原文:http://www.ozone3d.net/blogs/lab/20080709/saturate-function-in-glsl/
hlsl code:
float3 result = saturate(texCol0.rgb - Density*(texCol1.rgb));
GLSL 等於:
vec3 result = clamp(texCol0.rgb - Density*(texCol1.rgb), 0.0, 1.0);
原文:http://www.ozone3d.net/blogs/lab/20080709/saturate-function-in-glsl/
hlsl code:
float3 result = saturate(texCol0.rgb - Density*(texCol1.rgb));
GLSL 等於:
vec3 result = clamp(texCol0.rgb - Density*(texCol1.rgb), 0.0, 1.0);