C++虚基类的内存布局(下)

重复继承

下面我们再来看看,发生重复继承的情况。所谓重复继承,也就是某个基类被间接地重复继承了多次。

下图是一个继承图,我们重载了父类的f()函数。

这里写图片描述

其类继承的源代码如下所示。其中,每个类都有两个变量,一个是整形(4字节),一个是字符(1字节),而且还有自己的虚函数,自己overwrite父类的虚函数。如子类D中,f()覆盖了超类的函数,f1() 和f2() 覆盖了其父类的虚函数,Df()为自己的虚函数。

class B
{
public:
int ib;
char cb;
public:
B():ib(0),cb(‘B’) {}

    virtual void f() { cout << "B::f()" << endl;}
    virtual void Bf() { cout << "B::Bf()" << endl;}

};
class B1 : public B
{
public:
int ib1;
char cb1;
public:
B1():ib1(11),cb1(‘1’) {}

    virtual void f() { cout << "B1::f()" << endl;}
    virtual void f1() { cout << "B1::f1()" << endl;}
    virtual void Bf1() { cout << "B1::Bf1()" << endl;}

};
class B2: public B
{
public:
int ib2;
char cb2;
public:
B2():ib2(12),cb2(‘2’) {}

    virtual void f() { cout << "B2::f()" << endl;}
    virtual void f2() { cout << "B2::f2()" << endl;}
    virtual void Bf2() { cout << "B2::Bf2()" << endl;}

};

class D : public B1, public B2
{
public:
int id;
char cd;
public:
D():id(100),cd(‘D’) {}

    virtual void f() { cout << "D::f()" << endl;}
    virtual void f1() { cout << "D::f1()" << endl;}
    virtual void f2() { cout << "D::f2()" << endl;}
    virtual void Df() { cout << "D::Df()" << endl;}

};
我们用来存取子类内存布局的代码如下所示:(在VC++ 2003和G++ 3.4.4下)
typedef void(*Fun)(void);
int** pVtab = NULL;
Fun pFun = NULL;

D d;
pVtab = (int**)&d;
cout << "[0] D::B1::_vptr->" << endl;
pFun = (Fun)pVtab[0][0];
cout << "     [0] ";    pFun();
pFun = (Fun)pVtab[0][1];
cout << "     [1] ";    pFun();
pFun = (Fun)pVtab[0][2];
cout << "     [2] ";    pFun();
pFun = (Fun)pVtab[0][3];
cout << "     [3] ";    pFun();
pFun = (Fun)pVtab[0][4];
cout << "     [4] ";    pFun();
pFun = (Fun)pVtab[0][5];
cout << "     [5] 0x" << pFun << endl;

cout << "[1] B::ib = " << (int)pVtab[1] << endl;
cout << "[2] B::cb = " << (char)pVtab[2] << endl;
cout << "[3] B1::ib1 = " << (int)pVtab[3] << endl;
cout << "[4] B1::cb1 = " << (char)pVtab[4] << endl;

cout << "[5] D::B2::_vptr->" << endl;
pFun = (Fun)pVtab[5][0];
cout << "     [0] ";    pFun();
pFun = (Fun)pVtab[5][1];
cout << "     [1] ";    pFun();
pFun = (Fun)pVtab[5][2];
cout << "     [2] ";    pFun();
pFun = (Fun)pVtab[5][3];
cout << "     [3] ";    pFun();
pFun = (Fun)pVtab[5][4];
cout << "     [4] 0x" << pFun << endl;

cout << "[6] B::ib = " << (int)pVtab[6] << endl;
cout << "[7] B::cb = " << (char)pVtab[7] << endl;   
cout << "[8] B2::ib2 = " << (int)pVtab[8] << endl;
cout << "[9] B2::cb2 = " << (char)pVtab[9] << endl;

cout << "[10] D::id = " << (int)pVtab[10] << endl;
cout << "[11] D::cd = " << (char)pVtab[11] << endl;

程序运行结果如下:

GCC 3.4.4 VC++ 2003
[0] D::B1::_vptr->
[0] D::f()
[1] B::Bf()
[2] D::f1()
[3] B1::Bf1()
[4] D::f2()
[5] 0x1
[1] B::ib = 0
[2] B::cb = B
[3] B1::ib1 = 11
[4] B1::cb1 = 1
[5] D::B2::_vptr->
[0] D::f()
[1] B::Bf()
[2] D::f2()
[3] B2::Bf2()
[4] 0x0
[6] B::ib = 0
[7] B::cb = B
[8] B2::ib2 = 12
[9] B2::cb2 = 2
[10] D::id = 100
[11] D::cd = D [0] D::B1::_vptr->
[0] D::f()
[1] B::Bf()
[2] D::f1()
[3] B1::Bf1()
[4] D::Df()
[5] 0x00000000
[1] B::ib = 0
[2] B::cb = B
[3] B1::ib1 = 11
[4] B1::cb1 = 1
[5] D::B2::_vptr->
[0] D::f()
[1] B::Bf()
[2] D::f2()
[3] B2::Bf2()
[4] 0x00000000
[6] B::ib = 0
[7] B::cb = B
[8] B2::ib2 = 12
[9] B2::cb2 = 2
[10] D::id = 100
[11] D::cd = D

下面是对于子类实例中的虚函数表的图:

这里写图片描述

我们可以看见,最顶端的父类B其成员变量存在于B1和B2中,并被D给继承下去了。而在D中,其有B1和B2的实例,于是B的成员在D的实例中存在两份,一份是B1继承而来的,另一份是B2继承而来的。所以,如果我们使用以下语句,则会产生二义性编译错误:

D d;
d.ib = 0; //二义性错误
d.B1::ib = 1; //正确
d.B2::ib = 2; //正确

注意,上面例程中的最后两条语句存取的是两个变量。虽然我们消除了二义性的编译错误,但B类在D中还是有两个实例,这种继承造成了数据的重复,我们叫这种继承为重复继承。重复的基类数据成员可能并不是我们想要的。所以,C++引入了虚基类的概念。

钻石型多重虚拟继承

虚拟继承的出现就是为了解决重复继承中多个间接父类的问题的。钻石型的结构是其最经典的结构。也是我们在这里要讨论的结构:

上述的“重复继承”只需要把B1和B2继承B的语法中加上virtual 关键,就成了虚拟继承,其继承图如下所示:

这里写图片描述

上图和前面的“重复继承”中的类的内部数据和接口都是完全一样的,只是我们采用了虚拟继承:其省略后的源码如下所示:

class B {……};
class B1 : virtual public B{……};
class B2: virtual public B{……};
class D : public B1, public B2{ …… };

在查看D之前,我们先看一看单一虚拟继承的情况。下面是一段在VC++2003下的测试程序:(因为VC++和GCC的内存而局上有一些细节上的不同,所以这里只给出VC++的程序,GCC下的程序大家可以根据我给出的程序自己仿照着写一个去试一试):

int** pVtab = NULL;
Fun pFun = NULL;

B1 bb1;

pVtab = (int**)&bb1;
cout << "[0] B1::_vptr->" << endl;
pFun = (Fun)pVtab[0][0];
cout << "     [0] ";
pFun(); //B1::f1();
cout << "     [1] ";
pFun = (Fun)pVtab[0][1];
pFun(); //B1::bf1();
cout << "     [2] ";
cout << pVtab[0][2] << endl;

cout << "[1] = 0x";
cout << (int*)*((int*)(&bb1)+1) <<endl; //B1::ib1
cout << "[2] B1::ib1 = ";
cout << (int)*((int*)(&bb1)+2) <<endl; //B1::ib1
cout << "[3] B1::cb1 = ";
cout << (char)*((int*)(&bb1)+3) << endl; //B1::cb1

cout << "[4] = 0x";
cout << (int*)*((int*)(&bb1)+4) << endl; //NULL

cout << "[5] B::_vptr->" << endl;
pFun = (Fun)pVtab[5][0];
cout << "     [0] ";
pFun(); //B1::f();
pFun = (Fun)pVtab[5][1];
cout << "     [1] ";
pFun(); //B::Bf();
cout << "     [2] ";
cout << "0x" << (Fun)pVtab[5][2] << endl;

cout << "[6] B::ib = ";
cout << (int)*((int*)(&bb1)+6) <<endl; //B::ib
cout << "[7] B::cb = ";

其运行结果如下(我结出了GCC的和VC++2003的对比):

GCC 3.4.4 VC++ 2003
[0] B1::_vptr ->
[0] : B1::f()
[1] : B1::f1()
[2] : B1::Bf1()
[3] : 0
[1] B1::ib1 : 11
[2] B1::cb1 : 1
[3] B::_vptr ->
[0] : B1::f()
[1] : B::Bf()
[2] : 0
[4] B::ib : 0
[5] B::cb : B
[6] NULL : 0 [0] B1::_vptr->
[0] B1::f1()
[1] B1::Bf1()
[2] 0
[1] = 0x00454310 该地址取值后是-4
[2] B1::ib1 = 11
[3] B1::cb1 = 1
[4] = 0x00000000
[5] B::_vptr->
[0] B1::f()
[1] B::Bf()
[2] 0x00000000
[6] B::ib = 0
[7] B::cb = B

这里,大家可以自己对比一下。关于细节上,我会在后面一并再说。

下面的测试程序是看子类D的内存布局,同样是VC++ 2003的(因为VC++和GCC的内存布局上有一些细节上的不同,而VC++的相对要清楚很多,所以这里只给出VC++的程序,GCC下的程序大家可以根据我给出的程序自己仿照着写一个去试一试):

D d;

pVtab = (int**)&d;
cout << "[0] D::B1::_vptr->" << endl;
pFun = (Fun)pVtab[0][0];
cout << "     [0] ";    pFun(); //D::f1();
pFun = (Fun)pVtab[0][1];
cout << "     [1] ";    pFun(); //B1::Bf1();
pFun = (Fun)pVtab[0][2];
cout << "     [2] ";    pFun(); //D::Df();
pFun = (Fun)pVtab[0][3];
cout << "     [3] ";
cout << pFun << endl;

//cout << pVtab[4][2] << endl;
cout << "[1] = 0x";
cout <<  (int*)((&dd)+1) <<endl; //????

cout << "[2] B1::ib1 = ";
cout << *((int*)(&dd)+2) <<endl; //B1::ib1
cout << "[3] B1::cb1 = ";
cout << (char)*((int*)(&dd)+3) << endl; //B1::cb1

//---------------------
cout << "[4] D::B2::_vptr->" << endl;
pFun = (Fun)pVtab[4][0];
cout << "     [0] ";    pFun(); //D::f2();
pFun = (Fun)pVtab[4][1];
cout << "     [1] ";    pFun(); //B2::Bf2();
pFun = (Fun)pVtab[4][2];
cout << "     [2] ";
cout << pFun << endl;

cout << "[5] = 0x";
cout << *((int*)(&dd)+5) << endl; // ???

cout << "[6] B2::ib2 = ";
cout << (int)*((int*)(&dd)+6) <<endl; //B2::ib2
cout << "[7] B2::cb2 = ";
cout << (char)*((int*)(&dd)+7) << endl; //B2::cb2

cout << "[8] D::id = ";
cout << *((int*)(&dd)+8) << endl; //D::id
cout << "[9] D::cd = ";
cout << (char)*((int*)(&dd)+9) << endl;//D::cd

cout << "[10]  = 0x";
cout << (int*)*((int*)(&dd)+10) << endl;
//---------------------
cout << "[11] D::B::_vptr->" << endl;
pFun = (Fun)pVtab[11][0];
cout << "     [0] ";    pFun(); //D::f();
pFun = (Fun)pVtab[11][1];
cout << "     [1] ";    pFun(); //B::Bf();
pFun = (Fun)pVtab[11][2];
cout << "     [2] ";
cout << pFun << endl;

cout << "[12] B::ib = ";
cout << *((int*)(&dd)+12) << endl; //B::ib
cout << "[13] B::cb = ";
cout << (char)*((int*)(&dd)+13) <<endl;//B::cb

下面给出运行后的结果(分VC++和GCC两部份)

GCC 3.4.4 VC++ 2003
[0] B1::_vptr ->
[0] : D::f()
[1] : D::f1()
[2] : B1::Bf1()
[3] : D::f2()
[4] : D::Df()
[5] : 1
[1] B1::ib1 : 11
[2] B1::cb1 : 1
[3] B2::_vptr ->
[0] : D::f()
[1] : D::f2()
[2] : B2::Bf2()
[3] : 0
[4] B2::ib2 : 12
[5] B2::cb2 : 2
[6] D::id : 100
[7] D::cd : D
[8] B::_vptr ->
[0] : D::f()
[1] : B::Bf()
[2] : 0
[9] B::ib : 0
[10] B::cb : B
[11] NULL : 0 [0] D::B1::_vptr->
[0] D::f1()
[1] B1::Bf1()
[2] D::Df()
[3] 00000000
[1] = 0x0013FDC4  该地址取值后是-4
[2] B1::ib1 = 11
[3] B1::cb1 = 1
[4] D::B2::_vptr->
[0] D::f2()
[1] B2::Bf2()
[2] 00000000
[5] = 0x4539260  该地址取值后是-4
[6] B2::ib2 = 12
[7] B2::cb2 = 2
[8] D::id = 100
[9] D::cd = D
[10] = 0x00000000
[11] D::B::_vptr->
[0] D::f()
[1] B::Bf()
[2] 00000000
[12] B::ib = 0
[13] B::cb = B

关于虚拟继承的运行结果我就不画图了(前面的作图已经让我产生了很严重的厌倦感,所以就偷个懒了,大家见谅了)

在上面的输出结果中,我用不同的颜色做了一些标明。我们可以看到如下的几点:

1)无论是GCC还是VC++,除了一些细节上的不同,其大体上的对象布局是一样的。也就是说,先是B1(黄色),然后是B2(绿色),接着是D(灰色),而B这个超类(青蓝色)的实例都放在最后的位置。
2)关于虚函数表,尤其是第一个虚表,GCC和VC++有很重大的不一样。但仔细看下来,还是VC++的虚表比较清晰和有逻辑性。
3)VC++和GCC都把B这个超类放到了最后,而VC++有一个NULL分隔符把B和B1和B2的布局分开。GCC则没有。
4)VC++中的内存布局有两个地址我有些不是很明白,在其中我用红色标出了。取其内容是-4。接道理来说,这个指针应该是指向B类实例的内存地址(这个做法就是为了保证重复的父类只有一个实例的技术)。但取值后却不是。这点我目前还并不太清楚,还向大家请教。
5)GCC的内存布局中在B1和B2中则没有指向B的指针。这点可以理解,编译器可以通过计算B1和B2的size而得出B的偏移量。

结束语
C++这门语言是一门比较复杂的语言,对于程序员来说,我们似乎永远摸不清楚这门语言揹着我们在干了什么。需要熟悉这门语言,我们就必需要了解C++里面的那些东西,需要我们去了解他后面的内存对象。这样我们才能真正的了解C++,从而能够更好的使用C++这门最难的编程语言。

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