Handler實現線程間通信的原理

本文以Handler對象的創建和消息發送爲切入點,講述背後的實現原理。
一. Handler對象創建的背後過程

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }


        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
 public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
  返回當前線程的Looper實例化對象
      /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

從Handler構造方法來看,每個Handler對象,都擁有成員變量looper對象mLooper,消息隊列對象mQueue,而這種消息隊列對象也是mLooper成員變量,這個Looper對象要麼是使用者直接傳進來的,要麼是通過Looper.myLooper()得到的。
下面再來看看Looper的創建,Looper對象對外提供靜態方法prepare() 創建,但構造方法是私有的,不能直接實例化。
每個線程至多有一個Looper對象,否則會拋運行時異常。創建Looper對象時,會創建一個MessageQueue對象作爲其成員變量。

  public static void prepare() {
        prepare(true);
    }
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

MessageQueue是由Message對象組織成鏈表結構的消息隊列,Message對象是序列化對象,除了通信的數據外,一個很關鍵的是成員變量就是target用來存儲通信Handler對象。
由上面的代碼片段可知,要實現Handler線程間通信,必須要首先通過Looper的prepare()實例化對象,但是有些同學可能平時使用Handler時都沒有操作過Looper,那Looper初始化在哪裏進行的呢。
其實在app啓動的時候,ActivityThread main方法裏都已經通過prepareMainLooper()創建了,它是主線程的Looper實例,相比子線程的初始化稍有不同。具體參看如下代碼:

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        SamplingProfilerIntegration.start();


        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);


        Environment.initForCurrentUser();


        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());


        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);


        Process.setArgV0("<pre-initialized>");


        Looper.prepareMainLooper();


        ActivityThread thread = new ActivityThread();
        thread.attach(false);


        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }


        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }


        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();


        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

二. Handler對象觸發線程通信的背後過程
當子線程通過Handler的sendMessage觸發消息時,是怎麼和主線程通信的呢,這個時候Looper就真正起作用了,看Looper的loop()方法:

 /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;


        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();


        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
            // No message indicates that the message queue is quitting.
                return;
            }

// This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }


            msg.target.dispatchMessage(msg);


            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }


            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }


            msg.recycleUnchecked();
        }
    }

通過上面的代碼可知:這個是死循環代碼,一直從MessageQueue裏取msg,通過拿到msg的target對象,上面有特意強調過這個就是我們的Handler對象,調用它的dispatchMessage方法,具體實現看源代碼:

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

看到handleMessage方法估計大家都熟悉了,這就是我們經常重寫Handler類的handleMessage方法,那麼loop()方法又在哪裏調用的呢,其實細心的同學在上面的ActivityThread main方法裏都已經發現了,在Looper初始化成功後,就會調用loop()方法一直檢查是否有消息,有消息就調用這個handler對象的dispatchMessage方法,至此子線程和主線程通信過程結束了。

聰明的同學可能會有疑問,Android中爲什麼主線程不會因爲Looper.loop()裏的死循環卡死?
其實主線程確實會一直卡在loop()循環裏,只是因爲主線程又開闢了其它Binder子線程來處理,你沒有感覺到而已,具體分析參看知乎牛人的回答:http://www.zhihu.com/question/34652589

總結:Thread ,Looper,MessageQueue,Message,Handler的之間關係
一個Thread至多有一個Looper,需要通過Looper.prepare()初始化和Looper.loop()處理分發給對應的Handler對象處理
一個Looper有且有一個MessageQueue,通過Looper.loop()取出MessageQueue的Message進行處理,但是可以服務於多個Handler對象。
MessageQueue是由Message對象組織成鏈表結構的消息隊列,而每個Message對象都唯一對應一個Handler對象。

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