AndroidICS4.0的文件夾和2.3的文件夾區別比較大,主要區別有:
一、android2.3的文件夾大小是固定的,4.0的文件夾大小是按照裏面的元素大小決定的。
二、android2.3的文件夾圖標是固定的文件夾的形式展示的,而4.0是從文件中取前3個的縮略圖垂直展示在屏幕上的。估計谷歌怕侵犯蘋果文件夾的知識產權,所以沒有做成和蘋果一樣的效果。
三、android2.3的文件中可以放多於16的應用程序的快捷方式,而4.0最多隻能放16個快捷方式。
四、android2.3的文件夾中的圖標不可以交換位置,而4.0的文件夾中的圖標可以相互交換位置。
轉載請標明出處:http://blog.csdn.net/wdaming1986/article/details/7748738
對比圖如下:
android2.3的文件夾 android4.0的文件夾
下面來看看4.0的代碼怎麼實現文件夾的:
Step 1:如果系統一開始有fold,一啓動launcher的時候,在Launcher.java類中bindFolders回調方法中:
/**
* Implementation of the method from LauncherModel.Callbacks.
*/
public void bindFolders(HashMap<Long, FolderInfo> folders) {
setLoadOnResume();
sFolders.clear();
sFolders.putAll(folders);
}
綁定所有fold的對象交給sFolders,去處理。
private static HashMap<Long, FolderInfo> sFolders = new HashMap<Long, FolderInfo>();
Step 2:如果是把一個圖標拖放到另一圖標上面,也形成folder。具體流程如下:
1、首先在workspace中的onDrop()方法中會判斷是否會形成一個fold。代碼如下:
public void onDrop(DragObject d) {
... ...
// If the item being dropped is a shortcut and the nearest drop
// cell also contains a shortcut, then create a folder with the two shortcuts.
if (!mInScrollArea && createUserFolderIfNecessary(cell, container,
dropTargetLayout, mTargetCell, false, d.dragView, null)) {
return;
}
... ...
}
2、在Workspace.java類的createUserFolderIfNecessary()方法中來增加fold,具體代碼如下:
boolean createUserFolderIfNecessary(View newView, long container, CellLayout target,
int[] targetCell, boolean external, DragView dragView, Runnable postAnimationRunnable) {
。。。 。。。
FolderIcon fi =
mLauncher.addFolder(target, container, screen, targetCell[0], targetCell[1]);
destInfo.cellX = -1;
destInfo.cellY = -1;
sourceInfo.cellX = -1;
sourceInfo.cellY = -1;
。。。 。。。
}
通過mLauncher.addFolder來傳遞folder的信息,包含一些位置信息綁定哪個屏幕的。
3、在Launcher.java類的addFolder()這個方法是真正形成folder的,以及在launcher的數據庫中插入一條信息,代碼如下:
FolderIcon addFolder(CellLayout layout, long container, final int screen, int cellX,
int cellY) {
final FolderInfo folderInfo = new FolderInfo();
folderInfo.title = getText(R.string.folder_name);
// Update the model
LauncherModel.addItemToDatabase(Launcher.this, folderInfo, container, screen, cellX, cellY,
false);
sFolders.put(folderInfo.id, folderInfo);
// Create the view
FolderIcon newFolder =
FolderIcon.fromXml(R.layout.folder_icon, this, layout, folderInfo, mIconCache);
mWorkspace.addInScreen(newFolder, container, screen, cellX, cellY, 1, 1,
isWorkspaceLocked());
return newFolder;
}
FolderIcon.fromXml()這個方法是從xml中形成folder,addInScreen(),把相應的信息插入數據庫。
4、在FolderIcon.java中fromXml()方法中的代碼如下:
static FolderIcon fromXml(int resId, Launcher launcher, ViewGroup group,
FolderInfo folderInfo, IconCache iconCache) {
if (INITIAL_ITEM_ANIMATION_DURATION >= DROP_IN_ANIMATION_DURATION) {
throw new IllegalStateException("DROP_IN_ANIMATION_DURATION must be greater than " +
"INITIAL_ITEM_ANIMATION_DURATION, as sequencing of adding first two items " +
"is dependent on this");
}
FolderIcon icon = (FolderIcon) LayoutInflater.from(launcher).inflate(resId, group, false);
icon.mFolderName = (BubbleTextView) icon.findViewById(R.id.folder_icon_name);
icon.mFolderName.setText(folderInfo.title);
icon.mPreviewBackground = (ImageView) icon.findViewById(R.id.preview_background);
icon.setTag(folderInfo);
icon.setOnClickListener(launcher);
icon.mInfo = folderInfo;
icon.mLauncher = launcher;
icon.setContentDescription(String.format(launcher.getString(R.string.folder_name_format),
folderInfo.title));
Folder folder = Folder.fromXml(launcher);
folder.setDragController(launcher.getDragController());
folder.setFolderIcon(icon);
folder.bind(folderInfo);
icon.mFolder = folder;
icon.mFolderRingAnimator = new FolderRingAnimator(launcher, icon);
folderInfo.addListener(icon);
return icon;
}
Folder folder = Folder.fromXml(launcher);是真正產生了一個folder對象。代碼如下:
/**
* Creates a new UserFolder, inflated from R.layout.user_folder.
*
* @param context The application's context.
*
* @return A new UserFolder.
*/
static Folder fromXml(Context context) {
return (Folder) LayoutInflater.from(context).inflate(R.layout.user_folder, null);
}
並且給folder設置拖拽的控制器,綁定folderInfo設置folderInfo.addListener(icon)圖標改變的監聽。
這個接口 interface FolderListener定義了一個方法---->如下:
interface FolderListener {
public void onAdd(ShortcutInfo item);
public void onRemove(ShortcutInfo item);
public void onTitleChanged(CharSequence title);
public void onItemsChanged();
}
在folder.bind(folderInfo);方法中的操作如下:
void bind(FolderInfo info) {
mInfo = info;
ArrayList<ShortcutInfo> children = info.contents;
ArrayList<ShortcutInfo> overflow = new ArrayList<ShortcutInfo>();
setupContentForNumItems(children.size());
int count = 0;
for (int i = 0; i < children.size(); i++) {
ShortcutInfo child = (ShortcutInfo) children.get(i);
if (!createAndAddShortcut(child)) {
overflow.add(child);
} else {
count++;
}
}
// We rearrange the items in case there are any empty gaps
setupContentForNumItems(count);
// If our folder has too many items we prune them from the list. This is an issue
// when upgrading from the old Folders implementation which could contain an unlimited
// number of items.
for (ShortcutInfo item: overflow) {
mInfo.remove(item);
LauncherModel.deleteItemFromDatabase(mLauncher, item);
}
mItemsInvalidated = true;
updateTextViewFocus();
mInfo.addListener(this);
if (!sDefaultFolderName.contentEquals(mInfo.title)) {
mFolderName.setText(mInfo.title);
} else {
mFolderName.setText("");
}
}
主要的操作是:給拖拽進來的快捷方式安排位置,判斷Folder是否已經放滿,設置監聽,設置folder的Name;
5、folder桌面的縮略圖怎麼形成的,是在第2步Workspace.java的createUserFolderIfNecessary()方法中
// If the dragView is null, we can't animate
boolean animate = dragView != null;
if (animate) {
fi.performCreateAnimation(destInfo, v, sourceInfo, dragView, folderLocation, scale,
postAnimationRunnable);
} else {
fi.addItem(destInfo);
fi.addItem(sourceInfo);
}
fi.performCreateAnimation()這個方法是給folder添加個動畫。
6、在FolderIcon.java中的performCreateAnimation()方法中:
public void performCreateAnimation(final ShortcutInfo destInfo, final View destView,
final ShortcutInfo srcInfo, final View srcView, Rect dstRect,
float scaleRelativeToDragLayer, Runnable postAnimationRunnable) {
Drawable animateDrawable = ((TextView) destView).getCompoundDrawables()[1];
computePreviewDrawingParams(animateDrawable.getIntrinsicWidth(), destView.getMeasuredWidth());
// This will animate the dragView (srcView) into the new folder
onDrop(srcInfo, srcView, dstRect, scaleRelativeToDragLayer, 1, postAnimationRunnable);
// This will animate the first item from it's position as an icon into its
// position as the first item in the preview
animateFirstItem(animateDrawable, INITIAL_ITEM_ANIMATION_DURATION);
postDelayed(new Runnable() {
public void run() {
addItem(destInfo);
}
}, INITIAL_ITEM_ANIMATION_DURATION);
}
computePreviewDrawingParams()這個方法是計算繪製folder圖標的方法;
7、在FolderIcon.java類中的computePreviewItemDrawingParams()方法中:
private PreviewItemDrawingParams computePreviewItemDrawingParams(int index,
PreviewItemDrawingParams params) {
index = NUM_ITEMS_IN_PREVIEW - index - 1;
float r = (index * 1.0f) / (NUM_ITEMS_IN_PREVIEW - 1);
float scale = (1 - PERSPECTIVE_SCALE_FACTOR * (1 - r));
float offset = (1 - r) * mMaxPerspectiveShift;
float scaledSize = scale * mBaselineIconSize;
float scaleOffsetCorrection = (1 - scale) * mBaselineIconSize;
// We want to imagine our coordinates from the bottom left, growing up and to the
// right. This is natural for the x-axis, but for the y-axis, we have to invert things.
float transY = mAvailableSpaceInPreview - (offset + scaledSize + scaleOffsetCorrection);
float transX = offset + scaleOffsetCorrection;
float totalScale = mBaselineIconScale * scale;
final int overlayAlpha = (int) (80 * (1 - r));
if (params == null) {
params = new PreviewItemDrawingParams(transX, transY, totalScale, overlayAlpha);
} else {
params.transX = transX;
params.transY = transY;
params.scale = totalScale;
params.overlayAlpha = overlayAlpha;
}
return params;
}
主要工作是:計算圖標的排列,每一個相對上一個有點偏移的距離;效果圖如下:
以上基本是把Step 2流程大致過了一遍。
Step 3:folder類中的長按事件的傳遞,以及Fold中長按交換位置的流程過一下:
1、先來說給Folder設置長按監聽的地方,因爲Folder.java類是繼承了View.OnClickListener,
View.OnLongClickListener事件,所以,長按事件就交給自己的onLongClick()事件來處理。
2、所以Folder中的長按事件,被自己的public boolean onLongClick(View v) {}時間捕獲,代碼如下:
public boolean onLongClick(View v) {
... ...
mLauncher.getWorkspace().onDragStartedWithItem(v);
mLauncher.getWorkspace().beginDragShared(v, this);
mIconDrawable = ((TextView) v).getCompoundDrawables()[1];
mCurrentDragInfo = item;
mEmptyCell[0] = item.cellX;
mEmptyCell[1] = item.cellY;
mCurrentDragView = v;
mContent.removeView(mCurrentDragView);
mInfo.remove(mCurrentDragInfo);
mDragInProgress = true;
mItemAddedBackToSelfViaIcon = false;
... ...
}
同樣拖拽事件是交給Workspace來處理,最後也是統一交給DragController.java類處理和分發相應的事件。這個過程在
Android-->Launcher拖拽事件詳解【androidICS4.0--Launcher系列二】中做了詳細的介紹,這裏就不做贅述了。
3、主要看Folder.java類中的onDragOver()這個方法,當在文件夾中拖拽到另一個快捷方式的上面的時候,發生交換,
來看代碼如下:
public void onDragOver(DragObject d) {
float[] r = getDragViewVisualCenter(d.x, d.y, d.xOffset, d.yOffset, d.dragView, null);
mTargetCell = mContent.findNearestArea((int) r[0], (int) r[1], 1, 1, mTargetCell);
if (mTargetCell[0] != mPreviousTargetCell[0] || mTargetCell[1] != mPreviousTargetCell[1]) {
mReorderAlarm.cancelAlarm();
mReorderAlarm.setOnAlarmListener(mReorderAlarmListener);
mReorderAlarm.setAlarm(150);
mPreviousTargetCell[0] = mTargetCell[0];
mPreviousTargetCell[1] = mTargetCell[1];
}
}
這個方法主要做的操作是:判斷拖拽的是哪個對象mContent.findNearestArea((int) r[0], (int) r[1], 1, 1, mTargetCell);判斷在
哪個目標的附近,然後判斷和是否是正在拖拽的對象的座標,設置mReorderAlarmListener來進行交換,設置150毫秒用來處理動畫的。
4、在ReorderAlarmListener內部類的代碼如下:
OnAlarmListener mReorderAlarmListener = new OnAlarmListener() {
public void onAlarm(Alarm alarm) {
realTimeReorder(mEmptyCell, mTargetCell);
}
};
5、在realTimeReorder()方法中傳遞這個快捷方式在屏幕x軸,y軸上的爲止,進行交換,代碼如下:
private void realTimeReorder(int[] empty, int[] target) {
boolean wrap;
int startX;
int endX;
int startY;
int delay = 0;
float delayAmount = 30;
if (readingOrderGreaterThan(target, empty)) {
wrap = empty[0] >= mContent.getCountX() - 1;
startY = wrap ? empty[1] + 1 : empty[1];
for (int y = startY; y <= target[1]; y++) {
startX = y == empty[1] ? empty[0] + 1 : 0;
endX = y < target[1] ? mContent.getCountX() - 1 : target[0];
for (int x = startX; x <= endX; x++) {
View v = mContent.getChildAt(x,y);
if (mContent.animateChildToPosition(v, empty[0], empty[1],
REORDER_ANIMATION_DURATION, delay)) {
empty[0] = x;
empty[1] = y;
delay += delayAmount;
delayAmount *= 0.9;
}
}
}
} else {
wrap = empty[0] == 0;
startY = wrap ? empty[1] - 1 : empty[1];
for (int y = startY; y >= target[1]; y--) {
startX = y == empty[1] ? empty[0] - 1 : mContent.getCountX() - 1;
endX = y > target[1] ? 0 : target[0];
for (int x = startX; x >= endX; x--) {
View v = mContent.getChildAt(x,y);
if (mContent.animateChildToPosition(v, empty[0], empty[1],
REORDER_ANIMATION_DURATION, delay)) {
empty[0] = x;
empty[1] = y;
delay += delayAmount;
delayAmount *= 0.9;
}
}
}
}
}
readingOrderGreaterThan()這個方法的作用是判斷是從上往下拖動,還是從下往上拖動,這兩種情況的交換方式不一樣。循環也就不一樣。交換的過程中通過animateChildToPosition();這個方法設置了一個動畫。
6、在放下的時候會觸發Folder.java的onDrop()方法,
public void onDrop(DragObject d) {
ShortcutInfo item;
。。。 。。。
if (d.dragView.hasDrawn()) {
mLauncher.getDragLayer().animateViewIntoPosition(d.dragView, mCurrentDragView);
} else {
mCurrentDragView.setVisibility(VISIBLE);
}
mInfo.add(item); 。。。 。。。
}
作用是設置放下的view可見,把當前的這個快捷方式添加到mInfo中。
7、當執行完onDrop()方法後會走onDropCompleted()方法:
public void onDropCompleted(View target, DragObject d, boolean success) {
... ...
// Reordering may have occured, and we need to save the new item locations. We do this once
// at the end to prevent unnecessary database operations.
updateItemLocationsInDatabase();
... ...
}
這個方法的作用是更新item的位置信息在數據庫中。
private void updateItemLocationsInDatabase() {
ArrayList<View> list = getItemsInReadingOrder();
for (int i = 0; i < list.size(); i++) {
View v = list.get(i);
ItemInfo info = (ItemInfo) v.getTag();
LauncherModel.moveItemInDatabase(mLauncher, info, mInfo.id, 0,
info.cellX, info.cellY);
}
}
好了,folder的大致流程就是這些,更詳細的請參考launcher源代碼。
寫的倉促,歡迎大家指出裏面的錯誤,如果有不解的歡迎留言!