JavaScript:手寫一個Promise

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Promise/A+ 規範:
  • 三種狀態 pending| fulfilled(resolved) | rejected
  • 當處於 pending 狀態的時候,可以轉移到 fulfilled(resolved) 或者 rejected 狀態
  • 當處於 fulfilled(resolved) 狀態或者 rejected 狀態的時候,就不可變。

必須有一個 then 異步執行方法,then 接受兩個參數且必須返回一個 promise:

// onFulfilled 用來接收promise成功的值
// onRejected 用來接收promise失敗的原因
promise1 = promise.then(onFulfilled, onRejected);

1. Promise 的流程圖分析

在這裏插入圖片描述
回顧下 Promise 的用法:

var promise = new Promise((resolve,reject) => {
    if (操作成功) {
        resolve(value)
    } else {
        reject(error)
    }
})
promise.then(function (value) {
    // success
},function (value) {
    // failure
})

2. 面試夠用版

function myPromise(constructor){
    let self=this;
    self.status="pending" //定義狀態改變前的初始狀態
    self.value=undefined;//定義狀態爲resolved的時候的狀態
    self.reason=undefined;//定義狀態爲rejected的時候的狀態
    function resolve(value){
        //兩個==="pending",保證了狀態的改變是不可逆的
       if(self.status==="pending"){
          self.value=value;
          self.status="resolved";
       }
    }
    function reject(reason){
        //兩個==="pending",保證了狀態的改變是不可逆的
       if(self.status==="pending"){
          self.reason=reason;
          self.status="rejected";
       }
    }
    //捕獲構造異常
    try{
       constructor(resolve,reject);
    }catch(e){
       reject(e);
    }
}

同時,需要在 myPromise 的原型上定義鏈式調用的 then 方法:

myPromise.prototype.then=function(onFullfilled,onRejected){
   let self=this;
   switch(self.status){
      case "resolved":
        onFullfilled(self.value);
        break;
      case "rejected":
        onRejected(self.reason);
        break;
      default:       
   }
}

測試一下:

var p=new myPromise(function(resolve,reject){resolve(1)});
p.then(function(x){console.log(x)});  //輸出1

3. 大廠專供版

直接貼出來:

const PENDING = "pending";
const FULFILLED = "fulfilled";
const REJECTED = "rejected";

function Promise(excutor) {
    let that = this; // 緩存當前promise實例對象
    that.status = PENDING; // 初始狀態
    that.value = undefined; // fulfilled狀態時 返回的信息
    that.reason = undefined; // rejected狀態時 拒絕的原因
    that.onFulfilledCallbacks = []; // 存儲fulfilled狀態對應的onFulfilled函數
    that.onRejectedCallbacks = []; // 存儲rejected狀態對應的onRejected函數

    function resolve(value) { // value成功態時接收的終值
        if(value instanceof Promise) {
            return value.then(resolve, reject);
        }
        // 實踐中要確保 onFulfilled 和 onRejected 方法異步執行,且應該在 then 方法被調用的那一輪事件循環之後的新執行棧中執行。
        setTimeout(() => {
            // 調用resolve 回調對應onFulfilled函數
            if (that.status === PENDING) {
                // 只能由pending狀態 => fulfilled狀態 (避免調用多次resolve reject)
                that.status = FULFILLED;
                that.value = value;
                that.onFulfilledCallbacks.forEach(cb => cb(that.value));
            }
        });
    }
    function reject(reason) { // reason失敗態時接收的拒因
        setTimeout(() => {
            // 調用reject 回調對應onRejected函數
            if (that.status === PENDING) {
                // 只能由pending狀態 => rejected狀態 (避免調用多次resolve reject)
                that.status = REJECTED;
                that.reason = reason;
                that.onRejectedCallbacks.forEach(cb => cb(that.reason));
            }
        });
    }

    // 捕獲在excutor執行器中拋出的異常
    // new Promise((resolve, reject) => {
    //     throw new Error('error in excutor')
    // })
    try {
        excutor(resolve, reject);
    } catch (e) {
        reject(e);
    }
}

Promise.prototype.then = function(onFulfilled, onRejected) {
    const that = this;
    let newPromise;
    // 處理參數默認值 保證參數後續能夠繼續執行
    onFulfilled =
        typeof onFulfilled === "function" ? onFulfilled : value => value;
    onRejected =
        typeof onRejected === "function" ? onRejected : reason => {
            throw reason;
        };
    if (that.status === FULFILLED) { // 成功態
        return newPromise = new Promise((resolve, reject) => {
            setTimeout(() => {
                try{
                    let x = onFulfilled(that.value);
                    resolvePromise(newPromise, x, resolve, reject); // 新的promise resolve 上一個onFulfilled的返回值
                } catch(e) {
                    reject(e); // 捕獲前面onFulfilled中拋出的異常 then(onFulfilled, onRejected);
                }
            });
        })
    }

    if (that.status === REJECTED) { // 失敗態
        return newPromise = new Promise((resolve, reject) => {
            setTimeout(() => {
                try {
                    let x = onRejected(that.reason);
                    resolvePromise(newPromise, x, resolve, reject);
                } catch(e) {
                    reject(e);
                }
            });
        });
    }

    if (that.status === PENDING) { // 等待態
        // 當異步調用resolve/rejected時 將onFulfilled/onRejected收集暫存到集合中
        return newPromise = new Promise((resolve, reject) => {
            that.onFulfilledCallbacks.push((value) => {
                try {
                    let x = onFulfilled(value);
                    resolvePromise(newPromise, x, resolve, reject);
                } catch(e) {
                    reject(e);
                }
            });
            that.onRejectedCallbacks.push((reason) => {
                try {
                    let x = onRejected(reason);
                    resolvePromise(newPromise, x, resolve, reject);
                } catch(e) {
                    reject(e);
                }
            });
        });
    }
};
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