interface IDirect3D9 : IUnknown
{
extern (Windows):
HRESULT RegisterSoftwareDevice(void* pInitializeFunction);
UINT GetAdapterCount();
HRESULT GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier);
UINT GetAdapterModeCount(UINT Adapter,D3DFORMAT Format);
HRESULT EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode);
HRESULT GetAdapterDisplayMode(UINT Adapter,D3DDISPLAYMODE* pMode);
HRESULT CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed);
HRESULT CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat);
HRESULT CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels);
HRESULT CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat);
HRESULT CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
HRESULT GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps);
HMONITOR GetAdapterMonitor(UINT Adapter);
HRESULT CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9* ppReturnedDeviceInterface);
}
{
extern (Windows):
HRESULT RegisterSoftwareDevice(void* pInitializeFunction);
UINT GetAdapterCount();
HRESULT GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier);
UINT GetAdapterModeCount(UINT Adapter,D3DFORMAT Format);
HRESULT EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode);
HRESULT GetAdapterDisplayMode(UINT Adapter,D3DDISPLAYMODE* pMode);
HRESULT CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed);
HRESULT CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat);
HRESULT CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels);
HRESULT CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat);
HRESULT CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
HRESULT GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps);
HMONITOR GetAdapterMonitor(UINT Adapter);
HRESULT CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9* ppReturnedDeviceInterface);
}
D語言的enum提供了指定數據類型的功能,還提供了幾個屬性,方便程序書寫。OK,下面是一些演示代碼。
import std.stdio;
void main()
{
tryInterface();
tryEnum();
}
// interface
//----------------------------------
interface IBase
{
void show();
}
class MyClass : IBase
{
void show()
{
writefln("MyClass");
}
}
interface IBase2
{
void foo();
}
class MyClass2 : IBase, IBase2 // 接口可以多繼承
{
void show()
{
writefln(toString(),".show");
}
void foo()
{
writefln(toString(),".foo");
}
}
void tryInterface()
{
MyClass a = new MyClass;
IBase i = a; // 類對象(引用)可以轉換爲interface對象
a.show();
i.show();
MyClass2 b = new MyClass2;
IBase ib = b;
IBase2 i2 = b;
ib.show();
i2.foo();
}
// enum
//------------------------------------------
enum MyEnum : byte
{
A,
B,
C,
D
}
void tryEnum()
{
writefln(MyEnum.A);
writefln(MyEnum.D);
// Enum Properties
//-----------------
writefln("init = ", MyEnum.init); // 第一個元素的值
writefln("min = ", MyEnum.min);
writefln("max = ", MyEnum.max);
writefln("sizeof = ", MyEnum.sizeof);
}
void main()
{
tryInterface();
tryEnum();
}
// interface
//----------------------------------
interface IBase
{
void show();
}
class MyClass : IBase
{
void show()
{
writefln("MyClass");
}
}
interface IBase2
{
void foo();
}
class MyClass2 : IBase, IBase2 // 接口可以多繼承
{
void show()
{
writefln(toString(),".show");
}
void foo()
{
writefln(toString(),".foo");
}
}
void tryInterface()
{
MyClass a = new MyClass;
IBase i = a; // 類對象(引用)可以轉換爲interface對象
a.show();
i.show();
MyClass2 b = new MyClass2;
IBase ib = b;
IBase2 i2 = b;
ib.show();
i2.foo();
}
// enum
//------------------------------------------
enum MyEnum : byte
{
A,
B,
C,
D
}
void tryEnum()
{
writefln(MyEnum.A);
writefln(MyEnum.D);
// Enum Properties
//-----------------
writefln("init = ", MyEnum.init); // 第一個元素的值
writefln("min = ", MyEnum.min);
writefln("max = ", MyEnum.max);
writefln("sizeof = ", MyEnum.sizeof);
}