FlightGear 是一款開源的飛行模擬遊戲,噢,他不僅僅是一個遊戲,你還可以在裏面擴展自己的飛行器,驗證氣動模型,使用外部設備把它擴展成自己家的是模擬器, FligthGear在Linux下的編譯相對來說比較方便些,在windows下要自己編譯,就比較麻煩一點了,不過以難不到那去,下面是我整理的一個編譯方法.轉載請註明出處.
我整理的源碼庫下載:http://download.csdn.net/source/565555
Compiling FlightGear 1.0.0 with Visual C++.net 2005
Build Tool:
Visual C++.net 2005 Professional Edition
Steps to build FlightGear and fgrun on Windows:
1.Unpack source to file system layout:
%FGBUILD%
|--build
| |--3rdParty
| |--media
| |--FlightGear
| |--plib
| |--SimGear
| |--fgrun-1.0.0
| /--fltk-1.1.19
|
|--run
| /--data
2.Unpack project-vc8.zip to %FGBUILD%/build directorie.
3.Building SimGear and flightGear:
Open the solution file SimGear/projects/VC8/SimGear.sln and build.
Open the solution file FlightGear/projects/VC8/FligthGear.sln and build.
4.Building fltk and fgrun:
Open the solution file fltk-1.1.9/vc2005/fltk.sln and build
Open the solution file fgrun-1.0.0/fgrun.sln and build
5.publish builded file:
run build/publish.bat
Running FlightGear:
1.running %FGBUILD%/build/publish.bat by copy files.
2.into directorie %FGBUILD%/run and run fgrun.exe