//Strategy.h
#ifndef _STRATEGY_H
#define _STRATEGY_H
class Strategy
{
public:
Strategy();
virtual ~Strategy();
virtual void AlgorithmInterface()=0;
};
class ConcreteStrategyA :public Strategy
{
public:
ConcreteStrategyA();
virtual ~ConcreteStrategyA();
void AlgorithmInterface();
};
class ConcreteStrategyB :public Strategy
{
public:
ConcreteStrategyB();
virtual ~ConcreteStrategyB();
void AlgorithmInterface();
};
#endif
//Strategy.cpp
#include "Strategy.h"
#include <iostream>
using namespace std;
Strategy::Strategy()
{
}
Strategy::~Strategy()
{
cout<<"~Strategy……"<<endl;
}
void Strategy::AlgorithmInterface()
{
}
ConcreteStrategyA::ConcreteStrategyA()
{
}
ConcreteStrategyA::~ConcreteStrategyA()
{
cout<<"~ConcreteStrategyA……"<<endl;
}
void ConcreteStrategyA::AlgorithmInterface()
{
cout<<"Algorithm of StrategyA"<<endl;
}
ConcreteStrategyB::ConcreteStrategyB()
{
}
ConcreteStrategyB::~ConcreteStrategyB()
{
cout<<"~ConcreteStrategyB……"<<endl;
}
void ConcreteStrategyB::AlgorithmInterface()
{
cout<<"Algorithm of StrategyB"<<endl;
}
//Context.h
#ifndef _CONTEXT_H
#define _CONTEXT_H
class Strategy;
class Context
{
public:
Strategy* pStrategy;
Context(Strategy* stg);
virtual ~Context();
virtual void DoAction();
};
#endif
//Context.cpp
#include "Context.h"
#include "Strategy.h"
Context::Context(Strategy* stg)
{
pStrategy = stg;
}
Context::~Context()
{
if (!pStrategy)
{
delete pStrategy;
}
}
void Context::DoAction()
{
pStrategy->AlgorithmInterface();
}
//main.cpp
#include "Context.h"
#include "Strategy.h"
#include <iostream>
int main()
{
Context *ct = NULL;
Strategy* st = new ConcreteStrategyA();
ct = new Context(st);
ct->DoAction();
st = new ConcreteStrategyB();
ct = new Context(st);
ct->DoAction();
return 0;
}