] = (allsize >> 16) & 0xFF;
head[5] = (allsize >> 24) & 0xFF;
head[18] = w & 0xFF;
head[19] = (w >> 8) & 0xFF;
head[20] = (w >> 16) & 0xFF;
head[21] = (w >> 24) & 0xFF;
head[22] = h & 0xFF;
head[23] = (h >> 8) & 0xFF;
head[24] = (h >> 16) & 0xFF;
head[25] = (h >> 24) & 0xFF;
allsize -= 1078;
head[34] = allsize & 0xFF;
head[35] = (allsize >> 8) & 0xFF;
head[36] = (allsize >> 16) & 0xFF;
head[37] = (allsize >> 24) & 0xFF;
//調色板處理
for (idx = 0; idx < 1024; idx += 4){
patte[pos++] = color;
patte[pos++] = color;
patte[pos++] = color;
patte[pos++] = 0;
color++;
}
allsize += 1078;
let all_un8 = new Uint8Array(allsize);
//位圖信息頭
let head_un8 = new Uint8Array(head);
for (let i = 0; i < head_un8.length; i++) {
all_un8[i] = head_un8[i];
}
//顏色表
let patte_un8 = new Uint8Array(patte);
for (let i = 0; i < patte_un8.length; i++) {
all_un8[54 + i] = patte_un8[i];
}
//位圖數據
let rgb_un8 = new Uint8Array(arrybuffer);
for (let idx = h - 1; idx >= 0; idx--){
//這裏注意 BMP二進制的處理是逆序行讀的
let sub_rgb_un8 = rgb_un8.subarray(idx * w, (idx+1)*w);
for(let i = 0; i < sub_rgb_un8.length; i++){
all_un8[1078 + line * w + i] = sub_rgb_un8[i]
}
line ++
}
//尾部處理
let end_un8 = new Uint8Array(end);
all_un8[allsize-2] = end_un8[0];
all_un8[allsize-1] = end_un8[1];
//也可以通過set方式寫入
//all_un8.set(new Uint8Array(head));
//all_un8.set(new Uint8Array(patte), 54);
//for (let idx = h - 1; idx >= 0; idx--){
// all_un8.set(rgb_un8.subarray(idx * w, (idx+1)*w), 1078 + line * w);
// line ++
//}
//all_un8.set(new Uint8Array(end),allsize-2);
return all_un8;
},