private SelectorRunner getSelectorRunner(int interestOps) {
SelectorRunner[] runners = getTransportSelectorRunners();
int index;
if (interestOps == SelectionKey.OP_ACCEPT || runners.length == 1) {
index = 0;
} else {
index = (counter.incrementAndGet() % (runners.length - 1)) + 1;
}
return runners[index];
}
一個SelectorRunner 負責accept,其他負責read/write
grizzly2後
private SelectorRunner getSelectorRunner() {
final SelectorRunner[] runners = getTransportSelectorRunners();
final int index = counter.getAndIncrement() % runners.length;
return runners[index];
}
不再區分accept/read/write 的SelectRunner.
諮詢了作者,主要的架構權衡的問題,如果是系統的連接不多,如果區分accept和read/write,accept的 SelectRunner就會空閒,無事可做,而read/write 的SelectRunner很忙。如果連接很多,可以考慮類似1.9的實現,區分accept和read/write的 SelectRunnerSelectRunner.