c#之鏈棧

1,創建鏈棧的節點  LinkNode

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 棧
{
    /// <summary>
    /// 鏈棧的節點
    /// </summary>
    /// <typeparam name="T"></typeparam>
    class LinkNode<T>
    {
        private T data;//存儲數據
        private LinkNode<T> next;//指向下一節點
        public LinkNode()
        {
            data = default(T);
            next = null;
        }
        public LinkNode(T data)
        {
            this.data = data;
            next = null;
        }
        public LinkNode(T data, LinkNode<T> next)
        {
            this.data = data;
            this.next = next;
        }
        public LinkNode(LinkNode<T> next)
        {
            this.next = next;
            data = default(T);
        }
        public T Data { get { return data; } set { data = value; } }
        public LinkNode<T> Next { get { return next; } set { next = value; } }

    }
}

2,創建棧的接口   

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 棧
{
    //數序棧
    interface ISeqStack<T>
    {
        int Count { get; }//元素個數(屬性)
        int GetLenth();//棧的長度(方法)
        bool IsEmpty();//棧是否爲空
        void Clear();//清空棧
        void Push(T item);//入棧
        T Pop();//出棧
        T PeekTop();//取得棧頂元素
    }
}

3,創建鏈棧

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 棧
{
    class LinkStack<T> : ISeqStack<T>
    {
        private LinkNode<T> top;//棧頂元素節點
        private int count = 0;//記錄棧的元素個數

        /// <summary>
        /// 棧中元素的個數
        /// </summary>
        public int Count
        {
            get { return count; }
        }
        public int GetLenth()
        {
            return count;
        }

        public bool IsEmpty()
        {
            return count == 0;
        }

        public void Clear()
        {
            count = 0;
            top = null;
        }

        public void Push(T item)
        {
            //棧頂元素
            LinkNode<T> newNode = new LinkNode<T>(item);
            newNode.Next = top;
            top = newNode;
            count++;

        }

        public T Pop()
        {
            T data = top.Data;
            top = top.Next;
            count--;
            return data;
        }

        public T PeekTop()
        {
            return top.Data;
        }
    }
}
4,測試鏈棧

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 棧
{
    class Program
    {
        static void Main(string[] args)
        {
            //ISeqStack<char> s = new SeqStack<char>(30);
            ISeqStack<char> s = new LinkStack<char>();

            s.Push('a');
            s.Push('b');
            s.Push('c');
            s.Push('d');
            Console.WriteLine("元素 a,b,c,d  入棧之後,棧的元素個數:" + s.Count + "  棧的長度:" + s.GetLenth());
            Console.WriteLine("棧頂元素:" + s.PeekTop()); s.PeekTop();
            Console.WriteLine("元素 " + s.Pop() + " 出棧之後,棧頂元素:" + s.PeekTop());
            Console.WriteLine("元素 " + s.Pop() + " 出棧之後,棧頂元素:" + s.PeekTop());
            s.Push('e');
            s.Push('f');
            s.Push('g');
            Console.WriteLine("元素 e,f,g  入棧之後,棧的元素個數:" + s.Count + "  棧頂元素:" + s.PeekTop());
            Console.WriteLine("元素 " + s.Pop() + ", " + s.Pop() + " 出棧之後,棧頂元素:" + s.PeekTop());
            s.Clear();
            Console.WriteLine("清空棧之後,棧的元素個數:" + s.Count + "  棧的長度:" + s.GetLenth());
            Console.ReadKey();
        }
    }
}
5,運行結果






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