A6平臺解決輸入法衝突問題

修改framework/base/service/input/EventHub.cpp
   1. 查找
   if (device->classes & INPUT_DEVICE_CLASS_KEYBOARD) {
        // Register the keyboard as a built-in keyboard if it is eligible.
        if (!keyMapStatus
                && mBuiltInKeyboardId == -1
                && isEligibleBuiltInKeyboard(device->identifier,
                        device->configuration, &device->keyMap)) {
            mBuiltInKeyboardId = device->id;
        }

        // 'Q' key support = cheap test of whether this is an alpha-capable kbd

//edit by zj 2013/01/17 解決USB與軟鍵盤衝突
      /* if (hasKeycodeLocked(device, AKEYCODE_Q)) {
            device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
        }*/

        // See if this device has a DPAD.
        if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&
                hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&
                hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) &&
                hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) &&
                hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) {
            device->classes |= INPUT_DEVICE_CLASS_DPAD;
        }

        // See if this device has a gamepad.
        for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
            if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
                device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
                break;
            }
        }

    }

  2.make update-api

     make -j2

  


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