公平鎖與非公平鎖

公平鎖與非公平鎖

公平鎖與非公平鎖即fairSybc和NonfairSync。

簡單說一下兩個鎖的區別:

顧名思義,公平就是先到先得,比如A和B線程均需要獲得一個鎖,但是此時鎖正在被另一個線程C佔據着,這是如果A先來B後來。那麼當C釋放鎖以後,A就會獲得這個鎖。

如果是非公平的話,可能B後來但是能比A先獲得鎖。

ReentrantLock可以設置鎖的屬性爲公平還是非公平

public ReentrantLock(boolean fair) {
        sync = fair ? new FairSync() : new NonfairSync();
    }
public ReentrantLock() {
        sync = new NonfairSync();
    }

默認無參構造創建的是非公平鎖,這樣做的好處就是能夠提高性能。至於爲什麼非公平鎖能提高性能,我們等下分析源碼解釋。

直接上兩種鎖 獲取鎖的源碼

先公平鎖

static final class FairSync extends Sync {
        private static final long serialVersionUID = -3000897897090466540L;
        /**
         * Fair version of tryAcquire.  Don't grant access unless
         * recursive call or no waiters or is first.
         */
        @ReservedStackAccess
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {  
                    setExclusiveOwnerThread(current); //設置當前執行線程
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);  //更新state值
                return true;
            }
            return false;
        }
    }

c表示當前線程的狀態。

public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }
公平鎖獲取鎖的條件是是否有等待隊列,有的話就嘗試獲取鎖。

非公平鎖

final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {  //直接嘗試獲取鎖
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

release釋放鎖

protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

lock()

public void lock() {
        sync.acquire(1);
    }

線程每次調用lock方法,如果成功獲取的話,state值就會加1。

當一個線程獲取到了鎖之後state值在每次一獲取和釋放鎖之後會更新,只有當state值爲0時,別的線程纔有可能獲取到這個鎖,進而執行自己線程的任務。



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