Selector默認是WindowsSelectorImpl的一個實例,
當調用了SelectorImpl的select()方法的時候,調用selector(timeout),之後會調用lockAndDoSelect(),在這個方法中,主要調用了doSelect()方法,參數與傳進來的一致,以WindowsSelectorImpl爲例子,實現的doSelect()方法。
protected int doSelect(long var1) throws IOException {
if(this.channelArray == null) {
throw new ClosedSelectorException();
} else {
this.timeout = var1;
this.processDeregisterQueue();
if(this.interruptTriggered) {
this.resetWakeupSocket();
return 0;
} else {
this.adjustThreadsCount();
this.finishLock.reset();
this.startLock.startThreads();
try {
this.begin();
try {
this.subSelector.poll();
} catch (IOException var7) {
this.finishLock.setException(var7);
}
if(this.threads.size() > 0) {
this.finishLock.waitForHelperThreads();
}
} finally {
this.end();
}
this.finishLock.checkForException();
this.processDeregisterQueue();
int var3 = this.updateSelectedKeys();
this.resetWakeupSocket();
return var3;
}
}
}
首先調用processD額registerQueue()方法,從而將已經準備註銷註冊的channel進行註銷註冊。
void processDeregisterQueue() throws IOException {
Set var1 = this.cancelledKeys();
synchronized(var1) {
if(!var1.isEmpty()) {
Iterator var3 = var1.iterator();
while(var3.hasNext()) {
SelectionKeyImpl var4 = (SelectionKeyImpl)var3.next();
try {
this.implDereg(var4);
} catch (SocketException var11) {
throw new IOException("Error deregistering key", var11);
} finally {
var3.remove();
}
}
}
}
}
遍歷取得所有要註銷註冊的SelectionKey(加到cancelledKeys中的SelectionKey),並且依次調用implDereg()進行註銷綁定。
protected void implDereg(SelectionKeyImpl var1) throws IOException {
int var2 = var1.getIndex();
assert var2 >= 0;
Object var3 = this.closeLock;
synchronized(this.closeLock) {
if(var2 != this.totalChannels - 1) {
SelectionKeyImpl var4 = this.channelArray[this.totalChannels - 1];
this.channelArray[var2] = var4;
var4.setIndex(var2);
this.pollWrapper.replaceEntry(this.pollWrapper, this.totalChannels - 1, this.pollWrapper, var2);
}
var1.setIndex(-1);
}
this.channelArray[this.totalChannels - 1] = null;
--this.totalChannels;
if(this.totalChannels != 1 && this.totalChannels % 1024 == 1) {
--this.totalChannels;
--this.threadsCount;
}
this.fdMap.remove(var1);
this.keys.remove(var1);
this.selectedKeys.remove(var1);
this.deregister(var1);
SelectableChannel var7 = var1.channel();
if(!var7.isOpen() && !var7.isRegistered()) {
((SelChImpl)var7).kill();
}
}
這裏如果需要註銷操作的channel已經是selector中最後一個了,那麼直接從數組中移除。
否則,則需要將當前需要移除的channel與數組最後一個channel進行位置交換,保證數組中間位置連續,再移除。
之後操作即就是對註冊操作的反向操作。
完成真正註銷後,調用adjustThreadCount()來調整線程的數量:
private void adjustThreadsCount() {
int var1;
if(this.threadsCount > this.threads.size()) {
for(var1 = this.threads.size(); var1 < this.threadsCount; ++var1) {
WindowsSelectorImpl.SelectThread var2 = new WindowsSelectorImpl.SelectThread(var1);
this.threads.add(var2);
var2.setDaemon(true);
var2.start();
}
} else if(this.threadsCount < this.threads.size()) {
for(var1 = this.threads.size() - 1; var1 >= this.threadsCount; --var1) {
((WindowsSelectorImpl.SelectThread)this.threads.remove(var1)).makeZombie();
}
}
}
在Selector中,每1024條channel就需要重新打開一個線程加入進行監聽的操作,這裏,重新根據當前應該有的線程數量與此時現存的線程數量進行比較,進行動態調整。
在此之後,調用begin()方法,準備開始正式進行select操作。
protected final void begin() {
if (interruptor == null) {
interruptor = new Interruptible() {
public void interrupt(Thread ignore) {
AbstractSelector.this.wakeup();
}};
}
AbstractInterruptibleChannel.blockedOn(interruptor);
Thread me = Thread.currentThread();
if (me.isInterrupted())
interruptor.interrupt(me);
}
begin()方法判斷這裏interruptor是否爲空,如果爲空,則會在這裏重新生成一個。
這裏的Interruptor保證了當線程阻塞在io操作上,並且被interruptor時,保證selector能夠被喚醒。
在begin()方法執行完畢後,將會調用其subSelector的poll()方法,正式開始select操作。
private int poll() throws IOException {
return this.poll0(WindowsSelectorImpl.this.pollWrapper.pollArrayAddress, Math.min(WindowsSelectorImpl.this.totalChannels, 1024), this.readFds, this.writeFds, this.exceptFds, WindowsSelectorImpl.this.timeout);
}
private int poll(int var1) throws IOException {
return this.poll0(WindowsSelectorImpl.this.pollWrapper.pollArrayAddress + (long)(this.pollArrayIndex * PollArrayWrapper.SIZE_POLLFD), Math.min(1024, WindowsSelectorImpl.this.totalChannels - (var1 + 1) * 1024), this.readFds, this.writeFds, this.exceptFds, WindowsSelectorImpl.this.timeout);
}
private native int poll0(long var1, int var3, int[] var4, int[] var5, int[] var6, long var7);
這裏poll0()是native方法(原生方法的實現),主要爲了監聽pollWrapper中保存的fd是否有數據進出,如果沒有進出,那麼此處在timeout時間裏一直保持阻塞狀態。
數據監聽完成後取得相應數據,在此之後將重新檢驗一邊已經取消註冊的channel,進行註銷。之後調用updateSelectedKeys()方法。
private int updateSelectedKeys() {
++this.updateCount;
byte var1 = 0;
int var4 = var1 + this.subSelector.processSelectedKeys(this.updateCount);
WindowsSelectorImpl.SelectThread var3;
for(Iterator var2 = this.threads.iterator(); var2.hasNext();
var4 += var3.subSelector.processSelectedKeys(this.updateCount)) {
var3 = (WindowsSelectorImpl.SelectThread)var2.next();
}
return var4;
}
這裏對所有的線程調用processSelectedKeys來處理所有線程在poll過程中取得的結果進行處理,然後返回所以線程中處理的channel數量的總和。
接下來看processSelectedKeys()方法:
private int processSelectedKeys(long var1) {
byte var3 = 0;
int var4 = var3 + this.processFDSet(var1, this.readFds, 1, false);
var4 += this.processFDSet(var1, this.writeFds, 6, false);
var4 += this.processFDSet(var1, this.exceptFds, 7, true);
return var4;
}
private int processFDSet(long var1, int[] var3, int var4, boolean var5) {
int var6 = 0;
for(int var7 = 1; var7 <= var3[0]; ++var7) {
int var8 = var3[var7];
if(var8 == WindowsSelectorImpl.this.wakeupSourceFd) {
synchronized(WindowsSelectorImpl.this.interruptLock) {
WindowsSelectorImpl.this.interruptTriggered = true;
}
} else {
WindowsSelectorImpl.MapEntry var9 = WindowsSelectorImpl.this.fdMap.get(var8);
if(var9 != null) {
SelectionKeyImpl var10 = var9.ski;
if(!var5 || !(var10.channel() instanceof SocketChannelImpl) || !WindowsSelectorImpl.this.discardUrgentData(var8)) {
if(WindowsSelectorImpl.this.selectedKeys.contains(var10)) {
if(var9.clearedCount != var1) {
if(var10.channel.translateAndSetReadyOps(var4, var10) && var9.updateCount != var1) {
var9.updateCount = var1;
++var6;
}
} else if(var10.channel.translateAndUpdateReadyOps(var4, var10) && var9.updateCount != var1) {
var9.updateCount = var1;
++var6;
}
var9.clearedCount = var1;
} else {
if(var9.clearedCount != var1) {
var10.channel.translateAndSetReadyOps(var4, var10);
if((var10.nioReadyOps() & var10.nioInterestOps()) != 0) {
WindowsSelectorImpl.this.selectedKeys.add(var10);
var9.updateCount = var1;
++var6;
}
} else {
var10.channel.translateAndUpdateReadyOps(var4, var10);
if((var10.nioReadyOps() & var10.nioInterestOps()) != 0) {
WindowsSelectorImpl.this.selectedKeys.add(var10);
var9.updateCount = var1;
++var6;
}
}
var9.clearedCount = var1;
}
}
}
}
}
return var6;
}
這裏主要對之前監聽到的發生io事件需要處理的fd與對應的channel進行操作,根據讀取到的fd取得selector下注冊了的相應的channel,根據監聽到其所發生事件類型(讀、寫、異常),從而更新channel應該的狀態。
在此操作之後,相應的selector的select也相應完成。