1. 繼承QGraphicsView;
class MyGraphicsView : public QGraphicsView
2. 重寫構造函數MyGraphicsView(QGraphicsScene *scene, QWidget *parent = 0);
3.設置 scene 尺寸scene->setSceneRect(0, 0, 1280, 720);
4. 重寫paintEvent 函數,在其中設置世界座標變換和縮放 QPainter painter(viewport());
painter.setWorldTransform(this->viewportTransform(), true);
painter.scale(m_zoomLevel, m_zoomLevel);
5. 重寫 wheelEvent 函數,void QGraphicsView::wheelEvent(QWheelEvent* event)
{
if (QApplication::keyboardModifiers() == Qt::ControlModifier) {
qreal rate = event->delta() / 1200.00;
m_zoomLevel += rate;
updateZoomLevel(m_zoomLevel);
}
QGraphicsView::wheelEvent(event);
}
void MyGraphicsView::updateZoomLevel(qreal zoom)
{
if (zoom >= 0.1 && zoom <= 9.99)
m_zoomLevel = zoom;
else if (zoom < 0.1)
m_zoomLevel = 0.1;
else
m_zoomLevel = 9.99;
int x = (width() - width() * zoom) * 0.5;
int y = (height() - height() * zoom) * 0.5;
scene()->setSceneRect(x, y, width() * zoom - 4, height() * zoom - 4);
viewport()->update();
}
QGraphicsView 的重繪,用viewport()->update(); 直接調update是調用view 的刷新,而不是scene的刷新。