three.js 場景編輯器 源碼解析(十三)

本章講解歷史邏輯處理editor\js\History.js,這個文件的主要作用是維護所有的操作命令,已達到可以撤銷、重做相關命令的目的,其中有3點需要重點說一下,第一點是腳本的編輯操作時不能撤銷、重做的,然後就是兩次操作的時間很短時(小於500毫秒)也是不能撤銷和重做的,最後一點是命令可以存儲在內存中,也可以序列化到json中,對命令佔用大量內存時比較好。

//歷史命令存儲棧
History = function ( editor ) {

	this.editor = editor;				//保存全局編輯器
	this.undos = [];					//撤銷隊列
	this.redos = [];					//重做隊列
	this.lastCmdTime = new Date();		//上次的時間
	this.idCounter = 0;					//命令id索引

	this.historyDisabled = false;		//歷史啓用、禁用
	this.config = editor.config;		//配置

	//Set editor-reference in Command,爲甚me要在這裏設置,因爲沒有更合適的地方,命令主要是爲撤銷、重做封裝的
	Command( editor );					//將editor設置爲Command的靜態成員

	// signals

	var scope = this;
	this.editor.signals.startPlayer.add( function () {	//開始播放時處理
		scope.historyDisabled = true;					//禁用歷史
	} );
	this.editor.signals.stopPlayer.add( function () {	//停止播放時處理
		scope.historyDisabled = false;					//啓用歷史
	} );
};

History.prototype = {
	//執行命令
	execute: function ( cmd, optionalName ) {

		//彈出最後一次命令
		var lastCmd = this.undos[ this.undos.length - 1 ];
		//時間間隔
		var timeDifference = new Date().getTime() - this.lastCmdTime.getTime();

		var isUpdatableCmd = lastCmd &&						//上次命令存在
			lastCmd.updatable &&							//上次命令也是可以更新的
			cmd.updatable &&								//本次命令是可以更新的
			lastCmd.object === cmd.object &&				//這次的命令關聯的對象與上次的是否爲同一個
			lastCmd.type === cmd.type &&					//這次的命令類型與上次的是否是同一種類型
			lastCmd.script === cmd.script &&				//這次的腳本和上次的腳本是否爲同一個腳本
			lastCmd.attributeName === cmd.attributeName;    //這次的屬性名稱和上次的是否爲同一個名稱(例如一個腳本修改了多次)

		if ( isUpdatableCmd && cmd.type === "SetScriptValueCommand" ) {			//腳本命令類型

			// When the cmd.type is "SetScriptValueCommand" the timeDifference is ignored
			//忽略命令,腳本的編輯操作不能被撤銷
			lastCmd.update( cmd );
			cmd = lastCmd;

		} else if ( isUpdatableCmd && timeDifference < 500 ) {			//多次撤銷命令的時間間隔很短??
			//忽略命令,腳本的編輯操作不能被撤銷
			lastCmd.update( cmd );
			cmd = lastCmd;

		} else {	//該命令不可更新

			// the command is not updatable and is added as a new part of the history
			//該命令不可更新,將作爲歷史記錄的新部分添加
			this.undos.push( cmd );		//存放到可撤銷的命令棧中
			cmd.id = ++ this.idCounter;	//命令id

		}

		//命令的名稱
		cmd.name = ( optionalName !== undefined ) ? optionalName : cmd.name;
		cmd.execute();	//執行命令
		cmd.inMemory = true;	//命令在內存中存放??

		if ( this.config.getKey( 'settings/history' ) ) {	//獲取歷史相關的配置信息
			//序列化命令
			cmd.json = cmd.toJSON();	// serialize the cmd immediately after execution and append the json to the cmd
		}
		//執行完成的時間
		this.lastCmdTime = new Date();

		// clearing all the redo-commands
		// 清空所有的重做命令(當添加一個新命令後,原來的所有撤銷的命令就不存在了)
		this.redos = [];
		//歷史改變了
		this.editor.signals.historyChanged.dispatch( cmd );

	},

	//撤銷
	undo: function () {

		//播放時是不能撤銷操作
		if ( this.historyDisabled ) {

			alert( "Undo/Redo disabled while scene is playing." );
			return;

		}

		var cmd = undefined;

		if ( this.undos.length > 0 ) {
			// /彈出撤銷命令
			cmd = this.undos.pop();
			//命令不在內存中,將命令從json文件中提取出來,這一部分屬於優化內容,可以保存到indexDB中
			if ( cmd.inMemory === false ) {
				//反序列化命令
				cmd.fromJSON( cmd.json );
			}
		}

		if ( cmd !== undefined ) {
			//執行撤銷命令
			cmd.undo();
			//將命令壓入到重做命令列表中
			this.redos.push( cmd );
			//歷史命令改變,消息派發
			this.editor.signals.historyChanged.dispatch( cmd );
		}

		return cmd;

	},

	//重做
	redo: function () {
		//播放時是不能重做操作
		if ( this.historyDisabled ) {

			alert( "Undo/Redo disabled while scene is playing." );
			return;

		}

		var cmd = undefined;

		if ( this.redos.length > 0 ) {
			//彈出重做命令
			cmd = this.redos.pop();
			//如果命令不在內存中,反序列化命令
			if ( cmd.inMemory === false ) {
				cmd.fromJSON( cmd.json );
			}
		}

		if ( cmd !== undefined ) {
			//執行命令
			cmd.execute();
			//命令重新設置到撤銷列表
			this.undos.push( cmd );
			//歷史命令改變,消息派發
			this.editor.signals.historyChanged.dispatch( cmd );
		}

		return cmd;
	},

	//轉換到json
	toJSON: function () {
		var history = {};
		history.undos = [];
		history.redos = [];

		//啓用歷史存儲
		if ( ! this.config.getKey( 'settings/history' ) ) {
			return history;
		}

		// Append Undos to History
		// 存儲撤銷命令列表
		for ( var i = 0 ; i < this.undos.length; i ++ ) {
			if ( this.undos[ i ].hasOwnProperty( "json" ) ) {
				history.undos.push( this.undos[ i ].json );
			}
		}

		// Append Redos to History
		// 存儲重做命令列表
		for ( var i = 0 ; i < this.redos.length; i ++ ) {
			if ( this.redos[ i ].hasOwnProperty( "json" ) ) {
				history.redos.push( this.redos[ i ].json );
			}
		}

		return history;
	},

	//json中提取數據
	fromJSON: function ( json ) {

		if ( json === undefined ) return;

		for ( var i = 0; i < json.undos.length; i ++ ) {

			var cmdJSON = json.undos[ i ];
			var cmd = new window[ cmdJSON.type ]();	// creates a new object of type "json.type"
			cmd.json = cmdJSON;
			cmd.id = cmdJSON.id;
			cmd.name = cmdJSON.name;
			this.undos.push( cmd );
			this.idCounter = ( cmdJSON.id > this.idCounter ) ? cmdJSON.id : this.idCounter; // set last used idCounter

		}

		for ( var i = 0; i < json.redos.length; i ++ ) {

			var cmdJSON = json.redos[ i ];
			var cmd = new window[ cmdJSON.type ]();	// creates a new object of type "json.type"
			cmd.json = cmdJSON;
			cmd.id = cmdJSON.id;
			cmd.name = cmdJSON.name;
			this.redos.push( cmd );
			this.idCounter = ( cmdJSON.id > this.idCounter ) ? cmdJSON.id : this.idCounter; // set last used idCounter

		}

		// Select the last executed undo-command
		this.editor.signals.historyChanged.dispatch( this.undos[ this.undos.length - 1 ] );

	},

	//清除命令
	clear: function () {

		//清空所有的信息
		this.undos = [];
		this.redos = [];
		this.idCounter = 0;
		//歷史改變了
		this.editor.signals.historyChanged.dispatch();

	},

	//恢復到某一個操作狀態
	goToState: function ( id ) {

		//歷史功能是否啓用
		if ( this.historyDisabled ) {

			alert( "Undo/Redo disabled while scene is playing." );
			return;

		}

		//禁用場景圖消息、歷史改變消息
		this.editor.signals.sceneGraphChanged.active = false;
		this.editor.signals.historyChanged.active = false;

		//獲取最後一個命令
		var cmd = this.undos.length > 0 ? this.undos[ this.undos.length - 1 ] : undefined;	// next cmd to pop

		//沒有命令,或者命令id大於當前撤銷隊列的數量,彈出所有撤銷過的命令
		if ( cmd === undefined || id > cmd.id ) {
			//撤銷重做命令
			cmd = this.redo();
			while ( cmd !== undefined && id > cmd.id ) {
				cmd = this.redo();
			}

		} else {

			while ( true ) {
				cmd = this.undos[ this.undos.length - 1 ];	// next cmd to pop
				if ( cmd === undefined || id === cmd.id ) break;
				this.undo();
			}

		}

		//重新啓用場景圖改變消息、歷史改變消息
		this.editor.signals.sceneGraphChanged.active = true;
		this.editor.signals.historyChanged.active = true;

		this.editor.signals.sceneGraphChanged.dispatch();
		this.editor.signals.historyChanged.dispatch( cmd );

	},

	//啓用序列化功能
	enableSerialization: function ( id ) {

		/**
		 * because there might be commands in this.undos and this.redos
		 * which have not been serialized with .toJSON() we go back
		 * to the oldest command and redo one command after the other
		 * while also calling .toJSON() on them.
		 */

		this.goToState( - 1 );

		//禁用場景圖消息、歷史消息
		this.editor.signals.sceneGraphChanged.active = false;
		this.editor.signals.historyChanged.active = false;

		var cmd = this.redo();
		while ( cmd !== undefined ) {

			if ( ! cmd.hasOwnProperty( "json" ) ) {
				//命令序列化
				cmd.json = cmd.toJSON();

			}
			cmd = this.redo();

		}

		//啓用消息
		this.editor.signals.sceneGraphChanged.active = true;
		this.editor.signals.historyChanged.active = true;

		//恢復到某一個操作狀態
		this.goToState( id );

	}

};

 

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