棧是一種先進後出的數據結構,棧中的數據是先進後出的(First In Last Out, FILO)。棧只有一個出口,允許新增元素(只能在棧頂上增加)、移出元素(只能移出棧頂元素)、取得棧頂元素等操作。在STL中,棧是以別的容器作爲底部結構,再將接口改變,使之符合棧的特性就可以了。棧裏面常用的函數有push()(增),pop()(刪),size()(求大小),top()(頂部)和empty()(空),
下面是用順序表實現棧的各種函數
順序表代碼實現:
#include <iostream>
#include <assert.h>
using namespace std;
template<typename T>
class Stack
{
public:
Stack()
:_a(NULL)
, _top(0)
, _capacity(0)
{}
~Stack()
{
if (_a)
{
delete[] _a;
}
}
public:
void _CheckCapacity()
{
if (_a == NULL)
{
_capacity = 3;
_a = new T[_capacity];
return;
}
if (_top == _capacity)
{
_capacity *= 2;
T* tmp = new T[_capacity];
for (size_t i = 0; i < _top; i++)
{
tmp[i] = _a[i];
}
delete[] _a;
_a = tmp;
}
}
void Push(const T& x)
{
_CheckCapacity();
_a[_top++] = x;
}
void Pop()
{
assert(_top > 0);
--_top;
}
size_t Size()
{
return _top;
}
bool Empty()
{
return _top == 0;
}
T& Top()
{
return _a[_top];
}
private:
T* _a;
size_t _top;
size_t _capacity;
};
鏈表實現棧:
鏈表實現代碼:
#include <iostream>
#include <assert.h>
using namespace std;
template<typename T>
struct Node
{
Node(const T& x)
:_data(x)
,_next(NULL)
{}
T _data;
Node<T>* _next;
};
template<typename T>
class Stack
{
public:
Stack()
:_top(NULL)
,_base(NULL)
,_size(0)
{}
~Stack()
{}
void Push(const T& x)
{
if (_top == NULL)
{
_top = new Node<T>(x);
_base = _top;
}
else
{
_top->_next = new Node<T>(x);
_top = _top->_next;
}
++_size;
}
void Pop()
{
assert(_top);
Node<T>* cur = _base;
while (cur->_next != _top)
{
if (cur == NULL)
{
printf("Stack is empty!\n");
return;
}
cur = cur->_next;
}
delete _top;
_top = cur;
--_size;
}
T& Top()
{
return _top->_data;
}
bool Empty()
{
return _top == NULL;
}
size_t Size()
{
return _size;
}
private:
Node<T>* _top;
Node<T>* _base;
size_t _size;
};
測試代碼:
test.cpp
void Test()
{
Stack<int> s1;
s1.Push(0);
s1.Push(1);
s1.Push(2);
s1.Push(3);
s1.Push(4);
s1.Push(5);
s1.Pop();
s1.Pop();
s1.Pop();
int top = s1.Top();
size_t size = s1.Size();
cout << s1.Empty() << endl;
}
int main()
{
Test();
system("pause");
return 0;
}