C++實現的Vector類

template <typename Object>
class Vector
{
   public:
     explicit Vector(int initSize = 0):theSize(initSize), theCapacity(initSize+SPARE_CAPACITY)
     { objects=new Object[ theCapacity ]; }
     Vector(const Vector & rhs) :objects(NULL)
     {operator=( rhs); }
     ~Vector()
     { delete [] objects; }
     const Vector & operator=( const Vector & rhs)
     {
         if( this != &rhs )
         {
             delete[] objects;
             theSize=rhs.size();l
             theCapacity=rhs.theCapacityl\;
            objects=new Object[ capacity() ];
            for( int k=0; k<size(); k++)
                objects[k]=rhs.objects[k];
         }
         return *this;
      }
void resize(int newSize)
{
  if( newSize >theCapacity)
       reserve(newSize *2 +1);
  theSize=newSize;
} 
void reserve(int newCapacity)
{
    if(newCapacity < theSize)
          return;
    Object *oldArray=objects;
    objects=newObject[newCapacity ];
    for( int k=0;k<theSize;k++)
       object[ k]=oldArray[k];
    theCapacity=newCapacity;
    delete [] oldArray;
}
Object & operator[] (int index)
   { return objects[index]; }
const Object& operator[] (int index) const
    { return objects[ index ]; 
bool empty( ) const
  {retrun size() ==0 );
int size() const
 { return theSize;}
int capacity() const
  { return theCapacity;}
void push_back(const Object& x)
{
  if( theSize == theCapacity)
      reserve( 2 * theCapacity +1 );
  objects[theSize++]=x;
}
void pop_back()
{   theSize--; }

const Object & back() const
{
  retrun objects[theSize-1];
}

typedef Object * iterator;
typedef const Object * const_iterator;

iterator begin()
  { return &objects[0];}
 iterator end()
   { return &objects[size()]; }
 const_iterator begin() const
 {
     return &objects[0];
 }
 const_iterator end()
    { return &object[ size() ]; }
 enum { SPARE_CAPACITY =16};
private:
   int theSize;
   int theCapacity;
   Object * object;
};
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