RealMedia文件格式

RealMedia File Format--Internet Draft(RealMedia文件格式)
Internet Draft                                  Rahul Agarwal, RealNetworksdraft-heftagaub-rmff-00.txt                        Jeff Ayars, RealNetworks                                              Brad Hefta-Gaub, RealNetworks                                                 Dale Stammen, RealNetworksMarch 13, 1998                                     Expires: August 13, 1998     

                                                 RealMedia File Format

STATUS OF THIS MEMO  

 This document is an Internet-Draft. Internet-Drafts are working   documents of the Internet Engineering Task Force (IETF), its areas, and   its working groups.  Note that other groups may also distribute working   documents as Internet-Drafts.   Internet-Drafts are draft documents valid for a maximum of six months   and may be updated, replaced, or obsoleted by other documents at any   time.  It is inappropriate to use Internet-Drafts as reference material   or to cite them other than as "work in progress''.   To learn the current status of any Internet-Draft, please check the  "1id-abstracts.txt'' listing contained in the Internet-Drafts Shadow   Directories on ftp.is.co.za (Africa), nic.nordu.net (Europe),   munnari.oz.au (Pacific Rim), ds.internic.net (US East Coast), or   ftp.isi.edu (US West Coast).   Distribution of this document is unlimited.

 

Abstract:

Introduction   The RealMedia File Format (RMFF) is designed to be a generic container   for streaming media data.  This data may then be played back locally or   streamed over a network using protocols such as RTSP and RTP.  The   format is data-independent, allowing any data type to be recorded,   manipulated and played back.   Note: This document is intended to be informational in nature of what   the file format in use by RealNetworks' RealServer and RealPlayer   implementations.  Though we think that there are a lot of important   concepts embodied in this specification, and that it may even make the   basis of a "standard" file format, this is intended to eventually end   up as an Informational RFC.Copyright Notice:   Copyright (C) RealNetworks (1998).  All Rights Reserved.R. Agarwal, J. Ayars, B. Hefta-Gaub, D. Stammen 

 

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RealMedia File Format (RMFF)  

1. File Format  

2. Header Section     

   2.1 RealMedia File Header     

   2.2 Properties Header     

   2.3 Media Properties Header     

   2.4 Content Description Header  

3. Data Section     

   3.1 Data Chunk Header     

   3.2 Data Packet Header  

4. Index Section     

   4.1 Index Section Header     

   4.2 Index Record

1. File Format  

RealMedia File Format is a standard tagged file format that uses   four-character codes to identify file elements. These codes are 32-bit,   represented by a sequence of one to four ASCII alphanumeric characters,   padded on the right with space characters. The data type for   four-character codes is FOURCC. Use the PN_FOURCC macro to convert four   characters into a four-character code.   The basic building block of a RealMedia File is a chunk, which is a   logical unit of data, such as a stream header or a packet of data. Each   chunk contains the following fields:     

    * four-character code specifying the chunk identifier     

    * 32-bit value specifying the size of the data member in the chunk     

    * blob of opaque chunk dataR. Agarwal, J. Ayars, B. Hefta-Gaub, D. Stammen               

 

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Depending on its type, a top-level chunk can contain subobjects. This   document describes the tagged chunks contained in RMFF, as well as the   format of the data stored in each type of tagged chunk.                 

                     Tagged Chunk  +----------------------+                                

                                              |             ID            |  

                                              +----------------------+                             

                                              |            Size           |                              

                                              +----------------------+                                

                                               |           Data          |                 

                    Tagged Chunk   +----------------------+                                

                                              |            ID              |                               

                                              +----------------------+                                

                                               |            Size          |                               

                                              +----------------------+                              

                                          |                                 |                             

                                        /+-------------+              |                  

                     Subchunk  /  |    Data     |               |                            

                                      /  |                 |               |                             

                                        /|                 |               |                             

                                        /+-------------+              |             

                     Subchunk  /  |    Data     |               |                            

                                      /  |                 |               |                             

                                       / |                 |               |                              

                                         +-------------+              |                                

                                         +--------------------------+                         

                              Figure 1. Tagged File Formats

 

2. Header Section  

Because RMFF is a tagged file format, the order of the chunks is not   explicit, except that the RealMedia File Header must be the first chunk   in the file. However, most applications write the standard headers into   the file's header section. The following chunks are typically found in   the header section of RMFF:     

 

  * RealMedia File Header (This must be the first chunk of the file)     

  * Properties Header     

  * Media Properties Header     

  * Content Description Header  

After the RealMedia File Header object, the other headers may appear in   any order. All headers are required except the Index Header. The   following sections describe the individual header objects ,

 

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2.1 RealMedia File Header  

Each RealMedia file begins with the RealMedia File Header, which   identifies the file as RMFF. There is only one RealMedia File Header in   a RealMedia file. Because the contents of the RealMedia File Header may   change with different versions of RMFF, the header structure supports an   object version field for determining what additional fields exists. The   following pseudo-structure describes the RealMedia File Header:     

        RealMedia_File_Header     

            {      

               UINT32                          object_id;      

               UINT32                          size;      

               UINT16                          object_version;      

               if (object_version == 0)      

                {       

                           UINT32                  file_version;       

                           UINT32                  num_headers;      

                 } 

              }  

The RealMedia File Header contains the following fields:  

object_id: 32 bits The unique object ID for a RealMedia File ('.RMF'). All RealMedia files begin with this identifier.     size: 32 bits The size of the RealMedia header section in bytes.  

object_version: 16 bits The version of the RealMedia File Header object. All files created according to this specification have an object_version number of 0 (zero).  

file_version: 32 bits The version of the RealMedia file in PN Version format. All files created according to this specification have a major version number of 1. This member is present on all RealMedia_File_Header objects with an object_version of 0 (zero).  

num_headers: 32 bits The number of headers in the header section that follow the RealMedia File Header. This member is present on all RealMedia_File_Header objects with an object_version of 0 (zero).

 

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2.2 Properties Header  

The Properties Header describes the general media properties of the   RealMedia File. Components of the RealMedia system use this object to   configure themselves for handling the data in the RealMedia file or   stream.  There is only one Properties Header in a RealMedia file. The   following pseudo-structure describes the Properties header:

Properties     

{      

UINT32                          object_id;      

UINT32                          size;      

UINT16                          object_version;      

if (object_version == 0)      

{       

 UINT32                  max_bit_rate;       

 UINT32                  avg_bit_rate;       

 UINT32                  max_packet_size;       

 UINT32                  avg_packet_size;       

 UINT32                  num_packets;       

 UINT32                  duration;       

 UINT32                  preroll;       

 UINT32                  index_offset;      

 UINT32                  data_offset;       

 UINT16                  num_streams;       

 UINT16                  flags;      

}    

}  

 The Properties Header contains the following fields:  

object_id: 32 bits The unique object ID for a Properties Header ('PROP').  

 size: 32 bits The size of the Properties Header in bytes.  

object_version: 16 bits The version of the RealMedia File Header object. All files created according to this specification have an object_version number of 0 (zero).

 

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max_bit_rate: 32 bits The maximum bit rate required to deliver this file over a network. This member is present on all Properties objects with an object_version of 0 (zero).  

avg_bit_rate: 32 bits The average bit rate required to deliver this file over a network. This member is present on all Properties objects with an object_version of 0 (zero).  

max_packet_size: 32 bits The largest packet size (in bytes) in the media data. This member is present on all Properties objects with an object_version of 0 (zero).  

avg_packet_size: 32 bits The average packet size (in bytes) in the media data. This member is present on all Properties objects with an object_version of 0 (zero).  

num_packets: 32 bits The number of packets in the media data. This member is present on all Properties objects with an object_version of 0 (zero).  

duration: 32 bits The duration of the file in milliseconds. This member is present on all Properties objects with an object_version of 0 (zero).  

preroll: 32 bits The number of milliseconds to pre-buffer before starting playback. This member is present on all Properties objects with an object_version of 0 (zero).  

index_offset: 32 bits The offset in bytes from the start of the file to the start of the index header object. This member is present on all Properties objects with an object_version of 0 (zero).  

data_offset: 32 bits The offset in bytes from the start of the file to the start of the Data Section. This member is present on all Properties objects with an object_version of 0 (zero).  

num_streams: 16 bits The number of media streams contained in the file. This member is present on all Properties objects with an object_version of 0 (zero).

 

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flags: 16 bits Flags indicating characteristics of the RealMedia file. The following flags are defined:   

o #define PN_SAVE_ENABLED 0x0001      Allows clients to save a copy of the RealMedia file to disk.   

o #define PN_PERFECT_PLAY_ENABLED 0x0002      Allows clients to use extra buffering to ensure Perfect Play.   

o #define PN_LIVE_BROADCAST 0x0004      The RealMedia file is being generated by a live broadcast.

 

2.3 Media Properties Header  

The Media Properties Header describes the specific media properties of   each stream in a RealMedia File. Components of the RealMedia system use   this object to configure themselves for handling the media data in each   stream.  There is one Media Properties Header for each media stream in a   RealMedia file. The following pseudo-structure describes the Media   Properties header:      

Media_Properties      

{       

UINT32                                  object_id;       

UINT32                                  size;       

UINT16                                  object_version;

 

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if (object_version == 0)       

{

UINT16                          stream_number;        

UINT32                          max_bit_rate;        

UINT32                          avg_bit_rate;        

UINT32                          max_packet_size;        

UINT32                          avg_packet_size;        

UINT32                          start_time;        

UINT32                          preroll;        

UINT32                          duration;        

UINT8                           stream_name_size;        

UINT8[stream_name_size]         stream_name;        

UINT8                           mime_type_size;        

UINT8[mime_type_size]           mime_type;        

UINT32                          type_specific_len;        

UINT8[type_specific_len]        type_specific_data;       

}      

 

The Media Properties Header contains the following fields:  

object_id: 32 bits The unique object ID for a Media Properties Header ('MDPR').  

size: 32 bits The size of the Media Properties Header in bytes.  

object_version: 16 bits The version of the Media Properties Header object.  

stream_number: 32 bits The stream_number (synchronization source identifier) is a unique value that identifies a media stream. Every data packet that belongs to a media stream contains the same STREAM_NUMBER. The STREAM_NUMBER enables a receiver of multiple media streams to distinguish which packets belong to each media stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).   max_bit_rate: 32 bits The maximum bit rate required to deliver this stream over a network.  This member is present on all MediaProperties objects with an object_version of 0 (zero).

 

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avg_bit_rate: 32 bits The average bit rate required to deliver this stream over a network.  This member is present on all MediaProperties objects with an object_version of 0 (zero).  

max_packet_size: 32 bits The largest packet size (in bytes) in the stream of media data. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

avg_packet_size: 32 bits The average packet size (in bytes) in the stream of media data. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

start_time: 32 bits The time offset in milliseconds to add to the timestamp of each packet in a media stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).   preroll: 32 bits The time offset in milliseconds to subtract to the timestamp of each packet in a media stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

duration: 32 bits The duration of the stream in milliseconds. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

stream_name_size: 8 bits The length of the following stream_name field in bytes. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

stream_name: variable length A non-unique alias or name for the stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

mime_type_size: 8 bits The length of the following mime_type field in bytes. This member is present on all MediaProperties objects with an object_version of 0 (zero).

 

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mime_type: variable length A non-unique MIME style type/subtype string for data associated with the stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

type_specific_len: 32 bits The length of the following type_specific_data in bytes. The type_specific_data is typically used by the data-type renderer to initialize itself in order to process the media stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).  

type_specific_data: variable length The type_specific_data is typically used by the data-type renderer to initialize itself in order to process the media stream. This member is present on all MediaProperties objects with an object_version of 0 (zero).

2.4 Content Description Header  

The Content Description Header contains the title, author, copyright,   and comments information for the RealMedia File. All text data is in   ASCII format. The following pseudo-structure describes the Content   Description Header: 

Content_Description 

{  

UINT32                                  object_id;  

UINT32                                  size;  

UINT16                                  object_version;  

if (object_version == 0)  

{   

UINT16                             title_len;   

UINT8[title_len]                title;   

UINT16                          author_len;   

UINT8[author_len]               author;   

UINT16                          copyright_len;   

UINT8[copyright_len]            copyright;   

UINT16                          comment_len;   

UINT8[comment_len]              comment;  

}

 

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The Content Description Header contains the following fields:  

object_id: 32 bits The unique object ID for the Content Description Header ('CONT').  

size: 32 bits The size of the Content Description Header in bytes.  

object_version: 16 bits The version of the Content Description Header object.  

title_len: 16 bits The length of the title data in bytes. Note that the title data is not null terminated. This member is present on all Content Description Header objects with an object_version of 0 (zero).  

title: variable length An array of ASCII characters that represents the title information for the RealMedia file. This member is present on all Content Description Header objects with an object_version of 0 (zero).  

author_len: 16 bits The length of the author data in bytes. Note that the author data is not null terminated. This member is present on all Content Description Header objects with an object_version of 0 (zero).  

author: variable length An array of ASCII characters that represents the author information for the RealMedia file. This member is present on all Content Description Header objects with an object_version of 0 (zero).  

copyright_len: 16 bits The length of the copyright data in bytes. Note that the copyright data is not null terminated. This member is present on all Content Description Header objects with an object_version of 0 (zero).  

copyright: variable length An array of ASCII characters that represents the copyright information for the RealMedia file. This member is present on all Content Description Header objects with an object_version of 0 (zero).   comment_len: 16 bits The length of the comment data in bytes. Note that the comment data is not null terminated. This member is present on all Content Description Header objects with an object_version of 0 (zero).

 

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comment: variable length An array of ASCII characters that represents the comment information for the RealMedia file. This member is present on all Content Description Header objects with an object_version of 0 (zero).

3. Data Section  

The data section of the RealMedia file consists of a Data Section Header   that describes the contents of the data section, followed by a series of   interleaved media data packets. Note that the size field of the Data   Chunk Header is the size of the entire data chunk, including the media   data packets.3.1 Data Chunk Header   The Data Chunk Header marks the start of the data chunk. There is   usually only one data chunk in a RealMedia file, however for extremely   large files there may be multiple data chunks. The following   pseudo-structure describes the Data chunk header: 

Data_Chunk_Header 

{  

UINT32                                  object_id;  

UINT32                                  size;  

UINT16                                  object_version;  

if (object_version == 0)  

{   

UINT32                          num_packets;   

UINT32                          next_data_header;  

}  

The Data Chunk Header contains the following fields:  

object_id: 32 bits The unique object ID for the Data Chunk Header ('DATA').  

size: 32 bits The size of the Data Chunk in bytes.  

object_version: 16 bits The version of the Data Chunk Header object.

 

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num_packets: 32 bits Number of packets in the data chunk. This member is present on all Data Chunk Header objects with an object_version of 0 (zero).  

next_data_header: 32 bits Offset from start of file to the next data chunk. This field is not typically used. This member is present on all Data Chunk Header objects with an object_version of 0 (zero).

3.2 Data Packet Header  

The data section of a RealMedia file consists of a series of interleaved   data objects. Each data object contains a packet of data for a media   stream. Because a RealMedia file can contain numerous media streams,   data objects for each stream are interleaved. The following   pseudo-structure describes the details of each interleaved packet:     

Media_Packet_Header     

{     

        UINT16                          object_version;      

if (object_version == 0)      

{       

UINT16                  length;       

UINT16                  stream_number;       

UINT32                  timestamp;       

UINT8                   reserved;       

UINT8                   flags;       

UINT8[length]           data;      

}     

}  

The Media Packet Header contains the following fields:  

object_version: 16 bits The version of the Media Packet Header object.   l

ength: 16 bits The length of the packet in bytes. This member is present on all Media Packet Header objects with an object_version of 0 (zero).  

stream_number: 16 bits The 16-bit alias used to associate data packets with their associated Media Properties Header. This member is present on all Media Packet Header objects with an object_version of 0 (zero).

 

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timeStamp: 32 bits The timestamp of the packet in milliseconds This member is present on all Media Packet Header objects with an object_version of 0 (zero).   reserved: 8 bits This is not used. This member is present on all Media Packet Header objects with an object_version of 0 (zero).  

flags: 16 bits Flags describing the properties of the packet. The following flags are defined:   

o #define PN_RELIABLE_FLAG 0x0001      If this flag is set, the packet is delivered reliably.   

o #define PN_KEYFRAME_FLAG 0x0002      If this flag is set, the packet is part of a key frame or in  some way marks a boundary in your data stream. This member is present on all Media Packet Header objects with an object_version of 0 (zero).  

data: variable length The application-specific media data. This member is present on all Media Packet Header objects with an object_version of 0 (zero).

4. Index Section   The index section of the RealMedia file consists of a Index Chunk Header   that describes the contents of the index section, followed by a series   of index records. Note that the size field of the Index Chunk Header is   the size of the entire index chunk, including the index records.4.1 Index Section Header   The Index Chunk Header marks the start of the index chunk. There is   usually one index chunk per stream in a RealMedia file. The following   pseudo-structure describes the Index chunk header.

 

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Index_Chunk_Header 

{  

u_int32                                 object_id;  

u_int32                                 size;  

u_int16                                 object_version;  

if (object_version == 0)  

{   

u_int32                         num_indices;   

u_int16                         stream_number;   

u_int32                         next_index_header;  

}  

The Index Chunk Header contains the following fields:  

object_id: 32 bits The unique object ID for the Index Chunk Header ('INDX').  

size: 32 bits The size of the Index Chunk in bytes.  

object_version: 16 bits The version of the Index Chunk Header object.  

num_indices: 32 bits Number of index records in the index chunk. This member is present on all Index Chunk Header objects with an object_version of 0 (zero).  

stream_number: 16 bits The stream number for which the index records in this index chunk are associated. This member is present on all Index Chunk Header objects with an object_version of 0 (zero).  

next_index_header: 32 bits Offset from start of file to the next index chunk. This field lets RealMedia file format readers find all the index chunks quickly. This member is present on all Index Chunk Header objects with an object_version of 0 (zero).

 

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2 Index Record   The index section of a RealMedia file consists of a series of index   record objects. Each index record contains information for quickly   finding a packet of a particular time stamp for a media stream. The   following pseudo-structure describes the details of each index record:  

IndexRecord  

{   

UINT16                  object_version;   

 if (object_version == 0)   

{    

u_int32         timestamp;    

u_int32         offset;    

u_int32         packet_count_for_this_packet;   

}  

}  

An Index Record contains the following fields:   object_version: 16 bits The version of the Index Record object.   timestamp: 32 bits The timestamp in milliseconds associated with this record. This member is present on all Index Record objects with an object_version of 0 (zero).   offset: 32 bits The offset from the start of the file at which this packet can be found. This member is present on all Index Record objects with an object_version of 0 (zero).   packet_count_for_this_packet: 32 bits The packet number of the packet for this record. This is the same number of packets that would have been seen had the file been played from the beginning to this point. This member is present on all Index Record objects with an object_version of 0 (zero).

 

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本文來自CSDN博客,轉載請標明出處:http://blog.csdn.net/bryanj/archive/2008/05/14/2445790.aspx

還可參見網址:

http://msdn.microsoft.com/en-us/library/dd318187(VS.85).aspx(AVI File Format)

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