抗鋸齒
1.線的抗鋸齒
glEnable(GL_LINE_SMOOTH); //啓用
glHint(GL_LINE_SMOOTH,GL_NICEST);
//繪製
glDisable(GL_LINE_SMOOTH); //關閉
2.點的抗鋸齒
glEnable(GL_POINT_SMOOTH); //啓用
glHint(GL_POINT_SMOOTH,GL_NICEST);
//繪製
glDisable(GL_POINT_SMOOTH); //關閉
3.多邊形的抗鋸齒
glEnable(GL_POLYGON_SMOOTH); //啓用
glHint(GL_POLYGON_SMOOTH,GL_NICEST);
//繪製
glDisable(GL_POLYGON_SMOOTH); //關閉
glLineWidth(線寬);
glPointSize(點的直徑);