java7 ReentrantLock

重入鎖,獨佔式

一、ReentrantLock.lock()->sync.lock()
1、NonfairSync
final void lock() {
            if (compareAndSetState(0, 1))//嘗試修改狀態,若成功說明沒有線程修改過,獲取鎖
                setExclusiveOwnerThread(Thread.currentThread());//設置當前線程
            else
                acquire(1);//失敗,則變成公平鎖
       }
2、FairSync
final void lock() {
            acquire(1);
        }
3、AbstractQueuedSynchronizer.acquire(int arg)
public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();//中斷本線程
    }
4、NonfairSync.tryAcquire(int acquires)
protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
//if嘗試修改狀態獲取鎖
//else if 檢查是否是本線程已經獲取到了鎖,是則狀態+1
//else 獲取失敗
final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
5、FairSync.tryAcquire(int acquires)
//if嘗試修改狀態獲取鎖,比上面上方多一步校驗
//即當前線程必須在AQS的同步隊列的頭結點,或者同步隊列爲空,這樣來保證公平
//else if 檢查是否是本線程已經獲取到了鎖,是則狀態+1
//else 獲取失敗
protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
6、第3步的acquireQueued(addWaiter(Node.EXCLUSIVE), arg)
addWaiter把當前線程包裝成一個獨佔式(EXCLUSIVE)節點,CAS放到AQS的同步隊列尾部,更新尾節點
acquireQueued自旋新加入的節點,嘗試獲取直到成功,返回true應該中斷
final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {//死循環
                final Node p = node.predecessor();//獲取本節點前節點
                if (p == head && tryAcquire(arg)) {//如果前節點是頭結點,則嘗試修改狀態
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
					// true如果該線程應該阻塞   && true 如果線程被中斷了,
					//private final boolean parkAndCheckInterrupt() {
					//	LockSupport.park(this);//阻塞線程
					//	return Thread.interrupted();
					//}
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
/**
     * Checks and updates status for a node that failed to acquire.
     * Returns true if thread should block. This is the main signal
     * control in all acquire loops.  Requires that pred == node.prev
     *
     * @param pred node's predecessor holding status
     * @param node the node
     * @return {@code true} if thread should block
     */
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }


二、ReentrantLock.unlock()->sync.release(1)
1、AQS.release
//完全釋放返回true
public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);//完全釋放後,喚醒繼承者
            return true;
        }
        return false;
    }
//完全釋放,state置爲0,返回true
protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }
/**
     * Wakes up node's successor, if one exists.
     *
     * @param node the node
     */
private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);//頭結點waitStatus置爲0

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;//從尾節點往前找到最靠前的,waitStatus<=0的,不等於頭結點的節點
        }
        if (s != null)
            LockSupport.unpark(s.thread);//喚醒
    }



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