#include <stdlib.h>
#define STRICT
#define _WIN32_WINNT 0x0500 // Windows 2000 or later
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <Mswsock.h>
#pragma comment(lib,"Ws2_32.lib")
#pragma comment(lib,"Mswsock.lib")
#define BUFFER_SIZE 1024
class CInitSock
{
public:
CInitSock(BYTE minorVer = 2, BYTE majorVer = 2)
{
// 初始化WS2_32.dll
WSADATA wsaData;
WORD sockVersion = MAKEWORD(minorVer, majorVer);
if(::WSAStartup(sockVersion, &wsaData) != 0)
{
exit(0);
}
}
~CInitSock()
{
::WSACleanup();
}
};
CInitSock initsock;
typedef BOOL(PASCAL FAR * LPFN_ACCEPTEX)(
IN SOCKET sListenSocket,
IN SOCKET sAcceptSocket,
IN PVOID lpOutputBuffer,
IN DWORD dwReceiveDataLength,
IN DWORD dwLocalAddressLength,
IN DWORD dwRemoteAddressLength,
OUT LPDWORD lpdwBytesReceived,
IN LPOVERLAPPED lpOverlapped
);
typedef struct _SOCKET_OBJ
{
SOCKET s; // 套接字句柄
int nOutstandingOps; // 記錄此套接字上的重疊I/O 數量
LPFN_ACCEPTEX lpfnAcceptEx; // 擴展函數AcceptEx 的指針(僅對監聽套接字而言)
} SOCKET_OBJ, *PSOCKET_OBJ;
PSOCKET_OBJ GetSocketObj(SOCKET s)
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ));
if(pSocket != NULL)
{
pSocket->s = s;
}
return pSocket;
}
void FreeSocketObj(PSOCKET_OBJ pSocket)
{
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
}
::GlobalFree(pSocket);
}
typedef struct _BUFFER_OBJ
{
OVERLAPPED ol; // 重疊結構
char *buff; // send/recv/AcceptEx 所使用的緩衝區
int nLen; // buff 的長度
PSOCKET_OBJ pSocket; // 此I/O 所屬的套接字對象
int nOperation; // 提交的操作類型
#define OP_ACCEPT 1
#define OP_READ 2
#define OP_WRITE 3
SOCKET sAccept; // 用來保存AcceptEx 接受的客戶套接字(僅對監聽套接字而言)
_BUFFER_OBJ *pNext;
} BUFFER_OBJ, *PBUFFER_OBJ;
HANDLE g_events[WSA_MAXIMUM_WAIT_EVENTS]; // I/O 事件句柄數組
int g_nBufferCount; // 上數組中有效句柄數量
PBUFFER_OBJ g_pBufferHead, g_pBufferTail; // 記錄緩衝區對象組成的表的地址
PBUFFER_OBJ GetBufferObj(PSOCKET_OBJ pSocket, ULONG nLen)
{
if(g_nBufferCount > WSA_MAXIMUM_WAIT_EVENTS -1)
{
return NULL;
}
PBUFFER_OBJ pBuffer = (PBUFFER_OBJ)::GlobalAlloc(GPTR, sizeof(BUFFER_OBJ));
if(pBuffer != NULL)
{
pBuffer->buff = (char*)::GlobalAlloc(GPTR, nLen);
pBuffer->ol.hEvent = ::WSACreateEvent();
pBuffer->pSocket = pSocket;
pBuffer->sAccept = INVALID_SOCKET;
// 將新的BUFFER_OBJ 添加到列表中
if(g_pBufferHead == NULL)
{
g_pBufferHead = g_pBufferTail = pBuffer;
}
else
{
g_pBufferTail->pNext = pBuffer;
g_pBufferTail = pBuffer;
}
g_events[++ g_nBufferCount] = pBuffer->ol.hEvent;
}
return pBuffer;
}
void FreeBufferObj(PBUFFER_OBJ pBuffer)
{
// 從列表中移除BUFFER_OBJ 對象
PBUFFER_OBJ pTest = g_pBufferHead;
BOOL bFind = FALSE;
if(pTest == pBuffer)
{
g_pBufferHead = g_pBufferTail = NULL;
bFind = TRUE;
}
else
{
while(pTest != NULL && pTest->pNext != pBuffer)
{
pTest = pTest->pNext;
}
if(pTest != NULL)
{
pTest->pNext = pBuffer->pNext;
if(pTest->pNext == NULL)
{
g_pBufferTail = pTest;
}
bFind = TRUE;
}
}
// 釋放它佔用的內存空間
if(bFind)
{
g_nBufferCount --;
::CloseHandle(pBuffer->ol.hEvent);
::GlobalFree(pBuffer->buff);
::GlobalFree(pBuffer);
}
}
PBUFFER_OBJ FindBufferObj(HANDLE hEvent)
{
PBUFFER_OBJ pBuffer = g_pBufferHead;
while(pBuffer != NULL)
{
if(pBuffer->ol.hEvent == hEvent)
{
break;
}
pBuffer = pBuffer->pNext;
}
return pBuffer;
}
void RebuildArray()
{
PBUFFER_OBJ pBuffer = g_pBufferHead;
int i = 1;
while(pBuffer != NULL)
{
g_events[i++] = pBuffer->ol.hEvent;
pBuffer = pBuffer->pNext;
}
}
BOOL PostAccept(PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket;
if(pSocket->lpfnAcceptEx != NULL)
{
// 設置I/O 類型,增加套接字上的重疊I/O 計數
pBuffer->nOperation = OP_ACCEPT;
pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
pBuffer->sAccept = ::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
BOOL b = pSocket->lpfnAcceptEx(pSocket->s,
pBuffer->sAccept,
pBuffer->buff,
BUFFER_SIZE - ((sizeof(sockaddr_in) + 16) * 2),
sizeof(sockaddr_in) + 16,
sizeof(sockaddr_in) + 16,
&dwBytes,
&pBuffer->ol);
if(!b)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
{
return FALSE;
}
}
return TRUE;
}
return FALSE;
}
BOOL PostRecv(PBUFFER_OBJ pBuffer)
{
// 設置I/O 類型,增加套接字上的重疊I/O 計數
pBuffer->nOperation = OP_READ;
pBuffer->pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
printf("%s\n", buf.buf);
if(::WSARecv(pBuffer->pSocket->s, &buf, 1, &dwBytes, &dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
{
return FALSE;
}
}
return TRUE;
}
BOOL PostSend(PBUFFER_OBJ pBuffer)
{
// 設置I/O 類型,增加套接字上的重疊I/O 計數
pBuffer->nOperation = OP_WRITE;
pBuffer->pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
buf.buf = "hello world";
if(::WSASend(pBuffer->pSocket->s, &buf, 1, &dwBytes, dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
{
return FALSE;
}
}
return TRUE;
}
BOOL HandleIO(PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket; // 從BUFFER_OBJ 對象中提取SOCKET_OBJ 對象指針,
// 爲的是方便引用
pSocket->nOutstandingOps --;
// 獲取重疊操作結果
DWORD dwTrans;
DWORD dwFlags;
BOOL bRet = ::WSAGetOverlappedResult(pSocket->s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags);
if(!bRet)
{
// 在此套接字上有錯誤發生,因此,關閉套接字,移除此緩衝區對象。
// 如果沒有其它拋出的I/O 請求了,釋放此緩衝區對象,否則,等待此套接字上的其它I/O 也完成
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
{
FreeSocketObj(pSocket);
}
FreeBufferObj(pBuffer);
return FALSE;
}
// 沒有錯誤發生,處理已完成的I/O
switch(pBuffer->nOperation)
{
case OP_ACCEPT: // 接收到一個新的連接,並接收到了對方發來的第一個封包
{
// 爲新客戶創建一個SOCKET_OBJ 對象
PSOCKET_OBJ pClient = GetSocketObj(pBuffer->sAccept);
// 爲發送數據創建一個BUFFER_OBJ 對象,這個對象會在套接字出錯或者關閉時釋放
PBUFFER_OBJ pSend = GetBufferObj(pClient, BUFFER_SIZE);
if(pSend == NULL)
{
printf(" Too much connections! \n");
FreeSocketObj(pClient);
return FALSE;
}
RebuildArray();
// 將數據複製到發送緩衝區
pSend->nLen = dwTrans;
memcpy(pSend->buff, pBuffer->buff, dwTrans);
// 投遞此發送I/O(將數據回顯給客戶)
if(!PostSend(pSend))
{ // 萬一出錯的話,釋放上面剛申請的兩個對象
FreeSocketObj(pSocket);
FreeBufferObj(pSend);
return FALSE;
}
// 繼續投遞接受I/O
PostAccept(pBuffer);
}
break;
case OP_READ: // 接收數據完成
{
if(dwTrans > 0)
{
// 創建一個緩衝區,以發送數據。這裏就使用原來的緩衝區
PBUFFER_OBJ pSend = pBuffer;
pSend->nLen = dwTrans;
// 投遞發送I/O(將數據回顯給客戶)
PostSend(pSend);
}
else // 套接字關閉
{ // 必須先關閉套接字,以便在此套接字上投遞的其它I/O 也返回
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
{
FreeSocketObj(pSocket);
}
FreeBufferObj(pBuffer);
return FALSE;
}
}
break;
case OP_WRITE: // 發送數據完成
{
if(dwTrans > 0)
{
// 繼續使用這個緩衝區投遞接收數據的請求
pBuffer->nLen = BUFFER_SIZE;
PostRecv(pBuffer);
}
else // 套接字關閉
{
// 同樣,要先關閉套接字
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
{
FreeSocketObj(pSocket);
}
FreeBufferObj(pBuffer);
return FALSE;
}
}
break;
}
return TRUE;
}
int main(int argc, char* argv[])
{
// 創建監聽套接字,綁定到本地端口,進入監聽模式
int nPort =6000;
SOCKET sListen =
::WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
SOCKADDR_IN si;
si.sin_family = AF_INET;
si.sin_port = ::ntohs(nPort);
si.sin_addr.S_un.S_addr = INADDR_ANY;
::bind(sListen, (sockaddr*)&si, sizeof(si));
::listen(sListen, 200);
// 爲監聽套接字創建一個SOCKET_OBJ 對象
PSOCKET_OBJ pListen = GetSocketObj(sListen);
// 加載擴展函數AcceptEx
GUID GuidAcceptEx = WSAID_ACCEPTEX;
DWORD dwBytes;
WSAIoctl(pListen->s,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidAcceptEx,
sizeof(GuidAcceptEx),
&pListen->lpfnAcceptEx,
sizeof(pListen->lpfnAcceptEx),
&dwBytes,
NULL,
NULL);
// 創建用來重新建立g_events 數組的事件對象
g_events[0] = ::WSACreateEvent();
// 在此可以投遞多個接受I/O 請求
for(int i=0; i<5; i++)
{
PostAccept(GetBufferObj(pListen, BUFFER_SIZE));
}
while(TRUE)
{
int nIndex = ::WSAWaitForMultipleEvents(g_nBufferCount + 1, g_events, FALSE, WSA_INFINITE, FALSE);
if(nIndex == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents() failed \n");
break;
}
nIndex = nIndex - WSA_WAIT_EVENT_0;
for(int i=0; i<=nIndex; i++)
{
int nRet = ::WSAWaitForMultipleEvents(1, &g_events[i], TRUE, 0, FALSE);
if(nRet == WSA_WAIT_TIMEOUT)
{
continue;
}
else
{
::WSAResetEvent(g_events[i]);
// 重新建立g_events 數組
if(i == 0)
{
RebuildArray();
continue;
}
// 處理這個I/O
PBUFFER_OBJ pBuffer = FindBufferObj(g_events[i]);
if(pBuffer != NULL)
{
if(!HandleIO(pBuffer))
RebuildArray();
}
}
}
}
return 0;
}
一個重疊io的例子 實現一個簡單的服務器
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