iOS开发之锚点anchorPoint

效果图如下:




我们可以看到,不管棕色的方块怎么运动,总是以绿色的店作为中心来移动的,这就和船只的锚点是一样的道理




一、简介:

 anchorPoint 锚点  以锚点为中心,执行动画(与渔夫固定船的点一致)

 anchorPoint 默认是 0.5 0.5    锚点是一个比例

 anchorPoint  锚点在左上角的时候,为(00 右上角(10)左下角(01 右下角(11


二、代码

1、定义两个全局变量

<span style="color:#009900;">{
    CALayer *ship;
    CALayer *APLayer;
}</span>


2、代码实现两个layer

    ship = [[CALayer alloc]init];
    ship.backgroundColor = [UIColor brownColor].CGColor;
    ship.bounds = CGRectMake(0, 0, 100, 100);
    ship.position = self.view.center;  // CALayer的 中心点
    ship.opacity = 0.5;  //  CALayer的透明度 shadowOpacity
    
    NSLog(@"锚点x:%f   锚点y:%f",ship.anchorPoint.x,ship.anchorPoint.y);
    
    [self.view.layer addSublayer:ship];



    APLayer = [[CALayer alloc]init];
    APLayer.backgroundColor = [UIColor greenColor].CGColor;
    APLayer.bounds = CGRectMake(0, 0, 10, 10);
 
    CGFloat x = CGRectGetWidth(ship.bounds)*ship.anchorPoint.x;
    CGFloat y = CGRectGetHeight(ship.bounds)*ship.anchorPoint.y;
    
    APLayer.position = CGPointMake(x, y);
    
    [ship addSublayer:APLayer];

3、触摸屏幕和触屏结束调用

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint touchPoint = [touch locationInView:self.view];
//    APLayer.position = touchPoint;
    
//    得到锚点
    CGFloat x1 = touchPoint.x/CGRectGetWidth(self.view.frame);
    CGFloat y1 = touchPoint.y/CGRectGetHeight(self.view.frame);
    ship.anchorPoint = CGPointMake(x1, y1);
    NSLog(@"%f  %f",x1,y1);
    
    
//    得到APlayer的位置
    CGFloat x = CGRectGetWidth(ship.bounds)*ship.anchorPoint.x;
    CGFloat y = CGRectGetHeight(ship.bounds)*ship.anchorPoint.y;
    APLayer.position = CGPointMake(x, y);
    
//    角度值经计算转化为弧度值。要把角度值转化为弧度值,可以使用一个简单的公式Mπ/180
//    xyz 是三个轴 0 1
    ship.transform = CATransform3DMakeRotation(45*M_PI/180, 0, 0, 1);
    
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    ship.transform = CATransform3DIdentity;
}




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