Android自定義View——可設置形狀(圓形、圓角矩形、橢圓)的ImageView,抗鋸齒

(如果對自定義View不太熟悉,可以查看上篇文章《Android自定義View——基礎知識篇》)

有時顯示的圖片(如用戶頭像)是圓形或者圓角矩形的,如果我們把每一種形狀的圖片都裁剪成一個圖片文件,這樣既麻煩也浪費空間,所以最好的辦法是通過代碼來設置圖片的顯示形狀。顯示圖片用到的是ImageView,最簡單的設置圖片形狀的方法就是在draw()裏面通過canvas.clipPath()把畫布裁剪成相應形狀,但這種方法有個很大的缺點,就是邊緣鋸齒明顯。

這裏我通過BitmapShader來繪製圖片,可以很好地解決鋸齒的問題,將畫筆的渲染器設置成BitmapShader,則通過畫筆繪製的圖案則以圖片爲背景。關鍵步驟爲:

// 獲取圖片
Bitmap bitmap = Util.getBitmapFromDrawable(getDrawable());
// 設置圖片渲染器
mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// 把渲染器放入畫筆中
mBitmapPaint.setShader(mBitmapShader);
// 在畫布上畫圓,即可繪製出圓形圖片
canvas.drawCircle(cx, cy, radius, mBitmapPaint);

效果如下:



關鍵代碼:
public class ShapeImageView extends ImageView {

    public static int SHAPE_REC = 1; // 矩形
    public static int SHAPE_CIRCLE = 2; // 圓形
    public static int SHAPE_OVAL = 3; // 橢圓

    private float mBorderSize = 0; // 邊框大小,默認爲0,即無邊框
    private int mBorderColor = Color.WHITE; // 邊框顏色,默認爲白色
    private int mShape = SHAPE_REC; // 形狀,默認爲直接矩形
    private float mRoundRadius = 0; // 矩形的圓角半徑,默認爲0,即直角矩形
    private Paint mBorderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    private RectF mViewRect = new RectF(); // imageview的矩形區域
    private RectF mBorderRect = new RectF(); // 邊框的矩形區域

    private final Matrix mShaderMatrix = new Matrix();
    private Paint mBitmapPaint = new Paint();
    private BitmapShader mBitmapShader;
    private Bitmap mBitmap;

    public ShapeImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ShapeImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle); // 雖然此處會調用setImageDrawable,但此時成員變量還未被正確初始化
        init(attrs);
        mBorderPaint.setStyle(Style.STROKE);
        mBorderPaint.setStrokeWidth(mBorderSize);
        mBorderPaint.setColor(mBorderColor);
        mBorderPaint.setAntiAlias(true);
        mBitmapPaint.setAntiAlias(true);
        super.setScaleType(ScaleType.CENTER_CROP); // 固定爲CENTER_CROP,其他不生效
    }


    @Override
    public void setImageResource(int resId) {
        super.setImageResource(resId);
        mBitmap = Util.getBitmapFromDrawable(getDrawable());
        setupBitmapShader();
    }

    @Override
    public void setImageDrawable(Drawable drawable) {
        super.setImageDrawable(drawable);
        mBitmap = Util.getBitmapFromDrawable(drawable);
        setupBitmapShader();
    }

    @Override
    public void setScaleType(ScaleType scaleType) {
        if (scaleType != ScaleType.CENTER_CROP) {
            throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType));
        }
    }

    private void init(AttributeSet attrs) {

        TypedArray a = getContext().obtainStyledAttributes(attrs,
                R.styleable.ShapeImageView);
        mShape = a.getInt(R.styleable.ShapeImageView_shape, mShape);
        mRoundRadius = a.getDimension(R.styleable.ShapeImageView_round_radius, mRoundRadius);
        mBorderSize = a.getDimension(R.styleable.ShapeImageView_border_size, mBorderSize);
        mBorderColor = a.getColor(R.styleable.ShapeImageView_border_color, mBorderColor);
        a.recycle();
    }

    /**
     * 對於普通的view,在執行到onDraw()時,背景圖已繪製完成
     * <p/>
     * 對於ViewGroup,當它沒有背景時直接調用的是dispatchDraw()方法, 而繞過了draw()方法,
     * 當它有背景的時候就調用draw()方法,而draw()方法裏包含了dispatchDraw()方法的調用,
     */
    @Override
    public void onDraw(Canvas canvas) {

        if (getDrawable() != null) {
            if (mShape == SHAPE_CIRCLE) {
                canvas.drawCircle(getWidth() / 2, getHeight() / 2,
                        Math.min(getWidth(), getHeight()) / 2, mBitmapPaint);
            } else if (mShape == SHAPE_OVAL) {
                canvas.drawOval(mViewRect, mBitmapPaint);
            } else {
                canvas.drawRoundRect(mViewRect, mRoundRadius, mRoundRadius, mBitmapPaint);
            }
        }


        if (mBorderSize > 0) { // 繪製邊框
            if (mShape == SHAPE_CIRCLE) {
                canvas.drawCircle(mViewRect.right / 2, mViewRect.bottom / 2,
                        Math.min(mViewRect.right, mViewRect.bottom) / 2 - mBorderSize / 2, mBorderPaint);
            } else if (mShape == SHAPE_OVAL) {
                canvas.drawOval(mBorderRect, mBorderPaint);
            } else {
                canvas.drawRoundRect(mBorderRect, mRoundRadius, mRoundRadius, mBorderPaint);
            }
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        initRect();
        setupBitmapShader();
    }

    // 不能在onLayout()調用invalidate(),否則導致繪製異常。(setupBitmapShader()中調用了invalidate())
    @Override
    protected void onLayout(boolean changed, int left, int top, int right,
                            int bottom) {
        super.onLayout(changed, left, top, right, bottom);
//        initRect();
//        setupBitmapShader();
    }

    private void setupBitmapShader() {
        // super(context, attrs, defStyle)調用setImageDrawable時,成員變量還未被正確初始化
        if (mBitmapPaint == null) {
            return;
        }
        if (mBitmap == null) {
            invalidate();
            return;
        }
        mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        mBitmapPaint.setShader(mBitmapShader);

        // 固定爲CENTER_CROP,使圖片在view中居中並裁剪
        mShaderMatrix.set(null);
        // 縮放到高或寬 與view的高或寬 匹配
        float scale = Math.max(getWidth() * 1f / mBitmap.getWidth(), getHeight() * 1f / mBitmap.getHeight());
        // 由於BitmapShader默認是從畫布的左上角開始繪製,所以把其平移到畫布中間,即居中
        float dx = (getWidth() - mBitmap.getWidth() * scale) / 2;
        float dy = (getHeight() - mBitmap.getHeight() * scale) / 2;
        mShaderMatrix.setScale(scale, scale);
        mShaderMatrix.postTranslate(dx, dy);
        mBitmapShader.setLocalMatrix(mShaderMatrix);
        invalidate();
    }

    // 設置圖片的繪製區域
    private void initRect() {

        mViewRect.top = 0;
        mViewRect.left = 0;
        mViewRect.right = getWidth(); // 寬度
        mViewRect.bottom = getHeight(); // 高度

        // 邊框的矩形區域不能等於ImageView的矩形區域,否則邊框的寬度只顯示了一半
        mBorderRect.top = mBorderSize / 2;
        mBorderRect.left = mBorderSize / 2;
        mBorderRect.right = getWidth() - mBorderSize / 2;
        mBorderRect.bottom = getHeight() - mBorderSize / 2;
    }

    public int getShape() {
        return mShape;
    }

    public void setShape(int shape) {
        mShape = shape;
    }

    public float getBorderSize() {
        return mBorderSize;
    }

    public void setBorderSize(int mBorderSize) {
        this.mBorderSize = mBorderSize;
        mBorderPaint.setStrokeWidth(mBorderSize);
        initRect();
        invalidate();
    }

    public int getBorderColor() {
        return mBorderColor;
    }

    public void setBorderColor(int mBorderColor) {
        this.mBorderColor = mBorderColor;
        mBorderPaint.setColor(mBorderColor);
        invalidate();
    }

    public float getRoundRadius() {
        return mRoundRadius;
    }

    public void setRoundRadius(float mRoundRadius) {
        this.mRoundRadius = mRoundRadius;
        invalidate();
    }
}



 res/values/attrs.xml
<declare-styleable name="ShapeImageView">
        <attr name="shape" format="enum">
            <enum name="rect" value="1"/>
            <enum name="circle" value="2"/>
            <enum name="oval" value="3"/>
        </attr>
        <attr name="round_radius" format="dimension"/>
        <attr name="border_size" format="dimension"/>
        <attr name="border_color" format="color"/>
    </declare-styleable>


相關代碼我放在了github上:https://github.com/1993hzw/Androids , 接下來的項目代碼我都會放在上面,爭取做一個類型工具的庫。

關於自定義樣式的使用,我將在下一節用這個例子說明。

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