類是對現實世界的抽象
class PeopleClass
{
string pName;
string pAge;
public PeopleClass(string _pName, string _pAge)
{
this.pName = _pName;
this.pName = _pAge;
}
public string Name
{
get { return pName; }
set { this.pName = value; }
}
public string Age
{
get { return pAge; }
set { this.pAge = value; }
}
public string Saying()
{
return "Hello";
}
public string Runing()
{
return "I am Runing";
}
}
對象是類的實例
PeopleClass p = new PeopleClass("niehoude", "22");
接口是對類的抽象,接口中沒有實現任何成員
interface IPeople
{
string Saying();
string Runing();
}
抽象類是對類的抽象,類中可能會實現部分成員
public abstract class AbPeople
{
protected string pName;
protected string pAge;
public AbPeople(string _pName, string _pAge)
{
this.pName = _pName;
this.pAge = _pAge;
}
public abstract string Name
{
get;
set;
}
public abstract string Age
{
get;
set;
}
public string Saying()
{
return "Hello";
}
public abstract string Runing();
}
繼承用來體現個體和父類的關係,可以用繼承來得到父類的所有可繼承成員,同時可添加個體自身的成員
public class Singer : AbPeople
{
public Singer(string _pName, string _pAge)
: base(_pName, _pAge)
{
}
public override string Name
{
get
{
return pName;
}
set
{
this.pName = value;
}
}
public override string Age
{
get
{
return pAge;
}
set
{
this.pAge = value;
}
}
public override string Runing()
{
return "i am faster";
}
public string Singing()
{
return "只因爲在人羣中多看了你一眼^^^^";
}
}