iOS開發--iTunes被拒

如果應用中有本地化LaunchImage,上傳時可能會遇到下面這個問題。在此記錄一下我的解決方法:

被拒原因:

Dear developer,

We have discovered one or more issues with your recent delivery for "++". To process your delivery, the following issues must be corrected:

Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the 'iOS Human Interface Guidelines' at 'https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5' and the 'iOS App Programming Guide' at 'https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW12'.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team

原因檢查:

請仔細檢查應用程序內語言包有沒有包括:

[email protected](640*1136) 

[email protected](640*960);

如果還要適配iOS6,請繼續加上:

[email protected]

[email protected]


如果檢查後有這些圖,上傳後還是說沒有適配iPhone5,這時,先再Target>Genergl>LaunchImage>Use AssetCatalog  先用assetCatalog上傳一次,然後選擇Dont useAssetCatalog.再次上傳,應該問題就解決了。




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