C#調用Windows API實現自動登錄

設計初衷:

公司爲了安全性考慮,不讓密碼被太多人知道,所以想實現一個自動登錄的模塊。

設計思想:

主要是通過C#調用Windows API中的一些方法,找到目標窗口和進程之後把保存在數據庫中的用戶名密碼自動填入輸入框中,並登錄。

設計步驟:

一、調用Windows API。

 C#調用Windows API方法如下:

 1、引入命名空間:using System.Runtime.InteropServices;

 2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的聲明;

  1.  [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
  2.  [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);
  3.  [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);
  4.  [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);
  5.  [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);
  6.  [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
  7.  [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
  8.  [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);
  9.  //ShowWindow參數
  10.  private const int SW_SHOWNORMAL = 1;
  11.  private const int SW_RESTORE = 9;
  12.  private const int SW_SHOWNOACTIVATE = 4;
  13.  //SendMessage參數
  14.  private const int WM_KEYDOWN = 0X100;
  15.  private const int WM_KEYUP = 0X101;
  16.  private const int WM_SYSCHAR = 0X106;
  17.  private const int WM_SYSKEYUP = 0X105;
  18.  private const int WM_SYSKEYDOWN = 0X104;
  19.  private const int WM_CHAR = 0X102;

二、找到目標窗口

1)、根據窗口的標題得到句柄

 IntPtr myIntPtr = FindWindow(null,"窗口名"); //null爲類名,可以用Spy++得到,也可以爲空

 ShowWindow(myIntPtr, SW_RESTORE); //將窗口還原

 SetForegroundWindow(myIntPtr); //如果沒有ShowWindow,此方法不能設置最小化的窗口

2)、遍歷所有窗口得到句柄

1 定義委託方法CallBack,枚舉窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口類名API(GetClassNameW)

  1.  public delegate bool CallBack(int hwnd, int lParam);
  2.  [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);
  3.  [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
  4.  [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);

2 調用EnumWindows遍歷窗口

  1.  CallBack myCallBack = new CallBack(Recall);
  2.  EnumWindows(myCallBack, 0);

3 回調方法Recall

  1.  public bool Recall(int hwnd, int lParam)
  2.  {
  3. StringBuilder sb = new StringBuilder(256);
  4. IntPtr PW = new IntPtr(hwnd);
  5. GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名並保存在strName中
  6. string strName = sb.ToString();
  7. GetClassNameW(PW,sb,sb.Capacity); //得到窗口類名並保存在strClass中
  8. string strClass = sb.ToString();
  9. if (strName.IndexOf("窗口名關鍵字") >= 0 && strClass.IndexOf("類名關鍵字") >= 0)
  10. {
  11.  return false; //返回false中止EnumWindows遍歷
  12. }
  13. else
  14. {
  15.  return true; //返回true繼續EnumWindows遍歷
  16. }
  17.  }

3)、打開窗口得到句柄

1 定義設置活動窗口API(SetActiveWindow),設置前臺窗口API(SetForegroundWindow)

  1.  [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);
  2.  [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd);

2 打開窗口

  1.  Process proc = Process.Start(@"目標程序路徑");
  2.  SetActiveWindow(proc.MainWindowHandle);
  3.  SetForegroundWindow(proc.MainWindowHandle);

三、向指定的窗口輸入數據

1 利用發送消息API(SendMessage)向窗口發送數據 

  1. InputStr(myIntPtr, _GameID); //輸入遊戲ID
  2.  SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //輸入TAB(0x09)
  3.  SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);
  4.  InputStr(myIntPtr, _GamePass); //輸入遊戲密碼
  5.  SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //輸入ENTER(0x0d)
  6.  SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);
  7.  /// < summary>
  8.  /// 發送一個字符串
  9.  /// < /summary>
  10.  /// < param name="myIntPtr">窗口句柄< /param>
  11.  /// < param name="Input">字符串< /param>
  12.  public void InputStr(IntPtr myIntPtr, string Input)
  13.  {
  14. byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));
  15. for (int i = 0; i < ch.Length; i++)
  16. {
  17.  SendMessage(PW, WM_CHAR, ch, 0);
  18. }
  19.  }

2 利用鼠標和鍵盤模擬向窗口發送數據

  1.  SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //設置窗口位置
  2.  SetCursorPos(476, 177); //設置鼠標位置
  3.  mouse_event(0x0002, 0, 0, 0, 0); //模擬鼠標按下操作
  4.  mouse_event(0x0004, 0, 0, 0, 0); //模擬鼠標放開操作
  5.  SendKeys.Send(_GameID); //模擬鍵盤輸入遊戲ID
  6.  SendKeys.Send("{TAB}"); //模擬鍵盤輸入TAB
  7.  SendKeys.Send(_GamePass); //模擬鍵盤輸入遊戲密碼
  8.  SendKeys.Send("{ENTER}"); //模擬鍵盤輸入ENTER

另:上面還提到了keybd_event方法,用法和mouse_event方法類似,作用和SendKeys.Send一樣。

這樣,就實現了C#調用Windows API自動登錄。

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