void Start() { Teleport.instance.CancelTeleportHint(); }
使用VRTK包中的VRTK_Knob腳本~ 該腳本的作用是: Attaching the script to a game object willallow the user to interact with it as if it we
using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class ceshi : M
安住手柄的trigger鍵,然後移動手柄,判斷是從左到右,從右到左,從上到下,從下到上 using System.Collections; using System.Collections.Generic; using UnityE
獲取左右手柄物體: GameObject handObj = VRTK_DeviceFinder.GetControllerLeftHand(); GameObject handObj = VRTK_DeviceFinder.Get
這裏使用的方法時製作一個空的Player,使結構和CameraRig主要結構一致,然後實時獲取CameraRig的手柄和頭盔的位置,然後把Player的位置進行同步,對應的可見模型就添加在Player上面. 首先創建了三個腳本: Int
引用VRTK。 定義一個變量,用來獲取判斷手柄圓盤按下位置的角度,獲取VRTK_ControllerEvents組件 private VRTK_ControllerEvents Events; public float An
using UnityEngine; public class GetTouchpadDirection:MonoBehaviour { public SteamVR_TrackedObject TrackerObj;