首先看一下handler發送和接收數據的代碼
private var mHandler = Handler {
print(it.toString())
false
}
private fun sendMessage() {
Thread {
mHandler.sendMessage(Message.obtain().apply {
what = 0
arg1 = 1
arg2 = 2
obj = "obj"
})
}.start()
}
handler.sendMessage 調用的是 MessageQueue.enqueueMessage
handler的Callback 是looper的dispatchMessage,其中message獲取是通過MessageQueue.next
Handler
初始化
public Handler(@Nullable Callback callback) {
this(callback, false);
}
public interface Callback {
boolean handleMessage(@NonNull Message msg);
}
消息分發機制,再Looper中調用,爲了接收數據
/**
* Handle system messages here.
*/
public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
消息發送
public final boolean sendMessage(@NonNull Message msg) {
return sendMessageDelayed(msg, 0);
}
實際上調用下面的方法
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
實際上調用MessageQueue的enqueueMessage方法,傳遞了消息和時間
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this;
msg.workSourceUid = ThreadLocalWorkSource.getUid();
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
Message
public final class Message implements Parcelable
一個序列化的數據。
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
要注意的是,新建Message的時候,使用obtain()方法,因爲這樣會使用Message的一個緩存。(性能優化)
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = UID_NONE;
workSourceUid = UID_NONE;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
消息回收的方法。
MessageQueue
數據入隊列的方法,並且再這裏控制線程的喚醒,此隊列爲優先級隊列
boolean enqueueMessage(Message msg, long when) {
//加鎖操作
synchronized (this) {
//判斷是否要喚醒線程
//消息隊列中的鏈表的頭部元素爲null;立即執行;msg的執行時間早與鏈表中的頭部元素的時間。這三個判斷都要把msg設置成消息隊列中鏈表的頭部是元素
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
//喚醒狀態判斷
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
//一個循環判斷新的消息放到哪個位置
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
}
獲取數據的方法,Looper中調用
Message next() {
//控制退出的方法
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
//死循環
for (;;) {
//線程掛起,根據下一個要獲取message的時間
nativePollOnce(ptr, nextPollTimeoutMillis);
//同步鎖
synchronized (this) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
//注意這個循環繼續,pendingIdleHandlerCount 很少大於0,所以很少會走到下面
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
}
}
Looper
Looper的初始化
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
//這裏確定一個ThreadLocal只能和一個looper綁定
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
這裏說明開啓一個handler需要一個looper,一個是子線程開啓,一個是爲了主線程開啓。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
私有的構造函數,必須通過方法初始化。新建了一個MessageQueue,獲取當前線程。(不是單例模式,可以看成是線程裏的單例,線程隔離)
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
通過ThreadLocal來實現線程隔離。注意這裏使用的是static final
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
獲取當前looper的代碼,通過ThreadLocal獲取,下面會講解Looper的唯一性。
Looper的 loop()方法,主要是拿到Message和發送Message。
public static void loop() {
//獲取當前looper
final Looper me = myLooper();
//獲取MessageQueue
final MessageQueue queue = me.mQueue;
//一個死循環
for (;;) {
//獲取消息,詳見messageQueue
Message msg = queue.next(); // might block
//把數據發送出去
msg.target.dispatchMessage(msg);
//消息回收,內存優化
msg.recycleUnchecked();
}
}
ThreadLocal
首先看一下Thread源碼,裏面有ThreadLocal.ThreadLocalMap,ThreadLocal中有ThreadLocalMap,每一個線程都有自己的ThreadLocal。
/* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null;
下面看一下ThreadLocal.ThreadLocalMap的代碼
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
/**
* The table, resized as necessary.
* table.length MUST always be a power of two.
*/
private Entry[] table;
}
實際保存的是一個數組,Entry是也Map,ThreadLocal<?>對應的是key,Object 對應所存儲的值,
table的長度必須是二的倍數,因爲第一位存放key,第二位存放value,以此類推。
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
這是ThreadLocal的set代碼,可以看出,ThreadLocalMap實際上key是this,value就是傳遞過來的Looper對象。
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
這裏的代碼是獲取Looper對象的代碼。
Thread 對應了一個 static final ThreadLocal(唯一確定了)再創建Looper時,Looper唯一確定, Looper 通過prepare保證了ThreadLocal和Looper 唯一綁定,整個線程只有一個Looper。
通過get和set方法,就可以設置和獲取當前線程的唯一looper了。