用C#實現全屏幕截圖

當然要實現的第一步是能夠獲取整個屏幕的位圖,記得Win32 API的CreateDC, BitBlt等函數可以使用。於是上網查了下,果然屏幕截圖用這些函數。但winform已經可以把API都忘記了,所以得尋找一個無Win32 API的實現方式。綜合了網上的實現,以及自己的一些設計,實現思路如下:

1. 開始截圖時,創建一個與屏幕大小一樣的位圖,然後用Graphics.CopyFromScreen()把屏幕位圖拷貝到該位圖上。

這是很關鍵的一步,這樣所有的操作就都可以在該位圖上進行了,而無實際屏幕無關了。 

    int width = Screen.PrimaryScreen.Bounds.Width; 

    int height = Screen.PrimaryScreen.Bounds.Height;

    Bitmap bmp = new Bitmap(width, height); 

    using (Graphics g = Graphics.FromImage(bmp)) { 

    g.CopyFromScreen(0, 0, 0, 0, new Size(width, height));

    }


    2. 接下來爲了方便在這之上進行截圖,有一個很重要的設計實現方式:用全屏幕窗體代替現有真實屏幕,這樣就可以把截圖過程的所有操作都在那個窗體上實現(該窗體設置成無邊框,高寬等於屏幕大小即可),另外爲了顯示掩蔽效果(只能正常顯示選擇的部分屏幕內容,而其實部分用一個如半透明層覆蓋),就添加一層半透明位置位圖。具體代碼如下:
    public partial class FullScreenForm : Form {

    private Rectangle rectSelected = Rectangle.Empty;

    private bool isClipping = false;

    private Bitmap screen;

    private Bitmap coverLayer = null;

    private Color coverColor;

    private Brush rectBrush = null;

    private Bitmap resultBmp = null;

    public FullScreenForm(Bitmap screen) {

    InitializeComponent();

    int width = Screen.PrimaryScreen.Bounds.Width; 

    int height = Screen.PrimaryScreen.Bounds.Height; 

    coverLayer = new Bitmap(width, height); 

    coverColor = Color.FromArgb(50, 200, 0, 0);

    rectBrush = new SolidBrush(coverColor);

    using (Graphics g = Graphics.FromImage(coverLayer)) { 

    g.Clear(coverColor);

    }

    this.Bounds = new Rectangle(0, 0, width, height);

    this.screen = screen;

    this.DoubleBuffered = true;

    }

    protected override void OnMouseDown(MouseEventArgs e) {

    if (e.Button == MouseButtons.Left) {

    isClipping = true;

    rectSelected.Location = e.Location;

    }

    else if (e.Button == MouseButtons.Right) { 

    this.DialogResult = DialogResult.OK;

    }

    }

    protected override void OnMouseMove(MouseEventArgs e) {

    if (e.Button == MouseButtons.Left & & isClipping) { 

    rectSelected.Width = e.X - rectSelected.X; 

    rectSelected.Height = e.Y - rectSelected.Y;

    this.Invalidate();

    }

    }

    protected override void OnMouseUp(MouseEventArgs e) {

    if (e.Button == MouseButtons.Left && isClipping) { 

    rectSelected.Width = e.X - rectSelected.X; 

    rectSelected.Height = e.Y - rectSelected.Y; 

    this.Invalidate();

    resultBmp = new Bitmap(rectSelected.Width, rectSelected.Height); 

    using (Graphics g = Graphics.FromImage(resultBmp)) { 

    g.DrawImage(screen,new Rectangle(0, 0, rectSelected.Width, rectSelected.Height), rectSelected, GraphicsUnit.Pixel);

    }

    this.DialogResult = DialogResult.OK;

    }

    }

    protected override void OnPaint(PaintEventArgs e) {

    Graphics g = e.Graphics; 

    g.DrawImage(screen, 0, 0); 

    g.DrawImage(coverLayer, 0, 0);

    PaintRectangle();

    }

    protected override void OnPaintBackground(PaintEventArgs e) {

    }

    protected override void OnKeyDown(KeyEventArgs e) {

    if (e.KeyCode == Keys.Escape) { 

    this.DialogResult = DialogResult.Cancel;

    }

    }

    private void PaintRectangle() {

    using (Graphics g = Graphics.FromImage(coverLayer)) { 

    g.Clear(coverColor);

    GraphicsPath path = new GraphicsPath();

    path.AddRectangle(this.Bounds); 

    path.AddRectangle(rectSelected); 

    g.FillPath(rectBrush, path); 

    g.DrawRectangle(Pens.Blue, rectSelected);

    }

    }

    public Bitmap ResultBitmap {

    get { return resultBmp; }

    }

    }




    上面的代碼都很容易看明白,這裏有一個技巧就是GraphicsPath,它自動會形成一箇中空的區域。上面的實現很容易擴展:多區域截圖,多裁判截圖等都很容易實現。

這是09年寫的文章,之前博客數據被惡意刪除,

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