在介紹C++中操作符重載之前,先介紹下C++標準庫。
一、C++標準庫
1. C++標準庫並不是C++語言的一部分;
2. C++標準庫是由C++語言編寫而成的類庫和函數的集合;
3. C++標準庫中定義的類和對象都位於std命名空間中;
4. C++標準庫的頭文件都不帶.h後綴;
5. C++標準庫涵蓋了C庫的功能;
C庫中<name.h>頭文件對應C++中的<cname>;
C++標準庫預定義了多數常用的數據結構,如:字符串,鏈表,隊列,棧等。<bitset> <deque> <list> <map> <queue> <set> <stack> <vector>
#include <cstdio>
using namespace std;
int main()
{
printf("Hello World!\n");
printf("Press any key to continue...");
getchar();
return 0;
}
#include <iostream>
using namespace std;
int main()
{
cout<<"Hello World"<<endl;
int x;
int y;
cout<<"1st Parameter: ";
cin>>x;
cout<<"2nd Parameter: ";
cin>>y;
cout<<"Result: "<<x+y<<endl;
return 0;
}
左移運算符 << 和 右移運算符 >> 在C語言中只能用於整數運算,並且語義是確定不變的。C++是怎麼改變左移運算符和右移運算符的語義的?
二、操作符重載
操作符重載爲操作符提供不同的語義。
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
很顯然,編譯出錯了,不管是C還是C++中,“+”符號只能用於整數和浮點數的相加。這裏是兩個結構體相加,那肯定要報錯了。那該怎麼解決這個問題呢?
可以定義一個add函數用於兩個Complex的相加。
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
Complex add(const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = add(c1, c2);
cout<<"c3.a = "<<c3.a<<endl;
cout<<"c3.b = "<<c3.b<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
add函數可以解決Complex變量相加的問題,但是Complex是現實世界中確實存在的複數,並且複數在數學中的地位和普通的實數相同。爲什麼不能讓 + 操作符也支持複數相加呢?
C++中操作符重載的本質
1. C++中通過operator關鍵字可以利用函數擴展操作符;
2. operator的本質是通過函數重載實現操作符重載;
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
Complex operator+(const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = c1 + c2;
//Complex c3 = operator+(c1, c2);
cout<<"c3.a = "<<c3.a<<endl;
cout<<"c3.b = "<<c3.b<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
用operator關鍵字擴展的操作符可以用於類嗎?
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
};
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
該怎麼進行改進呢?
C++中的類的友元
private聲明使得類的成員不能被外界訪問。但是通過friend關鍵字可以例外的開放權限。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend Complex operator+ (const Complex& c1, const Complex& c2);
};
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
左移操作符的重載
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend Complex operator+ (const Complex& c1, const Complex& c2);
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯結果如下:
關於ostream的詳細用法可以參考https://blog.csdn.net/luoyayun361/article/details/87972929
小結:
1. 操作符重載是C++的強大特性之一
2. 操作符重載的本質是通過函數擴展操作符的語義
3. operator關鍵字是操作符重載的關鍵
4. friend關鍵字可以對函數或類開發訪問權限
5. 操作符重載遵循函數重載的規則
通過operator關鍵字能夠將操作符定義爲全局函數。操作符重載的本質就是函數重載。類的成員函數是否可以作爲操作符重載的函數?
operator+的成員函數實現
用成員函數重載的操作符,比全局操作符重載函數少一個參數,即左操作數。不需要使用friend關鍵字。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
什麼時候使用全局函數重載操作符?什麼時候使用成員函數重載操作符?
當無法修改左操作數的類時,使用全局函數進行重載。=, [], ()和->操作符只能通過成員函數進行重載。
數組類的改進
重載賦值操作符,重載數組操作符,重載比較操作符
//Array.cpp
#include <stdio.h>
#include "Array.h"
Array::Array(int length)
{
if( length < 0 )
{
length = 0;
}
mLength = length;
mSpace = new int[mLength];
}
Array::Array(const Array& obj)
{
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
}
int Array::length()
{
return mLength;
}
Array::~Array()
{
mLength = -1;
printf("%08X\n", mSpace);
delete[] mSpace;
}
int& Array::operator[](int i)
{
return mSpace[i];
}
Array& Array::operator= (const Array& obj)
{
delete[] mSpace;
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
return *this;
}
bool Array::operator== (const Array& obj)
{
bool ret = true;
if( mLength == obj.mLength )
{
for(int i=0; i<mLength; i++)
{
if( mSpace[i] != obj.mSpace[i] )
{
ret = false;
break;
}
}
}
else
{
ret = false;
}
return ret;
}
bool Array::operator!= (const Array& obj)
{
return !(*this == obj);
}
//Array.h
#ifndef _ARRAY_H_
#define _ARRAY_H_
class Array
{
private:
int mLength;
int* mSpace;
public:
Array(int length);
Array(const Array& obj);
int length();
~Array();
int& operator[](int i);
Array& operator= (const Array& obj);
bool operator== (const Array& obj);
bool operator!= (const Array& obj);
};
#endif
//main.cpp
#include <stdio.h>
#include "Array.h"
int main()
{
Array a1(10);
Array a2(0);
Array a3(0);
if( a1 != a2 )
{
printf("a1 != a2\n");
}
for(int i=0; i<a1.length(); i++)
{
a1[i] = i + 1;
}
for(int i=0; i<a1.length(); i++)
{
printf("Element %d: %d\n", i, a1[i]);
}
a3 = a2 = a1;
if( a1 == a2 )
{
printf("a1 == a2\n");
}
for(int i=0; i<a2.length(); i++)
{
printf("Element %d: %d\n", i, a2[i]);
}
printf("Press any key to continue...");
getchar();
return 0;
}
編譯運行結果如下:
C++編譯器會爲每個類提供默認的賦值操作符。默認的賦值操作符只是做簡單的值複製。類中存在指針成員變量時就需要重載賦值操作符。
++操作符的重載
++操作符只有一個操作數,++操作符有前綴和有後綴的區分。如何重載++操作符才能區分前置運算和後置運算?
注:C++中通過一個佔位參數來區分前置運算和後置運算。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);
Complex operator++ (int);
Complex& operator++();
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator++ (int)
{
Complex ret = *this;
a++;
b++;
return ret;
}
Complex& Complex::operator++()
{
++a;
++b;
return *this;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c2;
c2++;
++c3;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
不要重載&&和||操作符,爲什麼?
#include <cstdlib>
#include <iostream>
using namespace std;
class Test
{
int i;
public:
Test(int i)
{
this->i = i;
}
Test operator+ (const Test& obj)
{
Test ret(0);
cout<<"Test operator+ (const Test& obj)"<<endl;
ret.i = i + obj.i;
return ret;
}
bool operator&& (const Test& obj)
{
cout<<"bool operator&& (const Test& obj)"<<endl;
return i && obj.i;
}
};
int main(int argc, char *argv[])
{
int a1 = 0;
int a2 = 1;
if( a1 && (a1 + a2) )
{
cout<<"Hello"<<endl;
}
Test t1 = 0;
Test t2 = 1;
if( t1 && (t1 + t2) )
{
cout<<"World"<<endl;
}
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
編譯運行結果如下:
&&和||是C++中非常特殊的操作符。&&和||內置實現了短路規則,操作符重載是靠函數重載來完成的,操作數作爲函數參數傳遞,C++的函數參數都會被求值,無法實現短路規則。
小結
1. 操作符重載可以直接使用類的成員函數實現;
2. =, [], ()和->操作符只能通過成員函數進行重載;
3. ++操作符通過一個int參數進行前置與後置的重載;
4. C++中不要重載&&和||操作符;