對libevent+多線程服務器模型的C++封裝類

最近在看memcached的源碼,覺得它那種libevent+多線程的服務器模型真的很不錯,我將這個模型封裝成一個C++類,根據我的簡單測試,這個模型的效率真的很不錯,歡迎大家試用。

這個類的使用方法很簡單(缺點是不太靈活),只要派生一個類,根據需要重寫以下這幾個虛函數就行了:

//新建連接成功後,會調用該函數
virtual void ConnectionEvent(Conn *conn) { }
//讀取完數據後,會調用該函數
virtual void ReadEvent(Conn *conn) { }
//發送完成功後,會調用該函數(因爲串包的問題,所以並不是每次發送完數據都會被調用)
virtual void WriteEvent(Conn *conn) { }
//斷開連接(客戶自動斷開或異常斷開)後,會調用該函數
virtual void CloseEvent(Conn *conn, short events) { }
//發生致命錯誤(如果創建子線程失敗等)後,會調用該函數
//該函數的默認操作是輸出錯誤提示,終止程序
virtual void ErrorQuit(const char *str);

如果大家有什麼建議或意見,歡迎給我發郵件:[email protected]


上代碼:

頭文件:TcpEventServer.h

//TcpEventServer.h
#ifndef TCPEVENTSERVER_H_
#define TCPEVENTSERVER_H_

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <time.h>
#include <pthread.h>
#include <fcntl.h>

#include <map>
using std::map;

#include <event.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/listener.h>
#include <event2/util.h>
#include <event2/event.h>

class TcpEventServer;
class Conn;
class ConnQueue;
struct LibeventThread;

//這個類一個鏈表的結點類,結點裏存儲各個連接的信息,
//並提供了讀寫數據的接口
class Conn
{
  //此類只能由TcpBaseServer創建,
  //並由ConnQueue類管理
  friend class ConnQueue;
  friend class TcpEventServer;

private:
  const int m_fd;				//socket的ID
  evbuffer *m_ReadBuf;		//讀數據的緩衝區
  evbuffer *m_WriteBuf;		//寫數據的緩衝區

  Conn *m_Prev;				//前一個結點的指針
  Conn *m_Next;				//後一個結點的指針
  LibeventThread *m_Thread;

  Conn(int fd=0);
  ~Conn();

public:
  LibeventThread *GetThread() { return m_Thread; }
  int GetFd() { return m_fd; }

  //獲取可讀數據的長度
  int GetReadBufferLen()
  { return evbuffer_get_length(m_ReadBuf); }

  //從讀緩衝區中取出len個字節的數據,存入buffer中,若不夠,則讀出所有數據
  //返回讀出數據的字節數
  int GetReadBuffer(char *buffer, int len)
  { return evbuffer_remove(m_ReadBuf, buffer, len); }

  //從讀緩衝區中複製出len個字節的數據,存入buffer中,若不夠,則複製出所有數據
  //返回複製出數據的字節數
  //執行該操作後,數據還會留在緩衝區中,buffer中的數據只是原數據的副本
  int CopyReadBuffer(char *buffer, int len)
  { return evbuffer_copyout(m_ReadBuf, buffer, len); }

  //獲取可寫數據的長度
  int GetWriteBufferLen()
  { return evbuffer_get_length(m_WriteBuf); }

  //將數據加入寫緩衝區,準備發送
  int AddToWriteBuffer(char *buffer, int len)
  { return evbuffer_add(m_WriteBuf, buffer, len); }

  //將讀緩衝區中的數據移動到寫緩衝區
  void MoveBufferData()
  { evbuffer_add_buffer(m_WriteBuf, m_ReadBuf); }

};

//帶頭尾結點的雙鏈表類,每個結點存儲一個連接的數據
class ConnQueue
{
private:
  Conn *m_head;
  Conn *m_tail;
public:
  ConnQueue();
  ~ConnQueue();
  Conn *InsertConn(int fd, LibeventThread *t);
  void DeleteConn(Conn *c);
  //void PrintQueue();
};

//每個子線程的線程信息
struct LibeventThread
{
  pthread_t tid;				//線程的ID
  struct event_base *base;	//libevent的事件處理機
  struct event notifyEvent;	//監聽管理的事件機
  int notifyReceiveFd;		//管理的接收端
  int notifySendFd;			//管道的發送端
  ConnQueue connectQueue;		//socket連接的鏈表

  //在libevent的事件處理中要用到很多回調函數,不能使用類隱含的this指針
  //所以用這樣方式將TcpBaseServer的類指針傳過去
  TcpEventServer *tcpConnect;	 //TcpBaseServer類的指針
};

class TcpEventServer
{
private:
  int m_ThreadCount;					//子線程數
  int m_Port;							//監聽的端口
  LibeventThread *m_MainBase;			//主線程的libevent事件處理機
  LibeventThread *m_Threads;			//存儲各個子線程信息的數組
  map<int, event*> m_SignalEvents;	//自定義的信號處理

public:
  static const int EXIT_CODE = -1;

private:
  //初始化子線程的數據
  void SetupThread(LibeventThread *thread);

  //子線程的入門函數
  static void *WorkerLibevent(void *arg);
  //(主線程收到請求後),對應子線程的處理函數
  static void ThreadProcess(int fd, short which, void *arg);
  //被libevent回調的各個靜態函數
  static void ListenerEventCb(evconnlistener *listener, evutil_socket_t fd,
    sockaddr *sa, int socklen, void *user_data);
  static void ReadEventCb(struct bufferevent *bev, void *data);
  static void WriteEventCb(struct bufferevent *bev, void *data); 
  static void CloseEventCb(struct bufferevent *bev, short events, void *data);

protected:
  //這五個虛函數,一般是要被子類繼承,並在其中處理具體業務的

  //新建連接成功後,會調用該函數
  virtual void ConnectionEvent(Conn *conn) { }

  //讀取完數據後,會調用該函數
  virtual void ReadEvent(Conn *conn) { }

  //發送完成功後,會調用該函數(因爲串包的問題,所以並不是每次發送完數據都會被調用)
  virtual void WriteEvent(Conn *conn) { }

  //斷開連接(客戶自動斷開或異常斷開)後,會調用該函數
  virtual void CloseEvent(Conn *conn, short events) { }

  //發生致命錯誤(如果創建子線程失敗等)後,會調用該函數
  //該函數的默認操作是輸出錯誤提示,終止程序
  virtual void ErrorQuit(const char *str);

public:
  TcpEventServer(int count);
  ~TcpEventServer();

  //設置監聽的端口號,如果不需要監聽,請將其設置爲EXIT_CODE
  void SetPort(int port)
  { m_Port = port; }

  //開始事件循環
  bool StartRun();
  //在tv時間裏結束事件循環
  //否tv爲空,則立即停止
  void StopRun(timeval *tv);

  //添加和刪除信號處理事件
  //sig是信號,ptr爲要回調的函數
  bool AddSignalEvent(int sig, void (*ptr)(int, short, void*));
  bool DeleteSignalEvent(int sig);

  //添加和刪除定時事件
  //ptr爲要回調的函數,tv是間隔時間,once決定是否只執行一次
  event *AddTimerEvent(void(*ptr)(int, short, void*),
    timeval tv, bool once);
  bool DeleteTImerEvent(event *ev);
};

#endif

實現文件:TcpEventServer.cpp

//TcpEventServer.cpp
#include "TcpEventServer.h"

Conn::Conn(int fd) : m_fd(fd)
{
  m_Prev = NULL;
  m_Next = NULL;
}

Conn::~Conn()
{

}

ConnQueue::ConnQueue()
{
  //建立頭尾結點,並調整其指針
  m_head = new Conn(0);
  m_tail = new Conn(0);
  m_head->m_Prev = m_tail->m_Next = NULL;
  m_head->m_Next = m_tail;
  m_tail->m_Prev = m_head;
}

ConnQueue::~ConnQueue()
{
  Conn *tcur, *tnext;
  tcur = m_head;
  //循環刪除鏈表中的各個結點
  while( tcur != NULL )
  {
    tnext = tcur->m_Next;
    delete tcur;
    tcur = tnext;
  }
}

Conn *ConnQueue::InsertConn(int fd, LibeventThread *t)
{
  Conn *c = new Conn(fd);
  c->m_Thread = t;
  Conn *next = m_head->m_Next;

  c->m_Prev = m_head;
  c->m_Next = m_head->m_Next;
  m_head->m_Next = c;
  next->m_Prev = c;
  return c;
}

void ConnQueue::DeleteConn(Conn *c)
{
  c->m_Prev->m_Next = c->m_Next;
  c->m_Next->m_Prev = c->m_Prev;
  delete c;
}

/*
void ConnQueue::PrintQueue()
{
  Conn *cur = m_head->m_Next;
  while( cur->m_Next != NULL )
  {
    printf("%d ", cur->m_fd);
    cur = cur->m_Next;
  }
  printf("\n");
}
*/

TcpEventServer::TcpEventServer(int count)
{
  //初始化各項數據
  m_ThreadCount = count;
  m_Port = -1;
  m_MainBase = new LibeventThread;
  m_Threads = new LibeventThread[m_ThreadCount];
  m_MainBase->tid = pthread_self();
  m_MainBase->base = event_base_new();

  //初始化各個子線程的結構體
  for(int i=0; i<m_ThreadCount; i++)
  {
    SetupThread(&m_Threads[i]);
  }

}

TcpEventServer::~TcpEventServer()
{
  //停止事件循環(如果事件循環沒開始,則沒效果)
  StopRun(NULL);

  //釋放內存
  event_base_free(m_MainBase->base);
  for(int i=0; i<m_ThreadCount; i++)
    event_base_free(m_Threads[i].base);

  delete m_MainBase;
  delete [] m_Threads;
}

void TcpEventServer::ErrorQuit(const char *str)
{
  //輸出錯誤信息,退出程序
  fprintf(stderr, "%s", str);   
  if( errno != 0 )    
    fprintf(stderr, " : %s", strerror(errno));    
  fprintf(stderr, "\n");        
  exit(1);    
}

void TcpEventServer::SetupThread(LibeventThread *me)
{
  //建立libevent事件處理機制
  me->tcpConnect = this;
  me->base = event_base_new();
  if( NULL == me->base )
    ErrorQuit("event base new error");

  //在主線程和子線程之間建立管道
  int fds[2];
  if( pipe(fds) )
    ErrorQuit("create pipe error");
  me->notifyReceiveFd = fds[0];
  me->notifySendFd = fds[1];

  //讓子線程的狀態機監聽管道
  event_set( &me->notifyEvent, me->notifyReceiveFd,
    EV_READ | EV_PERSIST, ThreadProcess, me );
  event_base_set(me->base, &me->notifyEvent);
  if ( event_add(&me->notifyEvent, 0) == -1 )
    ErrorQuit("Can't monitor libevent notify pipe\n");
}

void *TcpEventServer::WorkerLibevent(void *arg)
{
  //開啓libevent的事件循環,準備處理業務
  LibeventThread *me = (LibeventThread*)arg;
  //printf("thread %u started\n", (unsigned int)me->tid);
  event_base_dispatch(me->base);
  //printf("subthread done\n");
}

bool TcpEventServer::StartRun()
{
  evconnlistener *listener;

  //如果端口號不是EXIT_CODE,就監聽該端口號
  if( m_Port != EXIT_CODE )
  {
    sockaddr_in sin;
    memset(&sin, 0, sizeof(sin));
    sin.sin_family = AF_INET;
    sin.sin_port = htons(m_Port);
    listener = evconnlistener_new_bind(m_MainBase->base, 
      ListenerEventCb, (void*)this,
      LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
      (sockaddr*)&sin, sizeof(sockaddr_in));
    if( NULL == listener )
      ErrorQuit("TCP listen error");
  }

  //開啓各個子線程
  for(int i=0; i<m_ThreadCount; i++)
  {
    pthread_create(&m_Threads[i].tid, NULL,  
      WorkerLibevent, (void*)&m_Threads[i]);
  }

  //開啓主線程的事件循環
  event_base_dispatch(m_MainBase->base);

  //事件循環結果,釋放監聽者的內存
  if( m_Port != EXIT_CODE )
  {
    //printf("free listen\n");
    evconnlistener_free(listener);
  }
}

void TcpEventServer::StopRun(timeval *tv)
{
  int contant = EXIT_CODE;
  //向各個子線程的管理中寫入EXIT_CODE,通知它們退出
  for(int i=0; i<m_ThreadCount; i++)
  {
    write(m_Threads[i].notifySendFd, &contant, sizeof(int));
  }
  //結果主線程的事件循環
  event_base_loopexit(m_MainBase->base, tv);
}

void TcpEventServer::ListenerEventCb(struct evconnlistener *listener, 
                  evutil_socket_t fd,
                  struct sockaddr *sa, 
                  int socklen, 
                  void *user_data)
{
  TcpEventServer *server = (TcpEventServer*)user_data;

  //隨機選擇一個子線程,通過管道向其傳遞socket描述符
  int num = rand() % server->m_ThreadCount;
  int sendfd = server->m_Threads[num].notifySendFd;
  write(sendfd, &fd, sizeof(evutil_socket_t));
}

void TcpEventServer::ThreadProcess(int fd, short which, void *arg)
{
  LibeventThread *me = (LibeventThread*)arg;

  //從管道中讀取數據(socket的描述符或操作碼)
  int pipefd = me->notifyReceiveFd;
  evutil_socket_t confd;
  read(pipefd, &confd, sizeof(evutil_socket_t));

  //如果操作碼是EXIT_CODE,則終於事件循環
  if( EXIT_CODE == confd )
  {
    event_base_loopbreak(me->base);
    return;
  }

  //新建連接
  struct bufferevent *bev;
  bev = bufferevent_socket_new(me->base, confd, BEV_OPT_CLOSE_ON_FREE);
  if (!bev)
  {
    fprintf(stderr, "Error constructing bufferevent!");
    event_base_loopbreak(me->base);
    return;
  }

  //將該鏈接放入隊列
  Conn *conn = me->connectQueue.InsertConn(confd, me);

  //準備從socket中讀寫數據
  bufferevent_setcb(bev, ReadEventCb, WriteEventCb, CloseEventCb, conn);
  bufferevent_enable(bev, EV_WRITE);
  bufferevent_enable(bev, EV_READ);

  //調用用戶自定義的連接事件處理函數
  me->tcpConnect->ConnectionEvent(conn);
}

void TcpEventServer::ReadEventCb(struct bufferevent *bev, void *data)
{
  Conn *conn = (Conn*)data;
  conn->m_ReadBuf = bufferevent_get_input(bev);
  conn->m_WriteBuf = bufferevent_get_output(bev);

  //調用用戶自定義的讀取事件處理函數
  conn->m_Thread->tcpConnect->ReadEvent(conn);
} 

void TcpEventServer::WriteEventCb(struct bufferevent *bev, void *data)
{
  Conn *conn = (Conn*)data;
  conn->m_ReadBuf = bufferevent_get_input(bev);
  conn->m_WriteBuf = bufferevent_get_output(bev);

  //調用用戶自定義的寫入事件處理函數
  conn->m_Thread->tcpConnect->WriteEvent(conn);

}

void TcpEventServer::CloseEventCb(struct bufferevent *bev, short events, void *data)
{
  Conn *conn = (Conn*)data;
  //調用用戶自定義的斷開事件處理函數
  conn->m_Thread->tcpConnect->CloseEvent(conn, events);
  conn->GetThread()->connectQueue.DeleteConn(conn);
  bufferevent_free(bev);
}

bool TcpEventServer::AddSignalEvent(int sig, void (*ptr)(int, short, void*))
{
  //新建一個信號事件
  event *ev = evsignal_new(m_MainBase->base, sig, ptr, (void*)this);
  if ( !ev || 
    event_add(ev, NULL) < 0 )
  {
    event_del(ev);
    return false;
  }

  //刪除舊的信號事件(同一個信號只能有一個信號事件)
  DeleteSignalEvent(sig);
  m_SignalEvents[sig] = ev;

  return true;
}

bool TcpEventServer::DeleteSignalEvent(int sig)
{
  map<int, event*>::iterator iter = m_SignalEvents.find(sig);
  if( iter == m_SignalEvents.end() )
    return false;

  event_del(iter->second);
  m_SignalEvents.erase(iter);
  return true;
}

event *TcpEventServer::AddTimerEvent(void (*ptr)(int, short, void *), 
                  timeval tv, bool once)
{
  int flag = 0;
  if( !once )
    flag = EV_PERSIST;

  //新建定時器信號事件
  event *ev = new event;
  event_assign(ev, m_MainBase->base, -1, flag, ptr, (void*)this);
  if( event_add(ev, &tv) < 0 )
  {
    event_del(ev);
    return NULL;
  }
  return ev;
}

bool TcpEventServer::DeleteTImerEvent(event *ev)
{
  int res = event_del(ev);
  return (0 == res);
}

測試文件:test.cpp

/*
這是一個測試用的服務器,只有兩個功能:
1:對於每個已連接客戶端,每10秒向其發送一句hello, world
2:若客戶端向服務器發送數據,服務器收到後,再將數據回發給客戶端
*/
//test.cpp
#include "TcpEventServer.h"
#include <set>
#include <vector>
using namespace std;

//測試示例
class TestServer : public TcpEventServer
{
private:
  vector<Conn*> vec;
protected:
  //重載各個處理業務的虛函數
  void ReadEvent(Conn *conn);
  void WriteEvent(Conn *conn);
  void ConnectionEvent(Conn *conn);
  void CloseEvent(Conn *conn, short events);
public:
  TestServer(int count) : TcpEventServer(count) { }
  ~TestServer() { } 
  
  //退出事件,響應Ctrl+C
  static void QuitCb(int sig, short events, void *data);
  //定時器事件,每10秒向所有客戶端發一句hello, world
  static void TimeOutCb(int id, int short events, void *data);
};

void TestServer::ReadEvent(Conn *conn)
{
  conn->MoveBufferData();
}

void TestServer::WriteEvent(Conn *conn)
{

}

void TestServer::ConnectionEvent(Conn *conn)
{
  TestServer *me = (TestServer*)conn->GetThread()->tcpConnect;
  printf("new connection: %d\n", conn->GetFd());
  me->vec.push_back(conn);
}

void TestServer::CloseEvent(Conn *conn, short events)
{
  printf("connection closed: %d\n", conn->GetFd());
}

void TestServer::QuitCb(int sig, short events, void *data)
{ 
  printf("Catch the SIGINT signal, quit in one second\n");
  TestServer *me = (TestServer*)data;
  timeval tv = {1, 0};
  me->StopRun(&tv);
}

void TestServer::TimeOutCb(int id, short events, void *data)
{
  TestServer *me = (TestServer*)data;
  char temp[33] = "hello, world\n";
  for(int i=0; i<me->vec.size(); i++)
    me->vec[i]->AddToWriteBuffer(temp, strlen(temp));
}

int main()
{
  printf("pid: %d\n", getpid());
  TestServer server(3);
  server.AddSignalEvent(SIGINT, TestServer::QuitCb);
  timeval tv = {10, 0};
  server.AddTimerEvent(TestServer::TimeOutCb, tv, false);
  server.SetPort(2111);
  server.StartRun();
  printf("done\n");
  
  return 0;
}

編譯與運行命令:

qch@LinuxMint ~/program/ztemp $ g++ TcpEventServer.cpp test.cpp -o test -levent
qch@LinuxMint ~/program/ztemp $ ./test
pid: 20264
new connection: 22
connection closed: 22
^CCatch the SIGINT signal, quit in one second
done
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