#include
<unistd.h>
#include <stdlib.h>
#include
<fcntl.h>
#include
<linux/fb.h>
#include
<sys/mman.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize
= 0;
char *fbp
= 0;
int x = 0, y
= 0;
long int location
= 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (!fbfd)
{
printf("Error: cannot open framebuffer device.\n");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
//FBIOGET_FSCREENINFO獲得固定的屏幕參數設置
if (ioctl(fbfd, FBIOGET_FSCREENINFO,
&finfo))
{
printf("Error reading fixed information.\n");
exit(2);
}
printf("%d, %d, %d, %d\n", finfo.smem_start, finfo.smem_len,
finfo.mmio_start,finfo.mmio_len);
//869007360, 153600, 0, 0
// Get variable screen information
//FBIOGET_VSCREENINFO 獲得可變的屏幕參數
if (ioctl(fbfd, FBIOGET_VSCREENINFO,
&vinfo))
{
printf("Error reading variable information.\n");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres,
vinfo.bits_per_pixel);
//320X240,16bpp bpp 每像素位數 每個點用多少個字節表示
// Figure out the size of the screen in bytes
screensize = vinfo.xres
* vinfo.yres
* vinfo.bits_per_pixel
/ 8;
//2^16=64K TFT 320*240*16/8=153600byte
// Map the device to memory
/*void *mmap(void *start, size_t length, int prot, int flags,
int fd, off_t offset);mmap函數是unix/linux下的系統調用
fbmem.c是內核的,應用程序調用了mmap進入內核空間就是執行的fb_mmap了,
應用程序是統一的接口,但是在內核空間,不同的驅動使用的實現函數是不一樣的*/
//#include <unistd.h> and #include <sys/mman.h> /usr/include/sys/mman.h
fbp = (char
*)mmap(0, screensize, PROT_READ
| PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp
==
-1) {
printf("Error: failed to map framebuffer device to memory.\n");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
#if 1
x = 10; y
= 10; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y
= 10; y < 20; y++)
for (x
= 10; x < 30; x++)
{
location =
(x+vinfo.xoffset)
* (vinfo.bits_per_pixel/8)
+
(y+vinfo.yoffset)
* finfo.line_length;
if (vinfo.bits_per_pixel
== 32)
{
*(fbp
+ location)
= 10; // Some blue
*(fbp
+ location + 1)
= 15+(x-10)/2;
// A little green
*(fbp
+ location + 2)
= 20-(y-10)/5;
// A lot of red
*(fbp
+ location + 3)
= 0; // No transparency
}
else
{ //assume 16bpp
unsigned
short b = 10;
unsigned
short g = (x-10)/6;
// A little green
unsigned
short r = 31-(y-10)/16;
// A lot of red
unsigned
short t = r<<11
| g << 5
| b;
*((unsigned
short *)(fbp
+ location))
= t;
// printf("x=%d,%d\n",x,y);
}
}
#endif
munmap(fbp, screensize);//刪除特定地址區域的對象映射 int munmap(void
*start, size_t length);
printf("The framebuffer device was munmapped to memory successfully.\n");
close(fbfd);
printf("The framebuffer device was closed successfully.\n");
return 0;
}