Game.h
#define _CRT_SECURE_NO_WARNINGS
#ifndef __GAME_H__
#define __GAME_H__
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#include<string.h>
#define ROWS 3//行數
#define COLS 3//列數
void InitBoard(char board[ROWS][COLS], int row, int col);
void Display(char board[ROWS][COLS], int row, int col);
void PlayerMove(char board[ROWS][COLS], int row, int col);
void ComputerMove(char board[ROWS][COLS], int row, int col);
char IsWin(char board[ROWS][COLS], int row, int col);
int IsFull(char board[ROWS][COLS], int row, int col);
#endif __GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
#include <string.h>
int IsFull(char board[ROWS][COLS], int row, int col)// 判斷輸贏
{
int i, j;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
if (board[i][j] = ' ')
return 0;
}
return 1;
}
void InitBoard(char board[ROWS][COLS], int row, int col) //初始化棋盤
{
///*int i = 0;
//int j = 0;
//for (i = 0; i < row; i++)
//{
//for (j = 0; j < col; j++)
//{
//board[i][j] = '';
//}
//}*/
memset(board, ' ', row*col*sizeof(board[0][0]));
}
void Display (char board[ROWS][COLS], int row, int col) //打印棋盤
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1],board[i][2]);
if (i < row - 1)
printf("---|---|---\n");
}
}
void PlayerMove(char board[ROWS][COLS], int row, int col) //玩家開始遊戲
{
int x = 0;
int y = 0;
while (1)
{
printf("請輸入座標: ");
scanf ("%d%d", &x, &y);
if (((x >= 1) && (x <= 3)) && ((y >= 1) && (y <= 3))) //判斷輸入的座標是否合理
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("座標已被佔用\n");
}
}
else
{
printf("座標錯誤\n");
}
}
}
void ComputerMove(char board[ROWS][COLS], int row, int col) //電腦遊戲
{
while (1)
{
int x = rand() % 3; //生成隨機行座標
int y = rand() % 3; //生成隨機列座標
if (board[x][y] == ' ')
{
board[x][y] = '$';
break;
}
}
}
char IsWin(char board[ROWS][COLS], int row, int col) //判斷輸贏
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2])) //連成行
}
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i])) //連成列
{
return board[0][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])) //對角線
{
return board[1][1];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[1][1];
}
if (IsFull(board, row, col) == 1) //棋盤若滿,則平局
{
return 'q';
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu() //打印菜單
{
printf("*************************\n");
printf("****1.Play 0.Exit ****\n");
printf("*************************\n");
}
void game()
{
char board[ROWS][COLS] = { 0 }; //定義一個數組
char ret = 0;
InitBoard (board, ROWS, COLS); //初始化棋盤
Display (board, ROWS, COLS); //打印棋盤
while (1) //玩遊戲的過程
{
PlayerMove(board, ROWS, COLS);
ret = IsWin(board, ROWS, COLS);
if (ret != ' ') //判斷棋盤是否被填滿
{
break;
}
Display(board, ROWS, COLS);
ComputerMove(board, ROWS, COLS);
Display(board, ROWS, COLS);
ret = IsWin(board, ROWS, COLS);
if (ret != ' ') //判斷棋盤是否被填滿
{
break;
}
Display(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("玩家贏\n");
}
else if (ret == '$')
{
printf("電腦贏\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do //選擇是否進行遊戲
{
menu();
printf("請選擇:");
scanf("%d", &input);
switch (input)
{
case 1: //選擇1開始遊戲
game();
break;
case 0: //選擇0退出遊戲
break;
default:
printf("選擇錯誤"); //其他選擇,輸入錯誤
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}